Monopoly City Edition
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| List Price: | $39.99 |
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Average customer review:Product Description
Monopoly City is the Monopoly game that lets you build in an instant and create the perfect city! Build on every Go and watch your city fortune grow! In this metropolitan edition of Monopoly, be the top property developer and watch your dream city rise before your eyes. What will you build-- houses or industrial complexes, schools, skyscrapers or stadiums? The choice is yours. But watch outa rival developer could build a sewage plant right next to your prize property and make its value plummet! So build wisely and rake in the rent and the prestigious Monopoly tower could be yours! Features 80 3-D buildings so you can develop your Monopoly property. Includes gameboard, 6 movers, buildings, 22 District cards, 25 Chance cards, 6 Reminder cards, 1 Rent Dodge card, 2 dice, 1 money pack, 1 trading unit and instructions. Ages 8 and up. 2 AAA batteries required. Warning Choking Hazard! Contains small parts, not for children under 3.
Product Details
- Amazon Sales Rank: #166 in Toys & Games
- Brand: Monopoly
- Model: 1790
- ESRB Rating: Everyone
- Dimensions: 10.51" h x 15.75" w x 2.50" l, 1.00 pounds
Features
- Monopoly City is the Monopoly game that lets you build in an instant and create the perfect city
- Features 80 3-D buildings so you can develop your Monopoly property
- Perfect for Family game night
- What will you build houses or industrial complexes schools skyscrapers or stadiums the choice is yours
- Build wisely and rake in the rent and the prestigious Monopoly tower could be yours
Editorial Reviews
Amazon.com Review
Monopoly City adds new twists to the classic board game. Designed for children ages eight and up, this board game will teach your kids about what it takes to be the best property developer and the work that goes into building their dream city. With the goal of owning the prestigious Monopoly tower, your kids will be learning important lessons about money while wheeling and dealing their way to the top.
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![]() Build your own 3-D city in hopes of owning the prestigious Monopoly tower. View larger. |
Monopoly City is exactly like classic Monopoly in lay out, rules, and gameplay--roll the dice, move your character around the board, and try not to spend too much time in jail or go bankrupt! However Monopoly City has also made several neat changes, with newly named properties, new monetary values, futuristic buildings, and new playing cards.
Whereas with the original version of Monopoly Park Place was one of the most prestigious properties to own--with Monopoly City you will be striving to acquire a permit for the fancy Fortune Valley. The buildings are modern and 3-D, and the currency has much higher values, ranging up to five million dollars--no small change here!
Instead of property deeds, you acquire permits for the zones you'd like to build in, and this latest version also includes an electronic trading unit, making it possible to hold "public" or "private" auctions for your properties and districts.
Learning Important Values While Having Fun
Monopoly City is not only fun for your kids and the family, but it also teaches important lessons and values about money--including the work and planning that goes into building their own dream city. We also like that this board game includes several new fun features like the electronic trading unit and updated cards. Long-time Monopoly fans will find these new twists fun and interesting. And for those who are just learning how to play, the game is certain to become an instant hit.
What's in the Box
Game board, six movers, buildings, 22 District cards, 25 Chance cards, six Reminder cards, one Rent Dodge card, two dice, one money pack, and one trading unit with instructions. (Batteries not included.)
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From the Manufacturer
Monopoly City is the Monopoly game that lets you build in an instant and create the perfect city. Build on every Go and watch your city fortune grow. In this metropolitan edition of Monopoly, be the top property developer and watch your dream city rise be
Customer Reviews
great update & expansion for Monopoly
after many years of Monopoly play, the old version has become tired & somewhat boring. this update & makeover makes Monopoly interesting again. at first, the new pieces seem complicated, but once u get into the game, u can see the basic Monopoly game in there.
the ability to buy houses/hotels which are now buildings & skyscrapers right away without owning the whole color group makes the game start up quicker. the new hazards & bonus buildings add an extra dimension for play as well as the new twist for railroads.
the new beeper/timer also adds fun & the expanded layout & taller buildings add a nice new visual element to gameplay.
my only gripe is the print on the deed & chance cards is rather small.
but overall, a great make over of an old favorite.
Monopoly City: the good, the bad and the ugly
Hasbro has spammed a new Monopoly game: Monopoly City. Much of what you love (or hate) about Monopoly is still here; but be warned: this is not traditional Monopoly. The game play and strategies are quite different.
The goal of Monopoly City is to make your opponents go bankrupt or to have the most money when a predetermined time has been reached. Thus, the objective of Monopoly City is identical to its predecessors. But how you achieve that goal will differ substantially.
Players can still pass "GO" to collect M2 million. {Yes, I said, "M"--that's the iconography for Monopoly money.} Also players can still go to jail or land on free parking. Landing on free parking gains you a "get-out-of-rent-free" card. The two tax spaces (luxury and income) have been replaced with two industry tax spaces. You wil have to pay if you own any industry buildings.
Note that the board is also different. Not just the names of the properties (which is really just chrome), but the center of the board is now a playable development region.
There are several color coded squares in the center of the board. This is where you will be placing your fancy-dancy new buildings.
And those new buildings are definitely fancy! To improve a lot, you will need to erect a few industrial or residential buildings.
The amount of rent a property is worth is based upon how many of these buildings you have developed. But there are more buildings than just the residential and industrial!
There are the hazard buildings.
Placing a hazard on a development area renders the residential buildings to be worthless. Who wants to live next to a dump or a prison? You can protect your investments by building special buildings.
Once you've built a school, park, wind farm or water tower, that development zone is protected from hazards!
The buildings have different shapes and sizes. Some buildings are worth 1 block, 2 blocks or more. The value of a property is based upon how many blocks are developed, up to 8.
Players can also double their rent by buying skyscrappers or the Monopoly Tower. You are allowed to build in any property without the normal limitation of having to own all the properties of that color. But if you happen to get all the properties of a color, you can buy a skyscrapper to double your rent. If you get all the properties in two colors, you can buy the Monopoly Tower to double your rent for all your properties. There is only one Monopoly Tower so you will have to hurry!
So far so good...
The action in the center of the board looks interesting. You must purchase property then develop it with your choice of buildings. But the long term planning has been sucked out by the game desinger(s)! You may only benefit from having 8 or fewer buildings in a district. And the skyscrappers, hazards and special buildings DO NOT COUNT TOWARDS THIS! Thus, you can have 8 industrial buildings, a dump and a skyscrapper and be good-to-go. There is no need to plan your developments long term. There is no need to decide where to place the buildings. Some buildings are shaped differentl so they can fit on the squares: some are L shaped, some are square, etc. But this doesn't matter! You can simply move them around within a distict if the district gets too crowded. The different industrial and residential buildings are simply "denominations" not really long term investments. You may swap them out for different values at any time!
The board layout is completely counterintuitive.
Where your token lands could be a long way from where you have to look to see if the property is developed. This can cause a great deal of confusion. Before, when you landed on a property, you could instantly see the 3 houses on it; now you have to see the identification color and number and locate that district in the center of the board. I like the districts, don't get me wrong. But the board layout could be more robust. For example. the spaces on the board where your token travels needn't be the same uniform size. You could redesign the board so that the districts are intuitively located next to where your token lands and thus ending any confusion.
Then there's the trading unit.
Has there ever been a more useless piece of chrome? The trading unit requires two AAA batteries WHICH ARE NOT INCLUDED! The purpose of the trading unit? To randomly determine how many buildings you are allowed to build. If the buzzer lands on 1, 2 or 3, you may build that many buildings. If the buzzer lands on "railroad", you may build a railroad stop (which allows you to move between other railroad stops, skirting the need to pay your opponents rent). The trading unit also acts as a timer for auctions or for game end. I really see no usefulness in this trading unit. Maybe I'm blind...
The pieces are pretty to look at. They are made of a styrene plastic that can take some abuse. The board is quite colorful and is better than most Hasbro games (but inferior to Rio Grande or FFG games). The game play is still Monopoly-istic enough to not reach serious gaming tables. The bits are nice! It would be cool if someone made their own Euro-style rules for this!
Nice update, just a few changes needed.
Our family loves regular Monopoly. We don't even mind how long it usually takes because we have a dedicated game table and can leave a game out for days. We were intrigued by Monopoly City. We've played it several times now. It took two "practice games" before we felt comfortable with the rules - most of which are an improvement over the regular game. City moves much quicker than the regular version. We've just completed a 3.5 hour game which ended when only one player was liquid. That's pretty quick, for Monopoly.
However, some tweaks are still needed. City includes new pieces, called Bonus Buildings (red pieces) and Hazards (black pieces - seriously, must the "bad" pieces be black?) that impact the value of one's buildings and rent charged. There are two additional pieces (stadiums and railroads) that are also red. IMO, they should have been a different color as it does get confusing (the railroad, the bonus wind farm and bonus water tower are very similar in shape and identical in size and color but only two of them impact rent). Also, in City, improvements are built in the middle of the board so players must roll the dice outside of the board. Ok, fine, we could manage that - but some of our taller buildings still toppled from time to time. Also, the properties are located in the middle of the board. In some occasions they are not close to their corresponding place on the outside of the board. This will take some adjustment on our part.
We also find the electronic buzzer (used to determine how many properties one may buy on one's turn and to time auctions) to be annoying.
We are positive on the game but feel that these issues will be noted quickly and a new version of City will be out soon!















