Product Details
Werewolf the Rage (PG) (Werewolf: The Forsaken)

Werewolf the Rage (PG) (Werewolf: The Forsaken)
By Aaron Demski-Bowden, Jonathan McFarland, Adam Tinworth, Chuck Wendig, Stewart Wilson

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Product Description

The Savage Fury Unleashed

The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them?

A Character Book for Werewolf: The Forsaken

An in-depth look at the tribes and tribe-less of the Forsaken, from their history and traditions to their weapons of war
Numerous new options for character development, from new Merits and Gifts to a more detailed explanation of Harmony and pack tactics
Information on playing the Forsaken at a larger scale, from pack alliances to details on Forsaken culture and concerns around the world

The Rage: Forsaken Player's Guide is a 220 page hardcover supplement for the World of Darkness game Werewolf: The Forsaken.


Product Details

  • Amazon Sales Rank: #506139 in Books
  • Published on: 2007-02-07
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 220 pages

Customer Reviews

Essential Player's Guide for Werewolf5
One thing that amazes me is the quality of supplements for Werewolf: the Forsaken. Pretty much everything released thus far has added depth and value to my games, and this one is no exception. Billed as the 'player's guide' for Werewolf, this book delivers exactly what it promises. The first part of the book goes into detail about each of the five Tribes of the Moon, exploring their individual culture, history, Auspice roles, and views on Renown, Harmony and Primal-Urge, as well as giving some sample story hooks. It has everything from mention of Blood Talon warriors who rode with the Mongols, to the roles assigned to Bone Shadow Irraka, to the Iron Master tradition of wearing decorations in their fur. And so much more. This is all stuff that expands upon and compliments what was written in the core book. Theres also a section on Ghost Wolves, explaining how and why Uratha choose the path, what their lives are like, and most intriguingly, options for STs to create a new 'sixth Tribe', with a few sample 'Tribes' included for good measure. Of course, as with everything else in the nWoD, this is all purely optional and STs can feel free to use or discard it as they see fit.

The next chapter is named Meat, appropriately enough, and contains just that. It's full of optional new Merits, Flaws, Gifts, Rites, Fetishes and Talens. Tooth and Claw, a new Fighting Style Merit, is introduced, and each Tribe gets a new Gift list, as well as suggestions for further Gifts (though it's recommended the ST be careful to keep things balanced). I found the Weakness and Information Gifts especially intriguing, but theres almost a dozen to choose from! Theres also examination of Harmony and, most importantly, pack structure, including new rules for using pack tactics! The final chapter, named Bones, goes into more detail on setting. A major portion of it deals with Protectorates, alliances between packs, and large scale interaction between local Uratha. This sort of stuff will doubtless be useful for Forsaken LARPs, but equally interesting was the examination of Uratha culture across the globe. Both the culture and regional problems are shown, along with several very different sample NPCs. How do the Uratha of the Middle East and North Africa view Islam? What strange cults threaten those in the Mediterranean? How much influence comes from the tribal animistic beliefs of Africa? And what are the Pure up to in Asia? All these are answered in this last section.

All in all, this is an excellent book. The sections on Tribe and global culture are excellent for adding some new dimension to characters, while the information on setting is useful for any large scale game. And, needless to say, the new mechanics are invaluable as well. Especially the stuff about packs. And, like I said, pretty much everything published so far has been a great resource. I find much of the information from this book going hand in hand with other resources, like Shadows of the UK and Lodges: the Splintered, adding more regional detail and variation to the setting. Whether you want to run a game in the wastes of the Sahara, or the slums of Rio, or the good old U-S-of-A, you'll find this book incredingly useful. I strongly recommend this as a resource for both players and STs.

The Rage Review5
A player's guide to the Forsaken, this book is divided into three chapters.

Chapter one - Blood, deals with expanded information on the different tribes, ghost wolves and the possibility of creating a new tribe.

Chapter two - Meat, offers up a variety of new merits, flaws, gifts, fetishes, pack dynamics and workings.

Chapter three, Bones, deals with pack alliances and looking at different tribes and Uratha around the world.

In all this book is well worth the pick up and read through.

Outstanding5
I received the book within days of the purchase and in tip top condition. I wouldn't hesitate to make a purchase from them again.