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Algorithmic Architecture

Algorithmic Architecture
By Kostas Terzidis

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Product Description

Why does the word design owe its origin to Latin and not Greek roots? Where do the limits of the human mind lie? How does ambiguity enter the deterministic world of computation? Who was Parmenides and why is his philosophy still puzzling today? This unique volume challenges the reader to tackle all these complex questions and more.

Algorithmic Architecture is not a typical theory-based architectural book; it is not a computer programming or language tutorial book either. It contains a series of provocative design projects, and yet it is not just a design or graphic art book per se. Following the tradition of architecture as a conglomeration of various design fields - engineering, theory, art, and recently, computation - the challenge of this book is to present a concept that, like architecture, is a unifying theme for many diverse disciplines. An algorithm is not only a step-by-step problem-solving procedure, a series of lines of computer codes or a mechanistic linguistic expression, but is also an ontological construct with deep philosophical, social, design, and artistic repercussions. Consequently, this book presents many, various and often seemingly disparate points of view that lead to the establishment of one common theme; algorithmic architecture.

* Guides readers in the increasingly popular practice of using algorithms to solve complex design issues
* Demonstrates a technique used by many of the big name architecture firms, now cascading down to educational level
* Shows architects how to use algorithms to go beyond the mouse and transcend the factory set limitations of current 3D CAD software


Product Details

  • Amazon Sales Rank: #227818 in Books
  • Published on: 2006-06-21
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 176 pages

Customer Reviews

interesting3
This is a good book for architecture students. There you 'll find an introduction to the use of scripting in architectural design, algorithms, students projects and even MEL code.
Nevertheless I think the first half of the book is forgettable, there the author tries to come up with a BIG theory for design, and falls short.

Including MEL scripts5
This book starts by explaining the nature of algorithmic architecture. Next to the interesting theories and viewpoints it gives short MEL-scripts. These scripts are the code behind the amazing algorithmic shapes and spaces. I found these MEL scripts very useful and by studying the scripts this book will give you the key to create your own algorithm. I was able to make simple scripts myself, but these nice examples really improved my skills and gave me new ideas of how to use MEL (within maya).

Interesting cross-disciplinary book not just for architects5
This is a very interesting book on the use of algorithms to come up with interesting solutions to architectural design problems. It is a sort of cross between artificial intelligence, computer science, computer graphics, and, of course, architecture that uses the language of algorithm implementation to get its point across of all of these disciplines intersecting. The first three chapters are introductory in nature and focus on the philosophy of combining the various disciplines. The fourth chapter is where the author gets down to business and begins to discuss specific algorithms. Boolean operations, stochastic search, fractals, cellular automata, and morphing are all shown in algorithmic form and discussed within the context of solving architectural design problems. For each algorithm the author gives code, explanations, and examples. Chapters five and six provide illustrations of types of architectural design that use algorithms. Chapter five presents three projects: a parasite structure, a morphed high-rise, and a Boolean concert hall. Chapter six shows how intricate structures can emerge from simple algorithms. Three projects are presented in this chapter too: a repetitive pattern for a house of worship, a stochastic-based residential high-rise, and a library. Chapter seven acts as a kind of summary of ideas presented in the book. I am involved in computer graphic programming, not architecture, and I still found lots of ideas in this very fascinating and well-illustrated book. This would be interesting reading for people involved in the design of virtual worlds too.