Werewolf The Pure
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Average customer review:Product Details
- Amazon Sales Rank: #592738 in Books
- Published on: 2006-11-29
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 192 pages
Customer Reviews
THE PURE VS. THE FORSAKEN!
The Pure is a 192 page hardcover supplement for World of Darkness: The Forsaken, presenting the werewolf antagonists known as The Pure. As with most of the Whitewolf supplements the detail presented is staggering, and perhaps even a bit overwhelming at times. The book begins with a compelling narrative into the history of The Pure, of Father Wolf's betrayal by Mother Moon, and her creation of the Forsaken and of the Forsaken nearly driving the Pure into extinction. It is this preamble that sets up the Pure as a sympathetic antagonist, fighting to reclaim what they had, and growing in power.
The complicated society of the Pure is explored along with the various clans. Their mating habits, various rites of passage and "becoming", oaths, secrets, and much more are explored in exhaustive detail.
The second chapter deals entirely with the three tribes of the Pure, The Fire-Touched, The Ivory Claws, and the Predator Kings. In each tribe you'll find info about that tribes goals and mindset, tribal abilities, recruitment, combat and infiltration tactics, societal interaction, sample Pure characters, and Pure character types or classes for lack of a better term.
The third chapter will be the most important to players as it deals with the rules of creation for Pure characters. Abilities are referred to as "Pure Gifts", and include a wide array of attack and defensive combat skills. In addition to these gifts are a host of ceremonial rites which can serve to increase abilities or grant other powers.
The final chapter is for the Storyteller and includes everything they need to know about developing and running a campaign with the Pure. These include about a dozen or so very detailed story hooks which can easily be dropped into any existing story. The last thirty pages or so makes up a scenario that can be played out in the Pure domain of Santa Fe, New Mexico. This features points of interest, territories, ongoing conflicts and story hooks, and close to twenty, fully detailed notable characters of the region. This all makes for a nice starting point for a game with the Pure.
As with most White Wolf books, you'll really need to spend a good deal of time familiarizing yourself with the contents and there's a lot to absorb. That's also part of the fun though as well because the books are always so well written and The Pure is no exception. A solid edition to the World of Darkness.
Reviewed by Tim Janson
Worth the wait
The long awaited guide to one of the primary antagonists of the Werewolf game, this book gets you inside the mind and culture of the Pure. The book explains their take on the myths of the Uratha and how they help to establish and maintain the culture of hate in which they live. The book does an excellent job of allowing them to be understood without making them sympathetic and without dispelling the fearful mystique which surrounds them. Highly recommended to anyone who is going to use the Pure extensively in their campaign. It will allow you to add depth and character to what could easily be a two-dimensional villian and should be much more.
Wow!
Just got this in the mail, been reading it and I have to say, next to Predators, this is the *must* have book for Werewolf the Forsaken. Its been along time that an antagonist book has come along that has made me really quiver with fear. This book covers the quintessential werewolf enemies, has very detailed rules on the 3 Pure tribes and how to create, develop them. Also contains detailed rules on how Pure werewolves indoctrinate and convert forsaken werewolves into their tribes and also expanded gifts and rites unique to the Pure.
The intro fiction paited a very, very vivid picture of this group of werewolves. If played and run correctly these werewolves are the ultimate villains. Excellent!!




