Product Details
Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone
By Dan Pilone, Tracey Pilone, Pilone Dan, Pilone Tracey

List Price: $44.99
Price: $29.69 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com

47 new or used available from $22.22

Average customer review:

Product Description

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone patterns such as datasources and delegates
  • Preview your applications in the iPhone Simulator
  • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
  • Work with iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


Product Details

  • Amazon Sales Rank: #6780 in Books
  • Published on: 2009-11-03
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 550 pages

Features


Editorial Reviews

About the Author

*Dan Pilone, a Senior Software Architect with Blueprint Technologies, Inc., has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He's written several books on software development, including "UML 2.0 in a Nutshell" (9780596007959) and "UML 2.0 Pocket Reference" (9780596102081). *Tracey Pilone is a freelance technical writer who has supported mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.


Customer Reviews

One of two books that excel at teaching the beginning iPhone app developer5
This is the book you want if you want to build applications for the iPhone, you are an experienced programmer, and if you do not already know Objective C. The only book as good as or better than this one is Beginning iPhone 3 Development: Exploring the iPhone SDK. The first two-thirds of that book guides you through iPhone OS programming in general, concentrating on the display. Later chapters cover more advanced topics. What that book has in detail though, it somewhat lacks in perspective. In other words - it fails to step back and give you the big picture. This head first book excels in the big picture as well as the details.

This head first book covers everything you need to know just as long as programming is not something that is new to you. In particular, object-oriented concepts should be familiar to you as well as programming in a procedural language such as C. The book takes it from there. If you have used the head-first series of books before then you know what you are in for. The book uses cartoons, crossword puzzles, Q&A sessions, fake interviews with devices and programs, and strange looking photographs to make your brain remember what it sees. The book is not a reference book on Objective C, and honestly, if you are going to go far with iPhone application development, then you probably should have a conventional book on that very topic after you finish this book and all of its exercises.

This book also gets you going by building an iPhone app in the first chapter. It will also do odd things that make you think about a design, such as leading you down the wrong path in the design cycle so that you remember the right path. For that very reason it is important to go through this book from beginning to end and do all of the exercises. You won't get the most out of it if you do not. Highly recommended if you are teaching yourself this subject.

The table of contents is not yet listed for this book, so I show that next:

getting started
iPhone app patterns
objective-c for the iPhone
multiple views
plists and modal views
saving, editing, and sorting data
tab bars and core data
migrating and optimizing with core data
camera, map kit, and core location
leftovers
preparing an app for distribution

None of these chapter names will probably mean that much to you until you finish the book. Highly recommended for the experienced programmer who is a novice at writing iPhone applications.

Excellent, fun book to read, buuuuuut....3
... there is a stupefying number of spelling errors. C'mon, Curt... Spelling errors? Big deal. Problem is, though, that this is a programming book, and a lot of the errors are in the code. Some of the errors are incorrect indicators on which file needs to be edited.

Honestly, this is the best book I've ever read for programming, but I get the impression that it was really rushed, and not proofread quite enough. Attention to detail is the hallmark of good programming practice, and the "fun, conversational style" of the book is no excuse.

That being said, if you want to learn iPhone development, get this book; it is worth it.

Great Book, fun read!5
I bought this book with Beginning Iphone 3 Development. I have yet to touch the Iphone 3 book, I have tried but the Head First book keeps me coming back. The Head First books are so much more fun than most books. I love the hand written notes all over the pages. These notes have arrows pointing right to the IDE or source code they are talking about. This book moves very fast, I was half way through it in a few days, doing all labs as well.

Make sure you read the notes and pay close attention to the Q&A sections. I would even go to the end of the chapter and read those first. There were a few times I added interfaces on my own or did something I thought the example may be missing, only to read later in the Q&A why I didn't need to do it.

Good emphasis on getting the app to the store, covers debugging using Xcode early on.

I don't know Objective-C, I come from a Java background but that hasn't held me back at all using this book. If your goal was to learn Objective C I would use a reference book in conjunction with this book.

I did get stuck a couple of times on one of the examples, I used their source code from their website and compared it to mine and found my issues.

I wanted a book that would get me from point 0 to up and running fast and I think I chose the right book for that!