Product Details
Trauma Center: Second Opinion

Trauma Center: Second Opinion
From Atlus

List Price: $49.99
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Product Description

The follow-up to Trauma Center - Under the Knife, this is the first surgical video game for the Nintendo Wii. Sure, we've all imagined what it would be like to become a doctor. Years of medical school, residency, and clinic duty eventually pay off in a rewarding position saving people's lives. Or, you could skip all that and just put in a few hours after dinner.
The critically acclaimed medical drama simulation is making a house call on your Wii! Dr. Derek Stiles is back, but he's not the only surgeon on call?a new player joins the team, bringing along everything the doctor ordered: difficulty modes, new surgical implements like the defibrillator, and an exciting never-before-seen conclusion. So what are you waiting for? If one dose of Trauma Center wasn't enough, it's time you got a Second Opinion!


Product Details

  • Amazon Sales Rank: #2127 in Video Games
  • Brand: Atlus
  • Model: TC700011
  • Released on: 2006-11-14
  • ESRB Rating: Teen
  • Platform: Nintendo Wii
  • Dimensions: 2.00 pounds

Features

  • Second Opinion turns your living room into an O.R.!

Editorial Reviews

Amazon.com
Cure a cold, or amputate an arm, all without cracking open a bottle of pills or getting bloody. The latest in the Trauma Center series of games by Atlus, Trauma Center: Second Opinion lets you play the surgeon in an exciting medical drama simulation game. You'll need to cure patients of


Your the doctor. Time to heal the sick! You might even save some lives. View larger.


Make life or death decisions. View larger.


Fix those broken bones. View larger.


There's even hospital gossip. View larger.
everything from routine medical maladies to life-threatening designer viruses.

Game Storyline
Sure, we've all imagined what it would be like to become a doctor. Years of medical school, residency, and clinic duty eventually pay off in a rewarding position saving people's lives. Or, you could skip all that and just put in a few hours after dinner. Trauma Center puts you in the position of having to make life or death choices at the operating table.

Heart surgery and tumor removal might look easy from the morphine end, but how do you think the doctor feels? Well, you're going to find out! In Trauma Center, patients' lives are in your hands. You'll experience all the drama we've come to expect from the medical field. So go ahead, toss on some scrubs and step into the O.R.--it's time to play doctor.

Gameplay
Trauma Center: Second Opinion, is a robust "Wii-make" of the game "Under the Knife," and features a totally revamped medical toolkit that includes scalpels, forceps, defibrillator paddles, syringes, and more--all designed specifically for use with the Wii Remote.

Other game features include new graphics and animation, new and remixed musical themes, new surgical implements (including a defibrillator), and operation types, a second playable character with all-new missions, multiple difficulty modes for gamers of all skill levels, and a revised control system that takes full advantage of the revolutionary Wii Remote.


Customer Reviews

Appropriate for Kids, Quite Fun4
Remember the Operation game of your youth? Trauma Center is like an online, graphic version of that - with puzzles, too. You need fast fingers and a sharp mind to save your patients.

You're in the future, and you begin with simple operations. Repairing broken bones, stitching up cuts. You use your Wii controller in the right hand to point at the various items, and the nunchuck in your left to select the tools. It's really quite intuitive, although it requires you to hold the controller like a pencil for pinpoint accuracy, and this can get really tough on your hand, really quickly. You need a super steady hand to pull off some of the moves.

Then the game goes into futuristic mode and now you are trying to zap moving creatures that are crawling around inside people. There isn't any blood or gore - even "drain the blood" only has fuzzy red areas. Parents don't have to worry at all about upsetting young tykes from this point of view. Even I, who am normally squeamish about blood, didn't have any issues here. The worst was perhaps using the scalpel to slice open the flesh and see it open up into a red wound. But again, it was very tame, just a red inside on a tan body.

The issue for me is that I would have loved for the game to be more realistic from a medical point of view. They love throwing around complex words in this game, to give it a hospital feel, but then they get some basic anatomy wrong that even I realize! Part of the fun of watching shows like CSI is that you are learning something as you go. Here, you are getting inaccurate information, which is a real shame.

Also, while the realistic episodes such as "get the arm bones back together" are very satisfying, it's much more odd when you're tracking down moving "enemy objects" inside a person. I would really have loved many more complex, real life situations. Medical operations are tense and complex enough on their own without having to throw in unnecessarily silly items to jazz it up.

Speaking of tense and silly, the game intersperses your doctoral duties with a soap opera of cut scenes. These involve stationary images of people shown on the screen, while a hyper voice babbles in the background. It's bad enough when these happen before a mission, getting you riled up and worried about your patient. It's far worse when you are IN an open chest wound, trying frantically to pull out the shards of glass or whatever, and your nurse barges in with inane babble, that you have to deliberately click to "hear" and continue with!

Also, I think they could have done a better job of laying out the HUD. Part of your screen is taken up with an image of your nurse or other person, which is of course completely unnecessary. The pulse line, showing the health of your patient, is of course critical to the operation but is very hard to keep a handle on when you're in the thick of things. Half the time your nurse only warns you about a danger when it is too late to do anything about it. So you have to either keep looking up there yourself or have a friend watch it for you, calling out when it begins to drops. Just about every other game out there has some sort of a health line / bar and handles it better.

Finally, especially for a kid's game, they are a little harsh on the consequences. If you do something wrong, the game could say "Another doctor stepped in to save the patient, and you decided to be a nurse instead". Something that indicated failure but not catastrophic emotional trauma. Instead, they talk about the patient dying, you quitting your job in despair, your life being ruined because of this one mistake. Most people play these games to release stress, not to feel like they have destroyed a person's life because they didn't zig-zag their sutures quite right.

My boyfriend got hooked on this and played it straight through in about 3 days, playing maybe 5 hours a day. So in that sense it's relatively short, although of course you an go back and re-play it to get the highest score on each of the levels. I do want to comment here that the soundtrack got MADDENINGLY annoying after a while. It's pretty much the same. DUM DUM DUM DUMMMMM! The music is like watching a soap opera hospital scene, where you sense impending doom every ... second ... of ... the ... time ... The nurse is screaming out "Doctor! What is that?!?!?" I realize they want to get your adrenaline going, but there's such a thing as overkill. If you turn off the music, though, you lose the few indicators you do get about the patient's health. I really would have liked an option to have just "medical sounds" playing - alerts for the health, that sort of thing - and be able to have silence otherwise.

Still, the game is fun to play and very intruging in concept. I would *love* to play a sequel to this. Again, my suggestions would be to remove the annoying cut-scenes (at least mid-operation!), give options to remove the music and super-hyper-unprofessional sidekicks, and to have more realistic scenarios. I think this could become a must-have title if they headed that way.

Fun, Addicting, & Informative5
It's refreshing to see a different type of game like this compared to all the same old fighting, racing, war, & rpg games, etc. Trauma Center Second Opinion puts you right in the hands of a surgeon where you control the fate of your patients and its quite a rush! The controls and game is easy to get used to and the storyline and gameplay is very fun. My only complaint would be they should've had voice overs for everything instead of having to read all the dialogue. Just think how even more real it would've felt with people talking to you about the patient, diagnosis, what instruments you need, etc. Hopefully they'll make another sequel and incorporate that feature. This original game is fun, addicting, and very informative. You'll feel like a doctor...time to play some more Trauma Center and then watch Grey's Anatomy.

Worth every cent, a must own for the Wii, the wii controller works great and makes much more sense than with any other controller cause this feels like what a real surgeon would do since you have to be precise and accurate.

Gameplay/Controls: A-
Graphics: B
Replay Value: A+
Story/Plot: B+

OVERALL: 5 out of 5 (A-)

Entertaining Gameplay4
Recommendation: Rent

Trauma Center: Second Opinion puts the tools of a surgeon into your hands via the wii-mote and nunchuck.

The controls translate fairly well in this game. The Wii-mote is used as your tool, while the nunchuck analog stick lets you select from your arsenal of equipment. You'll need a steady hand to be really good at this game. I found it hard to get anything above a C rating, even on easy. I'm not sure the criteria for getting a better grade, but it didn't effect the fun of the game at all.

The game missions are timed at five minutes each, so the pressure is on to finish your job quickly.

The story cut scenes aren't really animated, but frames in a japanese style. While I didn't mind it, it didn't really grab my interest. I think I would have preferred an actual animated style of story. It has a sort of branching storyline. It's easy to replay missions and toggle difficulty levels without having to leave the storyline screen.

This was a decent game with unique controls well suited for the Wii console.

7 Fun
5 Graphics
6 Replay Value
8 Control Scheme