Product Details
Tom Clancy's Rainbow Six Vegas 2

Tom Clancy's Rainbow Six Vegas 2
From UBI Soft

List Price: $39.99
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Product Details

  • Amazon Sales Rank: #2143 in Video Games
  • Brand: Ubisoft
  • Model: 15782781
  • Published on: 2008-03
  • Released on: 2008-03-18
  • ESRB Rating: Mature
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .75" h x 5.25" w x 6.75" l, .30 pounds

Features

  • Explore Vegas hot spots as the environment changes from dusk to bright daylight to dawn
  • Multiplayer includes 11 smaller maps that force more intense face-offs, 2 adversarial modes, more rewards, and easier access to matches using the improved and intuitive matchmaking system
  • Create your own identity that stays the same in both single player and multiplayer modes and progresses as you do
  • Turn single player mode into co-op mode at any time, just by jumping into the game
  • AI is more challenging than ever

Editorial Reviews

Amazon.com
The sequel to the award-winning next-generation first-person shooter -- returns to Sin City. Tom Clancy's Rainbow Six Vegas 2 is your last chance to rescue America's sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all.

Rainbow Six Vegas 2 logo
Back to Sin City
Coordinate with your Team

Coordinate with your Team
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Intense Multiplayer Modes

Intense Multiplayer Modes
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Next Gen Consoles generate realistic lighting effects

Next Gen Consoles generate realistic lighting effects.
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Battle to your hearts content

Taking the fight to the streets.
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What Happens In Vegas, Stays in Vegas...
This is your last chance to rescue America's sexiest city from an escalating terrorist siege. You can play as Bishop, a new member of the Rainbow squad who is soaring through the ranks. Or you can customize your character with experience points earned in both single-player and multiplayer. Choose between a male or female character in the singleplayer mode.

Unprecedented Character Customization
Fully customize your character choose your gender, facial configuration, hair, clothing, and weapons. A stat-tracking feature observes how your play style, unlocking new weapons and equipment based off your performance. 11 new weapons, 13 multiplayer maps, 2 new game modes, and an improved ranking system makes Vegas 2's multiplayer option easier to locate and join online matches that are already in progress.

Game Features:

  • Ubisoft Montreal Returns - The award-winning studio responsible for the hit game Tom Clancy's Rainbow Six Vegas is back with another unforgettable experience that will bring the Vegas storyline to a startling finale.
  • Bigger, Bolder Vegas – Explore brand-new Vegas hotspots for the first time by day. Whether it's the daylight-drenched Strip or the Nevada desert at dusk, all are superbly rendered in mega-watt Vegas style.
  • Expanded Multiplayer Mode – The highly acclaimed multiplayer that made Tom Clancy's Rainbow Six Vegas a must-have game has been expanded to include more than 10 new close-quarters maps perfect for dramatic face-offs, two new adversarial modes, a deeper rewards system, and improved online matchmaking.
  • Vastly Improved Co-op Gameplay - New single-player maps with multiple entry points make co-op gameplay easier than ever. Have a friend jump into the action anytime, anywhere, and automatically switch from single-player to co-op mode—all without affecting the storyline.
  • Dramatically Revamped AI - Hone your most cunning tactics on terrorists equipped with thermal vision, night vision, and shields. Your enemies react differently each time you engage them—ensuring that no two battles are ever the same.
  • Extensive Tactical Options - Rely on your teammates to provide advanced tactical strategies like thermal scanning and leapfrogging to gain the upper hand against the toughest opponents.
  • More Weapons and Armor - An expanded selection of camouflage, body armor, and weapons adds up to the most customizable Rainbow Six experience yet.
The Story So Far
The terrorist threat to Vegas is still five years away, but the seeds of deceit are soon to be planted. And you, unknowingly, are about to play a central role.

You are Bishop, leader of Rainbow's elite Bravo Team. You've been ordered to a desolate observatory where a hostage stand-off is underway. Your mission is straightforward: infiltrate the observatory and protect the hostages should negotiations fail. But you're experienced enough to know that things have a funny way of not going as planned...

2010 - Las Vegas, Nevada
The tragic events at the observatory are now a memory, but the terrorist threat in Sin City is very real. While Logan Keller is in pursuit of Irina Morales in Mexico, Six has ordered your team to Vegas. There, terrorist mastermind Alvarez Cabrero is hatching a scheme to bring Sin City to its knees—and it's up to your team alone to stop him from turning Vegas into a devastated inferno.

Return to Sin City for the last time in Rainbow Six Vegas 2 and put an end to the terrorist threat. There, you'll unravel a web of betrayal that will take you beyond the events of Rainbow Six Vegas. At a remote hideaway you'll witness the astonishing conclusion that will bring an end to the crisis in Vegas—once and for all.

About Team Rainbow
Team Rainbow is a multinational task force comprising counter-terrorism experts from around the globe. Equipped with state-of-the-art weapons, Team Rainbow is deployed during terrorist crises. When all other attempts have failed, Rainbow is brought in to save the lives of innocent people. They do not negotiate with terror. They destroy it.

Rainbow began as an idea shared by John Clark and Domingo "Ding" Chavez. Clark, a former Navy SEAL and CIA operative, met Chavez during a covert operation in Colombia. During the operation, Chavez was rescued by Clark. After that mission, Chavez joined the Central Intelligence Agency. Clark and Chavez developed a mentor-student relationship over the course of several missions together.

Rainbow was created in 2000. Ding Chavez was made a Team Leader and began recruiting counter-terrorism operatives immediately. Experts in close-quarters combat, demolitions, electronics, surveillances, and reconnaissance were recruited. Snipers, hackers, soldiers, policemen, and contractors were all brought to Hereford, England, where Rainbow shares its headquarters with the British Special Air Service.


Customer Reviews

Offers nothing new3
The problem that "Rainbow Six: Vegas 2" faces is that it is faced again with reinventing the wheel. First person shooters are the staple of the current generation of consoles in much the same way as driving games were for the last generation. Moreover, last year's hugely successful "Call Of Duty" iteration raised the bar for what gamers should expect from the conventional FPS. "RS:V2" delivers polished shooting action, throwing in the requisite online modes, but without really blowing the hinges off what we would expect from a FPS in 2008.
The new "Rainbow Six" generally sticks to the formula established by Ubisoft Montreal in the first outing. The squad-based Special Ops action will feel very familiar to anyone that has played that game or its stablemate "Ghost Recon" games. Graphically and sonically the sequel matches the first game, although additions such as a cover system and experience levelling set-up (where you gain points for different aspects of fighting) are welcome additions.
Although based in Sin City, the game often accents on the mundane warehouses and leisure complexes of Las Vegas, rather than vulgar casinos and the like. This is my first complaint about the game: it seems rather samey, and at least in the PlayStation 3 version, the backgrounds can seem a little sparse: grey abandoned warehouse segues to nondescript hotel complex, and so on, without there being anything really to capture the eye or the imagination. The game does not feel as cinematic, as much of an "event" as "CoD4". Similarly, the mundanity often stretches to your direction of the AI squad members: move to the closed door, open it, clear the room and then repeat. There is no real incentive to lead the charge from the front, especially as you often earn experience points from the squad's action.
The squad AI can often be irritating, too. For instance, it is not uncommon for one of your "buddies" to block your line of fire, or stand in the middle of the war zone just waiting to be shot: often the squad will not respond to orders very quickly, either. I have also noticed that there is quite marked slowdown in some sections of the PS3 version of the game, which is pretty unforgivable in a current generation game and from a top developer such as Ubisoft, to boot.
On the plus side, "RS:V2" does provide plentiful reasons for immersion in the later stages of the game thanks to the experience levelling system: there seems to be some form of progression from playing through the game at point when you would otherwise feel ready to hang up your MP5 for the night. The online "Terrorist Hunt" mode, where you co-operate with other players online is a good idea, although I have often encountered connection problems trying to access this.
An overall assessment of the new "Rainbow Six" would be that it is a good enough game, which offers plenty of challenge. However, judged by the impressive yardstick of "CoD4" and the deluge of up-and-coming releases for the PlayStation 3 and XBOX 360, the game is not really individual or exceptional enough to warrant more than an extended rental play.

Enjoyable/Interesting Features4
to start: this game took a while to load. It might have seemed even longer to me, because when I got it on the 24th of March PSN also released a Systems Update. So I had to wait for that to download/install. I started the game. RB6V2 had a patch (1.10). So I had to wait for that to download/install (this one was short). After that the game had to install itself. This took about as long as the Sys Update. It was just kind of ironic since I was anxious to get started.

RB6V2 is a good sequel. I had tried out the first, and it was just ok. The sequel is more enjoyable in my opinion. The ranking system and the new ACES system that allows for you to gain XP and weapons based on your style of play is a nice / welcome touch.

Within a couple of levels I noticed my "Marksman" and "CQB" XP rose very quickly as opposed to my "Assault" XP. So it depends on your personal style of play. Tag a headshot on a guy through a window while repelling will earn you points toward Marksman, while chucking a grenade into a room will get you well on your way towards the next Assault tier. And every other level rewards you with another weapon; while the Ranking system (total XP) seems to be more geared towards personalizing your character.
I especially liked this feature, and am looking forward to unlocking some features later in the game. Just remember that while outfitting your character, certain camo-styles are NOT appropriate for all terrain/situations!
(Kinda like Corky Romano, Brick: "Nice tie." Corky: "Thanks!" Brick: "It should give some lucky sniper a nice target to aim for.")

I also like how you can play through Single-Player (or Co-Op) to gain XP, which can be used Online as well. CoD4 had a similar system, but XP was only gained for ranks, and could only be gained online.
Heh... speaking of which, unfortunately it took me a second or two to get used to the controls after playing CoD4, the L1 is now "Cover" as opposed to the Weapon Scope, which is R3. Made for a couple "interesting" firefights when I first started.


Better, longer, than original4
If you liked the first game, you'll definitely like the second. The core premise of the R6 Vegas games is relatively short, but white-hot gunfights in various locations. These can take place in large, open areas with lots of running; or strategic, carefully planned room takedowns where you have to worry about hostages. The AI is generally smart (and improved over the last game) and will flank you, or try to hide in dark corners. They will pop smoke grenades, use covering fire techniques, "leapfrog", and generally try to use wits as much as firepower. The locations of the game are also varied. You might have to sneak around a huge refinery, or you might have to escape a skyscraper before it blows up. It is a carefully plotted game, and very exciting, much like an action movie.

The frame-rate is very smooth, there are more levels in single-player, and the variety present in the online modes is astounding. The graphics probably won't blow you away, but this game is more about tactical choices than it is about eye-candy. The sound-effects are also top-notch, with guns and grenades actually sounding very realistic.

One interesting addition over the last game is the ability to customize your character for single-player and multi-player. There is a wide variety of faces (males and female), armor, camo patterns, and assorted gear. If you have a webcam or Eye Toy, you can put your own face on the character (it's creepily realistic). Experience points, used to unlock gear and guns, is accumulated over both single-player and multi-player modes, so you won't feel like a "noob" when you enter an online match after completing the story mode.

One warning: As of 3/21/08, the online modes are having a little trouble. This is a server overload issue, not a problem with the game. It will probably be cleared up within the coming weeks.

If you like challenging, tactical shooters, you will no doubt like this game. It's not run-and-gun like Halo, and it is definitely a very hard game (two shots and you're dead, and the bad guys are very accurate!) There are also a few minor bugs here and there, but definitely nothing game-breaking. While the graphics could have used a little more polish, and Ubisoft could have anticipated the demand for online play a little better, it's still a solid release, and might even take Call of Duty 4 out of your disc drive.