Dungeon, Twilight: Dragon Cemetry (Dungeon Vol. 1)
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Product Description
The planet Terra Amata, on which Dungeon resides, has stopped turning. On one side, total darkness and absolute coldness; on the other, a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet. A territory known as TWILIGHT. Welcome to the third facet of the Dungeon world, its dark downfall. Marvin, now old and blind, sensing his end, goes on a long trek to the legendary cemetery of dragons. "Dungeon parodies heroic fantasy in hilarious fashion while also offering exciting battle scenes, deep and interesting characters and a complex plot. If you like fantasy, humor, or intrigue, this series is for you. One scene in particular will make your jaw drop in appreciation of amazing imagination at play here." -Realms of Fantasy "A rollicking adventure, an anthropomorphic fantasy crammed with monsters, magic, swordplay, extravagant derring-do, exuberant violence, extraordinary occurrences and remarkable happenstance. It's part road comedy and part three-way buddy romp featuring a dragon, a rabbit and a bat. When compared directly to Aragones' own barbarian comic Groo, these funnies are woollier, bloodier, riskier, less morally or thematically constrained." -The Comics Journal "Astonishing piece of entertainment, full of wonderful characters, wild action, and more twists and turns to the plot than you can shake a stick at. I love this book; you will too." -Movie poopshoot.com "Sfar and Trondheim effortlessly sweep you into their breezy adventures." -Publishers Weekly "Although this volume comes late in the Dungeon time line, it is as good as any of the others for series newcomers." -Booklist
Product Details
- Amazon Sales Rank: #403845 in Books
- Published on: 2006-04
- Original language: English
- Number of items: 1
- Binding: Paperback
- 96 pages
Features
- ISBN13: 9781561634606
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
- Click here to view our Condition Guide and Shipping Prices
Editorial Reviews
From Publishers Weekly
French cartooning sensations Trondheim and Sfarr have produced numerous volumes of their epic fantasy series Dungeon. This latest American translation jumps far into the future, where Marvin, a blind old dragon, is trying to complete one last task. He must find the dragon cemetery and, in his cranky, irascible way, adopts a bat, who serves as his guide, and a foolish but brave red rabbit also named Marvin, who becomes his protector. The trio journey across a vast and colorful landscape to ultimately confront the Grand Khan, with whom the dragon has old, unfinished business. The entire book is rendered in a fairly seamless blend of Trondheim's exuberant cartooning and Sfarr's grittier, more intense drawings. They move the story along at a brisk pace, with just enough digressions to add depth. The only sticking point is that Trondheim and Sfarr are sometimes so busy moving the plot along that they forget to shade in the characters: occasionally the reader is left wondering why exactly he should care about them. But more often than not, Sfarr and Trondheim effortlessly sweep you into their breezy adventures. (Apr.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From School Library Journal
Grade 8 Up–The Dust King, an ancient and blind dragon, and his seeing-eye bat travel to the dragons' graveyard accompanied by brash rabbit warrior Marvin the Red. The story has animal characters in a swords-and-sorcery setting, a surreal sense of humor, and gruesome violence. It's all in good fun, but mildly baffling, perhaps because of the stream-of-consciousness plotting and the sudden transitions. The illustrations incorporate cheerful cartoonishness and disturbing, polypy detail; basic smiley faces can be found alongside dripping eviscerations. The action careens on until the abrupt ending, leaving readers bemused and wanting more, on the off-chance of some resolution and the sure promise of further absurdity. The translated dialogue is occasionally choppy, but the bizarre content leads one to the conclusion that much of it is stylistic and deliberate in order to heighten the many contrasts that make the book so effective but not for the faint of heart.–Benjamin Russell, The Derryfield School, Manchester, NH
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
In this stream of the Dungeon saga, Marvin the Dragon, now old and blind, is ready to go to the legendary cemetery of the dragons. En route he recruits a small, loyal bat to be his eyes and a young, foolish, red warrior rabbit named Marvin in the dragon's honor. The evil supreme khan--Herbert the Duck, corrupted by power--has noticed the journey. When Marvin reaches the cemetery but isn't allowed to die, he knows he must find his old friend Herbert inside the twisted supreme khan. This Dungeon yarn as is packed with humor and adventure as any. Catching up with Marvin and Herbert is fun even in such dire circumstances, the new faces should become favorites fast, and hints of world-changing events and a cliff-hanger ending leave readers panting for the next volume. The artwork, which renders things as familiar and alien at the same time, continues strong. Although this volume comes late in the Dungeon time line, it is as good as any of the others for series newcomers. Tina Coleman
Copyright © American Library Association. All rights reserved




