![]() | Head First HTML with CSS & XHTML by Elisabeth Freeman
Buy new: $26.39 / Used from: $17.19 Start with the basics - HTML the language of the web. The "Head First" series of books are great for self-study.
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![]() | JavaScript: The Definitive Guide by David Flanagan
Buy new: $31.49 / Used from: $17.70 Knowledge of Javascript is a must. This is a recently updated essential reference.
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![]() | Flash CS3 For Dummies (For Dummies (Computer/Tech)) by Ellen Finkelstein
Buy new: $16.49 / Used from: $9.36 The newest version of Flash offers all sorts of cool options for designing Web sites that stand out from the crowd, and this handy guide makes it easy. Enhance your site with animated graphics, boxes, or buttons; morph shapes; create text with exotically changing colors; add sound or video;
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![]() | Flash CS3: The Missing Manual by E A Vander Veer
Buy new: $23.09 / Used from: $3.99 Written for creative beginners, approaches learning Flash by organizing more by overlying concepts, rather than the specific technologies & techniques used in the program. Instead of organizing this book around concepts like Motion/Shape Tweening or MovieClips, which means little to a beginner, there are chapters like "Animating Your Drawings" & "Interacting with Your Audience."
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![]() | Flash CS3 Professional Advanced for Windows and Macintosh: Visual QuickPro Guide by Russell Chun
Buy new: $23.09 / Used from: $5.00 You'll pick up many tricks and also it will prepare you for even more advanced stuff later on. There is no better bridge between Flash basics and more advanced Actionscripting.
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![]() | Object-Oriented ActionScript For Flash 8 by Todd Yard
Buy new: $34.19 / Used from: $0.69 Takes beginning Flash users from timelines to OOP and the concept of classes. Don't let the book's use of ActionScript 2.0 & Flash 8 discourage you from getting it. It teaches timeless concepts.
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![]() | Essential ActionScript 3.0 (Essential) by Colin Moock
Buy new: $34.64 / Used from: $16.42 Covers the basics of ActionScript for all newbies to the language. Read this along with or after the previous book before you try anything with ActionScript.
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![]() | Head First Design Patterns by Elisabeth Freeman
Buy new: $29.67 / Used from: $20.00 The previous title goes into design patterns, but to those unfamiliar with OOP, this book will help make the concept clearer. Java is the implementation language in this book.
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![]() | ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) by William Sanders
Buy new: $38.20 / Used from: $10.49 Takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You will then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.
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![]() | Advanced ActionScript 3 with Design Patterns by Joey Lott
Buy new: $31.49 / Used from: $29.13 Helps intermediate to advanced ActionScripters plan and build applications more effectively. You learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, this book is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed.
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![]() | ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers by Joey Lott
Buy new: $26.39 / Used from: $13.11 Joey Lott updates his classic ActionScript cookbook with more great examples. Not a tutorial, but a good source for how specific tasks are done using ActionScript.
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![]() | Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters
Buy new: $26.39 / Used from: $19.50 If you have the previous edition don't bother upgrading. With the exception of placing everything in a class structure for Actionscript 3.0, the new edition lacks novel content. There are no new techniques, projects, nor animations. Also, the programs may be written in classes, but often the programs don't take advantage of the object oriented techniques encouraged in 3.0 actionscript.
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![]() | Robert Penner's Programming Macromedia Flash MX
Buy new: $37.57 / Used from: $0.01 Combines math & physics engines in ActionScript with stunning effects. Includes a chapter each on aurora borealis, cyclone, snowstorm, & fractal dancer effects details. For advanced users.
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![]() | Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) by Rick Parent
Buy used from: $14.92 If you liked these last 2 titles but want to know more about what's under the hood mathematically in animation algorithms.
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![]() | Andrew Glassner's Other Notebook: Further Recreations in Computer Graphics by Andrew Glassner
Buy new: $49.00 / Used from: $27.50 Some good ideas for some animations with the math behind them. Explores soap bubbles, celtic knotwork, the shape of lightning, camera techniques, turning sounds into shapes & more.
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![]() | Flash Math Creativity, Second Edition by Keith Peters
Buy new: $34.99 / Used from: $3.54 Mainly about inspiration. It has lots of code and ideas, but it is definitely not a mathematics textbook.
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![]() | Flash Remoting: The Definitive Guide by Tom Muck
Buy new: $29.16 / Used from: $0.01 Flash Remoting MX lets developers easily integrate rich Macromedia Flash content with applications that are built using Macromedia ColdFusion MX, Microsoft .NET, Java, PHP, or SOAP-based web services.
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![]() | Programming Flash Communication Server by Brian Lesser
Buy used from: $1.25 FCS provides web developers with the means to facilitate interactive apps such as video on demand, live web-casts, multi-user games, etc.
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![]() | Flash Hacks by Sham Bhangal
Buy new: $18.96 / Used from: $0.30 Hacks on authoring, testing, & web environments. Learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash.
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![]() | AdvancED ActionScript Components: Mastering the Flash Component Architecture by Antonio De Donatis
Buy new: $40.45 / Used from: $0.58 Macromedia Component Architecture is a framework of components written in ActionScript 2, based on design patterns, that provides functionality you can bolt to your Flash applications. Due in 2/06.
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![]() | Flash 8: Projects for Learning Animation and Interactivity (O'Reilly Digital Studio) by Richard Shupe
Buy new: $25.54 / Used from: $2.35 Teaches good design technique & efficiency in Flash design plus usability for interactive designs. Contains hard to find info on Flash and video.
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![]() | Beginning Flash Game Programming For Dummies by Andy Harris
Buy new: $16.49 / Used from: $1.32 The only good book for learning game programming using Flash & ActionScript is actually a great beginners book. Even if you're not interested in game programming you'll learn alot.
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![]() | Programming Game AI by Example by Mat Buckland
Buy new: $32.97 / Used from: $26.77 This book is very accessible and has plenty of examples that can be ported to Flash. The flash-specific game books in print are pretty awful, with the exception of the "Dummies" book I recommended.
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![]() | AI Techniques for Game Programming (The Premier Press Game Development Series) by Mat Buckland
Buy new: $37.79 / Used from: $19.68 Continues where the last book left off with genetic algorithms & neural nets. Good for Flash game developers.
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![]() | ActionScript 2.0 Language Reference for Macromedia Flash 8 by Francis Cheng
Buy new: $39.99 / Used from: $2.50 Comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player.
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![]() | Programming Flex 2: The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex by Chafic Kazoun
Buy new: $37.11 / Used from: $0.64 Shows how to build RIAs that leverage the Flash Player with a development model similar to JavaServer Pages and ASP.NET. Plenty of practical and useful examples explain how and why to use a particular feature, when to use it and when not to. You'll learn to use a markup code called MXML, as well as built-in components, ActionScript, and more-familiar paradigms to build Flash-based applications.
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![]() | Apollo for Adobe Flex Developers Pocket Guide by Mike Chambers
Buy new: $0.95 / Used from: $0.01 A quick-start guide for those interested in getting up and running with the new run-time for Flex developers who are building RIA's.
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