Product Details
The Blender Gamekit: Interactive 3D for Artists

The Blender Gamekit: Interactive 3D for Artists
From No Starch Press

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Product Description

Blender is an immensely popular 3D graphics creation suite. It is a complex program, with a complicated interface, and users need a guidebook, particularly for the more advanced tasks like game creation. Blender is the first 3D package to integrate a game engine as well as tools for editing game-logic and creating interactive animation. The Blender GameKit, 2nd Edition is the official guide for 3D artists, animators, and game designers interested in exploring this part of Blender. This completely revised, full-color edition covers Blender 2.48, including all contributions from the Open Game Yo Frankie! project. The Blender GameKit starts with an extensive section explaining the basic concepts of 3D design and offering a full introduction to the Blender interface. Through step-by-step tutorials, the book shows how to create models, add motion to them, and turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section. The CD contains several playable and editable Blender game demos, created by renowned artists from the Blender community; all the files needed for the tutorials; and Blender 2.48 for all platforms.


Product Details

  • Amazon Sales Rank: #95413 in Books
  • Published on: 2009-05-01
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 317 pages

Features


Editorial Reviews

About the Author

Carsten Wartmann is a 3D designer living in Berlin, Germany, and the author of The Official Blender GameKit, The Blender Book (both No Starch Press), and co-author of The Official Blender 2.0 Guide (Premier Press).


Customer Reviews

a disappointment2
This book will not teach you how the Blender Game Engine works. It just goes through some example games and shows some specific details on how features in those games work. This book is a major step backward from the original Blender Gamekit book as that book did teach how to make games from scratch (unfortunately the version of Blender used in that book is hopelessly out of date). The graphical layout of the book is very well done though. Consult the Blender Wiki if you want to learn how the BGE works.

Any online game programmer will welcome this fine survey5
Game artists interested in the interactive 3D opportunities of Blender will appreciate the 2nd updated edition of THE BLENDER GAMEKIT, reviewing the options for a fast, powerful open source 3D creation suite offering advanced modeling, character animation, and rendering - all the features of expensive private programs. It's reviewed here for its interest to any involved in online gaming and comes with a CD with playable, editable Blender game demos and the Blender 2.48 for all systems. Any online game programmer will welcome this fine survey, packed with color photo examples and screenshots throughout.

eh~3
It's a good book for your kids, and plainly explains how to start making 3D games right away, glossing over some more abstract concepts. More experienced developers will be shocked by it's lack of words and surplus of pretty pictures, but teenage artists and computer nerds will love it.