![]() | Second Life: The Official Guide by Michael Rymaszewski
Buy new: $13.00 / Used from: $0.01 Second Life is the first virtual world to enable commerce by and between its denizens. Second Life in-world currency is easily exchanged for real world currency. Second Life also connects directly to the Web. This book describes Second Life from the denizen's (user's) point of view.
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![]() | Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
Buy new: $12.24 / Used from: $4.74 This is THE seminal work on the connection between synthetic worlds and the real world. The book covers a wide range of topics that have to be thought through when considering the use of a synthetic world for business and commercial purposes.
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![]() | Building a Digital Human (Graphics Series) by Ken Brilliant
Buy new: $32.97 / Used from: $1.20 The book takes the creation of an avatar from beginning photographs to finished product. Every aspect of the creation of an avatar is covered through the use of a single example -- presumably the author himself -- from the first chapter to the last. No background in digital graphics is assumed. The book can be usefully read by a beginner and new tricks-of-the-trade found by the advanced modler.
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![]() | My Tiny Life: Crime and Passion in a Virtual World by Julian Dibbell
Buy used from: $1.51 The first computer avatars were all text and lived in the lands of MUD and MOO. Dribbell describes this land beautifully first-hand in this non-fiction book. Surprisingly, the range of expression, emotion and experience was diminished compared to WoW or SL by the text format.
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