Listmania!
The Avatar Economy
By an Amazon.com customer
Second Life: The Official GuideSecond Life: The Official Guide by Michael Rymaszewski
Buy new: $13.00 / Used from: $0.01
Second Life is the first virtual world to enable commerce by and between its denizens. Second Life in-world currency is easily exchanged for real world currency. Second Life also connects directly to the Web. This book describes Second Life from the denizen's (user's) point of view.
Synthetic Worlds: The Business and Culture of Online GamesSynthetic Worlds: The Business and Culture of Online Games by Edward Castronova
Buy new: $12.24 / Used from: $4.74
This is THE seminal work on the connection between synthetic worlds and the real world. The book covers a wide range of topics that have to be thought through when considering the use of a synthetic world for business and commercial purposes.
Building a Digital Human (Graphics Series)Building a Digital Human (Graphics Series) by Ken Brilliant
Buy new: $32.97 / Used from: $1.20
The book takes the creation of an avatar from beginning photographs to finished product. Every aspect of the creation of an avatar is covered through the use of a single example -- presumably the author himself -- from the first chapter to the last. No background in digital graphics is assumed. The book can be usefully read by a beginner and new tricks-of-the-trade found by the advanced modler.
My Tiny Life: Crime and Passion in a Virtual WorldMy Tiny Life: Crime and Passion in a Virtual World by Julian Dibbell
Buy used from: $1.51
The first computer avatars were all text and lived in the lands of MUD and MOO. Dribbell describes this land beautifully first-hand in this non-fiction book. Surprisingly, the range of expression, emotion and experience was diminished compared to WoW or SL by the text format.