Cities & Knights of Catan: 5-6 Player Expansion
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| Price: | $24.96 |
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Average customer review:Product Description
Requires ownership of Settlers of Catan to play. Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. For 2 to 4 players.
Product Details
- Amazon Sales Rank: #17764 in Toys & Games
- Brand: Vintage Sports Cards
- Model: 4098999
- Released on: 2006-09-08
- Dimensions: 11.63" h x 2.13" w x 9.38" l, .63 pounds
Features
- All new 4th Edition
- New Graphics
- New Card Art
- New Packaging & Tiles
- Full Color Rules Book
Editorial Reviews
From the Manufacturer
You must have The Settlers of Catan and Cities & Knights of Catan to use this expansion. This expansion allows you to add 2 more players to the game (for a total of 5-6 players). Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the orange horizon. You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Don't take any chances! Field your knights! In The Cities & Knights of Catan, you engage in the defense of Catan and compete to build the three great metropolises of Catan. Each of these magnificent centers are even more valuable than cities and are safe from the barbarians. You must invest in city improvements, which you acquire using commodities of trade: Coin, Paper, and Cloth. If you improve your culture, muster your knights, and enrich your cities, you will be the master of the great realm of Catan! Now five to six players can explore and settle Catan! The 5-6 Player Expansion for The Settlers of Catan allows you to add up to two more opponents without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of discovery, settlement, conflict, and commerce.
Customer Reviews
Funnest Game Ever - Guaranteed to make you fight too
When trying to explain this game to anyone, it always sounds boring. That is, until you play it. We never set it up like the rules say which makes it super fun... and if you get rid of the pillager and just ignore the black ship roll but include everything else that has to do with cities and knights, you will love the game even more.
This game is addictive - we've been known to play from lunch till 4am. Oh, and don't be too nasty when you play or it's guaranteed to make you want to fight with the other players (which sometimes leads to a better game, and sometimes not).
Whenever we introduce this game to anyone, they too want to buy it. It's a must have for any real gamer.
Awesome game of strategy and loads of fun!!!
The expansion is very appropriate since it allows more players to share the fun. Such a great game...
Fabulous expansion to the classic
This expansion is probably not for everyone, but we absolutely love it. In fact, everyone I've played it with has agreed that the base game lacks luster once this expansion has been tried.
The primary additions are:
* Players must jointly repel raiding barbarians from time to time or the weakest (in terms of defending knights) loses a city. The player contributing the most knights is "Defender of Catan" and gets a victory point.
* The game is played to 13 instead of 10, so it takes a bit longer.
* Cities can now be developed, which leads to additional capabilities, play of a new sort of card (similar to development cards) and even receive 4VP instead of just two.
* City walls allow you to hold more cards in your hand.
Development cards are no longer used.
I wouldn't try this expansion without a working facility with Settlers, but if the base game starts to lose luster, I heartily recommend this expansion. The only caveat I would add is that it does not "expand" the game so much as it really takes it to a totally different level. Be aware also that it will increase the amount of direct conflict in the game somewhat.





