Onimusha Tactics
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Average customer review:Product Description
Onimusha Tactics will thrust you into a world where medieval battle strategy combines with ancient magic, as you engage in an incredible power-struggle!
Product Details
- Amazon Sales Rank: #16695 in Video Games
- Brand: Capcom
- Released on: 2003-11-11
- ESRB Rating: Teen
- Platform: Game Boy Advance
- Number of items: 1
- Dimensions: .20 pounds
Features
- Onimaru is a young Ogre Clan warrior with demon heritage, and he's been sent on a quest to defeat the demon legions of the Genma army. Assemble allies, manage equipment, plan out strategy and sharpen your sword -- the future of the Ogre Clan depends on you!
- Use Onimaru's demon power and sword skills to take on Nobunaga's legions, while collecting the Genma stones for magical upgrades
- Use your strategic skills to find ways to use the terrain against your opponents -- and select the proper team of warriors for every missions
- It will take keen strategy and cunning tactics to survive -- the encroaching evil ones are powerful and only you can put a stop the Genma, and Nobunaga's advance!
Customer Reviews
Surprisingly Pleasant!
Okay so in lieu of FF-Tactics (FFT), Red Emblem (RE), and Tactics Ogre (TO), Onimusha Tactics (OT) doesn't offer much in game play. But, what it does offer it offers WELL - and that's simplicity! You never guessed how much you [the gamer] have trained your brain to tolerate complex interfaces, intricate battle sequences, and inane superflousous features until you've played games like the aforementioned. ::stares at FFT!::
Seriously, OT doesn't do anything that FFT, TO, or RE hasn't done already and 100 times betters. BUT, OT is a necessary reminder that games don't have to get 'crazy' with interfaces and complex storylines. In fact, that's its strength!
Cons:
Game play is a watered down version of FFT and TO. The storyline is straight forward and LINEAR, and the introduction of "out-of-left-field-characters-that-you-didn't-know-existed-whom-come-into-the-picture-arbitrarily" takes away depth. Music is mediocre, and the graphics are sprite like - can't really mess THAT up. :) And, it has poor player development. You can't backtrack, and you can't explore the world.
Pros:
So, what's so good about OT? Visually beautiful (especially the handpainted character shots), tricky/cunning AI (at times), simple interface (this means a lot ppl, trust me), culturally DIFFERENT setting (i.e. story takes place IN Japan - how many games do you see that???), interesting story telling style (not to be confused with the actual storyline - OT uses a non-conviential way of telling a story and putting you in the action. It's like a cartoon.), and an overslimplified way of obtaining and upgrading weapons, armors, and items!
IMHO, you have to look at OT like this: You're in, you're out, and you're done! That's it. Don't look to this game for intricate battle systems and complex boards, bosses or whatever. Look to this game as an oasis, a vacation spot, away from the hectic and detailed nature of other games like its kind.
Simple, yet fun.
Though it is not near as complex as Final Fantasy Tactics or Tactics Ogre, Onimusha Tactics hits home for those who like tactics based games. Unlike the other two titles mentioned, Onimusha Tactics does not penalize/reward side or back attacks, which makes fighting a little bland. Another flaw it has is that you're stuck on a storyline, there is no backtracking or random battles at all, its purely level based. Even though, it still is a good game, and deserves a playthrough. Just don't expect a complex system of levels and classes.
A complete waste of potentional: easy, simple, and formulaic
I've come to expect many strategy games to be hard at first. I had to start Final Fantasy Tactics over a few times just because I couldn't make the right armies. Certain battles, like the one with that Wiegraf guy, were downright frustrating. But I think they were necessary, because they made the game feel that much more epic.
About the bad parts of the game... This game doesn't seem to challenge me in the least. As the game progresses you get more and more genma stones. This is fine, just you don't get enough souls to upgrade the equipment you make. The whole thing about the game is you are suppose to pick what kind of characters you like and give them cool looking armor. There are not enough varities of armor and weaponry to make the genma stone thing seem rewarding.
What's good? Well, the game is simple enough that small decisions will not ruin you. In Final Fantasy Tactics, attacking someone's side rather than their back can cost you the game. In Onimusha Tactics, attacking a monster's side is like attacking his front or back. It's the same thing. The characters are diverse, yet there is little to no character developement. Honestly? I don't think I care anymore as I've seen practically every character possible known to man. I've seen the strong silent type, the lone vagrant, and the cautious samurai. At times I get annoyed with the game because it seems like every other battle, a new character is thrown into my party and I don't even want to know the person. Sometime, certain characters who you forgot were in your party will say a line like, "This land is fertile, it will be the perfect battleground." And you will have to remember how that guy got in your party. The thing is though, I've come to expect cliches, and I'm glad that I don't need to play with characters I don't care about.
And now for the ugly... You can't backtrack. Once you visit a location you are not going to go there again. There are no towns. If you want to earn some extra souls, forget it. You can't even customize equipment outside of battle. If you want to customize your characters, you have to do it when you are picking them for the next battle. Even worst, some of the characters in your party look cool, but have terrible movement rates. I'd love to play with Ekei, but he barely moves across the map compared to my other characters. I'd also love to play with that ninja girl, but she does so little damage and has so little health that she wastes space. The one thing that annoys me more than anything is the issen command. Occasionaly your character will get issen. This this basically takes the place of the "done" command. You can move around but you can't do any commands other than that. The whole premise of issen is that you set it up, and, during the enemy's turn, if a monster attacks you, you will counter it. This doesn't work if the monster uses a special move. The problem is, THE MONSTERS ALWAYS USE THEIR SPECIAL MOVES! Bosses have like 200 special points, and their special moves consume 5 points. Throughout the entire game, I can only remember having a successful issen 2 times. TWO TIMES! One was during the training, and the second was when I was messing around in the Phantom Realm against level 5 monsters. The Phantom Realm is a place where you can try to progress through various floors(like the Onimusha games on playstation) without healing. It would be great, but you have to fight through the crappy levels each time you play it, and those take a while, even though they are easy.
I had fun playing this game, but with contenders like Final Fantasy Tactics Advance, Tactics Ogre, Fire Emblem, and Advance Wars, this game just doesn't present anything new in the genre. If anything, it is much more simpler than it should be.






