Product Details
Dirt Track Racing: Sprint Cars

Dirt Track Racing: Sprint Cars
From Wizard Works

Price: $51.20

Availability: Usually ships in 4-5 business days
Ships from and sold by Hitgaming Video Games

12 new or used available from $1.37

Average customer review:

Product Description

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Product Details

  • Amazon Sales Rank: #18162 in Video Games
  • Brand: Wizard Works
  • Model: 04-21535
  • Released on: 2000-10-23
  • ESRB Rating: Everyone
  • Platforms: Windows 98, Windows Me, Windows 95
  • Format: CD-ROM
  • Original language: English

Editorial Reviews

Amazon.com Product Description
Players race as their favorite outlaw drivers in Dirt Track Racing: Sprint Cars. There are 16 cars to choose from in the official game of the World of Outlaws racing series. This sequel to Dirt Track Racing features 20 tracks, including Knoxville Speedway, Eldora Speedway, and Williams Grove, plus players can import tracks from the original game. The game supports players of all skills levels with adjustable difficulty settings. Effects include dust, skid marks, and vehicle damage. Dirt Track Racing: Sprint Cars includes multiplayer support for up to 10 players via TCP/IP, LAN, or over the Internet.


Customer Reviews

Ratbag Blows the competition away with New Sprint Car Game5
This new game looks to be one of the best auto racing sims forthe PC around with super graphics and fast paced action like you were actully behind the wheel of a sprint car sliding sideways and if you happen to roll the car your in for a ride and the tracks are all so real such as KNOXVILLE,Iowa where the Amoco Knoxville Sprint Car Nationals are held in August and the game also has the famed Eldora Speedway in Ohio and 20+ other great tracks to try your skills at...

A good game...but...4
I'm about as hardcore sprint car fan as they come, being from Knoxville, Iowa, it's kinda hard not to be. Anyways, I played a demo of the game at Nationals back in August. I was happy with it, but it's not nearly as realistic as I'd like it to be. No pieces flying off the car after getting in a wreck? Driving through walls? Bumping and shoving with no real consequences? None of those are in my dictionary of a real simulation racing game. Don't get me wrong, I've been in eager anticipation for this game since late July, but I kind of feel let down. You make the call. I know it will sell well, but I feel jipped.

ComputerPlayer and Sprint Fan probably already own5
If you like sprint cars and play computer games, this is a match made in heaven. The only thing I didn't like is that Manzanita is a quarter mile track in the game. I'm from Arizona, home of Manzanita, and it's a half mile! Outlaws get 15 second times here, not too bad, when they actually come, which is not too much any more, and Western World has lots of history. Manzy has history.

Knoxville, Eldora, Terre Haute, Williams Grove, Lernerville, and more are all there.

If you find yourself "mastering" racing games to the point it's boring, just try that with this one hard setting on "quick race" mode. If you take a turn too wide, they WILL pass you. You mess up, you lose. You try as hard as you can and don't make a mistake, you may keep up. No "running away" in that mode. If you have the original DTR game, you can race on the tracks in both games.

The graphics are decent for me, I have to set graphics on regular, otherwise the computer runs too slow. Graphics are okay, but if you have a fast computer you can set graphics on high and it will almost be like watching sprints on T.V.

For those who complain steering and driving is unrealistic, set your car up right and it will be. Put the shocks on "tie-down" on the left side, and "tie-up" on the right side, you will get the real effect of leaning to the left entering the turns, due to wind resistance on the wing. Set your wing forward on small tracks, so your front wheels will grip, and set it back on big tracks so you don't powerslide too much and rear tires will grip. Put too much stagger in, and you can't get out of a powerslide. Too little stagger, and you will head straight to the wall on sharp corners. Setting tires on "wear" will make tires blow out when you hit other cars. Use a low ("tall") final gears on big tracks, high gears (like 5.40) on small tracks to pick up out of the corners. No, parts don't fly off in crashes like in real life, they just stay on the car and bend. Not too big a deal.

The cusion is non-existent, that's about the only unrealistic thing I have seen in this game. Don't bother with the cusion, it doesn't hold you back or stop you from sliding.