Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
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Average customer review:Product Description
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and the Dungeon Master’s Guide. A player needs only the Player’s Handbook.
Product Details
- Amazon Sales Rank: #238296 in Books
- Published on: 2003-04-05
- Released on: 2003-03-01
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 160 pages
Editorial Reviews
About the Author
Eric Cagle works for the R&D staff as an administrative assistant. He has edited several AD&D® and D&D game products.
Jesse Decker is currently the managing editor of Dragon® Magazine. He has written numerous magazine articles in relation to the D&D game.
Jeff Quick helped launch Star Wars Insider magazine as its new editor and simultaneously helmed Star Wars Insider magazine as its editor-in-chief.
Rich Redman's recent credits include contributing to Deities and Demigods, Defenders of the Faith, and Monster Manual II.

