Wild Planet Hyper Dash
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| List Price: | $29.99 |
| Price: | $19.89 & eligible for FREE Super Saver Shipping on orders over $25. Details |
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Average customer review:Product Description
It's the electronic game that's as fast as you are. Test your speed and agility in a race against time using five targets and an electronic handheld unit. To start, set up your targets on the table, around the room, around the house or throughout the yard. Then, follow the announcer's commands as you zip around your racecourse to tag your targets with the handheld unit. The fastest time wins. Features four game modes that challenge your speed, skill, memory, coordination and teamwork. Includes ergonomically designed Hyper Dash unit and five labelled targets. Requires 3 "AAA" batteries, not included. Measures 4.5"L x 12"W x 10"H.
Product Details
- Amazon Sales Rank: #5 in Toys & Games
- Brand: Wild Planet
- Model: 46001
- Released on: 2007-08-01
- Dimensions: 10.00" h x 12.00" w x 4.50" l, 1.70 pounds
Features
- Consists of one electronic tagger and five different colored and numbered targets
- Great for improving math skills, athletic skills and just having fun
- Choose from four game modes to challenge your speed, skill, memory, coordination and teamwork
- Play solo, head-to-head, or in teams
- Play at varied skill levels
Editorial Reviews
From the Manufacturer
Wild Planet Hyper Dash will challenge you to be your best. It takes no time at all to learn, but selectable skill levels and four completely different game modes mean the challenge will always keep you busy. Hyper Dash consists of one electronic tagger and five different colored and numbered targets. The tagger plays pre-recorded music and calls out which targets you need to strike. It tracks the amount of time taken to complete each course. There¿s no limit to the distance between targets. Further targets result in more running and exercise. Hyper Dash can be played indoors or outdoors; solo, in pairs, or in teams. As your speed, skill and agility improve, the series of commands becomes longer and more challenging. Level one calls out the colors you need to tag, level two includes numbers, level three adds special commands like double strike, triple strike, reverse, double reverse and level four features compute-strike like addition/subtraction problems in which you tag the sum or difference of the numbers called out. Other play modes include the memory game of Micro Dash and multi-player relay races that promote teamwork. For a game of Hide `n¿ Dash, let your opponent hide the targets before you begin. Every game has encouraging cheers and upbeat music to keep kids on their feet, expending energy and having fun.
Customer Reviews
Great Toy
I bought this for my six year old, but i have to say, my entire family loves to play it. My husband and i as well as my eight year old have been having tons of fun with it too. You get a great workout while having fun trying to beat your own time. I have already recommended it to several friends.
Consume kids' energy indoors and outdoors
This is a great game. We've tried it both indooor and outdoors with two boys -- a 5-year old and a 4-year old.
Wild Planet Hyper Dash has several levels. Our kids are playing the easiest level now, but there's plenty of tricks and new commands to make this interesting for years to come.
The game is easy to learn and, more importantly, it is fun to play. I haven't found another game under $20 that burns this much "kid energy" while having so much fun.
Release Your Inner Hyper Child!
After Graduation Day 4 tired adults relaxed in the living room while 2 kids, age 9 & 11, still full of LOTS of energy, broke out the new Wild Planet Hyper Dash game. They very quickly figured it out BY THEMSELVES; (Hit the MENU button, choose a level of play and the number of players). They set out the different colored & numbered plastic cups and then went crazy with fun/laughter/running around - that did NOT involve any adult help or participation! (The game tells them what to do in a clear, easy to understand voice.) We grownups observed how the ingenious game generated physical as well as mental activity, even though we bemoaned the fact that kids always have so much more energy than we do. A few weeks later I interviewed my thoughtful niece, Beth, about whether the game was still fun and still working. She said yes, yes. And, the same 3 batteries were still doing their job. (Amazing? or what!!)




