The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
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Average customer review:Product Description
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
Turn your musical passion into a career with this valuable guide to the business and technical skills you need to succeed in the multi-billion dollary game industry.
Product Details
- Amazon Sales Rank: #283455 in Books
- Published on: 2001-10
- Number of items: 1
- Binding: Paperback
- 318 pages
Editorial Reviews
Jennifer Olsen, senior editor, Game Developer magazine
"An exhaustive and indispensable resource for game audio from initial concept to cashing the royalty checks."
Jack Buser, computer and game initiative engineer, Dolby Laboratories
"Aaron is truly a game audio expert and a great teacher."
Greg O'Conner Read, founder and editor, Music4Games
"Aaron Marks' experience and insight into the inner workings of the game audio world make this book an invaluable resource."
Customer Reviews
Excellent resouce for composers!
I found this book an excellent resource for a composer like me. Not only does it addresses elementary issues, but takes readers into intermediate topics which are very useful for someone getting into gaming audio.
Good general guide on entering the industry
I've been working in the field of game audio on the content side for about 5 years. I got this book as I was starting out and I found it a quick, easy read that offered alot of helpful insight and pretty much everything Marks said has held true in my experience. There are people complaining here that this book doesn't offer deep technical information or insight on how to provide content or help with audio programming and that's true. Maybe the title could have been clearer - it's more an idea of what game audio is about and what it's like to work in that field. But if that's what you're looking for, it's a quite worth reading and I highly recommend it to anyone who wants to know how to break into the industry on the audio side.
Rich in information but outdated
This book contains very good and valuable information for those wanting to get into the game industry, unfortunately it was written in 2000, so most of the information is completely old for today standards, specially in this field.




