Tony Hawk's Downhill Jam
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| List Price: | $49.99 |
| Price: | $49.93 |
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Average customer review:Product Description
Tony Hawk's Downhill Jam lets players experience the breakneck speed of downhill skateboard racing as they tear up the steepest terrains in the world while performing tricks and outmaneuvering opponents.
Product Details
- Amazon Sales Rank: #988 in Video Games
- Brand: ACTIVISION
- Released on: 2008-06-04
- ESRB Rating: Everyone
- Platform: Nintendo Wii
- Number of items: 1
- Dimensions: .75" h x 5.50" w x 7.50" l, .20 pounds
Features
- Arcade-Style Racing - Crouch for more speed, jump or grind over obstacles and pull off all of your favorite air tricks to gain boosts as you race down the steepest terrains in the world
- Choose Tony Hawk or 8 original characters
- Play your way through over 90 events in 8 environments
- Ride a wide range of skateboards - each with different attributes that affect your gameplay
- Create-A-Skater lets you customize your own character
Editorial Reviews
Amazon.com
Tony Hawk's Downhill Jam lets players experience the breakneck speed of downhill skateboard racing as they tear up the steepest terrains in the world while performing tricks and outmaneuvering opponents. The complex gameplay lets you choose to race in places all over the world, from the crowded streets of San Francisco,
![]() Put your skills to the test on the craziest of courses. View larger. |
![]() Beautiful scenery... View larger. |
![]() ...And very original tricks. View larger. |
Game Storyline
Players can choose to play as Tony Hawk or one of eight original characters. Additionally, they can create their own character with the Create-A-Skater feature. You can create your own skateboard, too, or simply choose from a wide variety of stock skateboards.
You have the option of selecting from contemporary boards, old school "fishtails," longboards, and 70s skateboards, all of which have different attributes that will have an effect on gameplay.
Gameplay
Developed for the Wii, gamers use an innovative and intuitive control system as they take on the role of Tony Hawk or one of eight other characters. Choose who you want to be, and then compete in specific time-based challenges in one of three gameplay modes including race, trick and slalom.
Gamers can also challenge friends in head-to-head competitions with up to four players at once, as they pull off a variety of high-velocity stunts, all while racing in populated environments filled with cars, pedestrians, and buildings.
Customer Reviews
Fun for young and old alike
My 5-year old is obsessed with the Hawkman, and so this was one of our first games for the Wii. I was a bit nervous because I've found past Tony Hawk games tricky for me, let alone for him, to master.
Imagine my delight when we started playing this. It's just outright fun: the characters are funny, the maps are cool with lots of different paths and shortcuts, the music is pretty sweet, and the gameplay is downright addictive. And best of all, my son picked it up lickety split. Heck, it's taken months of playing it before I've managed to get half as good as him at the trick courses!
It's the simplicity of the controls that makes this a perfect game when you don't want to cramp your hands or brain trying to remember some convoluted button sequence to do JUST the right move in JUST the right place at JUST the right time. And the difficulty ramps up perfectly, opening up courses of increasing difficulty and length as you go.
I've read some lousy reviews of this from magazines and critics. Glad to see some real-world players giving this game the props it deserves. Bring on Downhill Jam 2!
Tony has not gone downhill
This is a great Wii game that actually takes advantage of the motion sensing functionality of the Wii.
In this game you control a racer with the Wii-mote in the Steering style. You can race or try to get a high score on the trick mode (like in SSX (PlayStation 2)). You can attack your opponents and if you hit jumps you can do all sorts of moves (also like SSX Tricky). In trick mode there are multipliers that increase your score (like in SSX 3..., ok so this isn't the most original game). Some people may have some issues since this game is quite unlike any other TH game, but it is actually quite similar to a particular boarding game.
Let me spell it out: Tony Hawk + SSX = one of the most fun Wii titles.
In the game you have the choice of several characters with slightly differing stats, as well as the ability to create your own character. As you play the single player game you can unlock new boards, people, and racing venues. All of the racing locations are based (somewhat liberally) on real world locations, like Glastonbury, Rio, Maccu Piccu, Rome, San Francisco...
This game is also a great multiplayer game and I guarantee you'll have lots of fun (or lots of cursing depending on how you finish your race).
This game is easy to learn, the controls are simple to understand, and anyone can pick up and play. Mastering the game however is a difficult process.
To be honest, I didn't expect much from this game, but it really has a lot to offer. I doubt that this game would be at the top of anyone's Wii list but it is definitely a quality title that you should try out, especially with some friends.
NOTE: The description for this game says: "online gameplay." To the best of my knowledge this is NOT an online enabled game.
Tony Hawk does SSX
If imitation is the sincerest form of flattery, Neversoft and Activision have a soft spot for Electronic Arts and EA Big's SSX series. Their latest skateboarding and first Nintendo Wii game, Tony Hawk's Downhill Jam, plays more like that downhill snowboarding title than the skateboarding franchise that propelled extreme sports into the video game industry. Though this is a tragedy in some ways, it works in others, and as a result Downhill Jam is a game that shows potential but skids to the finish line with plenty of scratches and bruises.
In the game's primary gameplay mode, different races and runs are selected and then performed. There are a lot of different events to choose from, including races, trick contests, and slalom runs. There are even special missions that ask you to do things like knock over a large number of pedestrians or cause a certain amount of damage to destructible objects. Fortunately, though the missions get a little repetitive and are sometimes too easy, there is an incentive for replaying difficult missions and earning higher ranks: new skateboards can be unlocked, and even new characters. Progressing through the game is simple enough; win a few events and you'll unlock more. It's as simple as that.
Being a Nintendo Wii game, the most important topic of discussion is control. How does Downhill Jam perform with the sideways-style Wii remote? Fair, at best. Downhill Jam isn't the hardest game on Wii to play (see GT Pro Series, Rampage: Total Destruction for that), but it also isn't very intuitive and takes far too many adjustments. For starters, all movement is controlled by tilting the remote left or right. This controls your turning, grind balancing, and spinning whilst airborne. This wouldn't be a problem if it worked consistently: depending on the player's distance to the television, control can either be too sensitive (step back!) or far too sluggish (move forward!). Tricks are pretty simple to pull off, using the 1 and 2 buttons, but the lack of manuals makes combining lines as difficult as...well, Tony Hawk's Pro Skater.
If the wonky controls aren't enough to turn a player away, the cast of characters and their interview-style quips at the start of each race might be. Honestly, it is difficult to think of the last time a cast was this awful! You've got stereotypes abound (a stupid, hulk-like Russian, a blonde bimbo, and punk British tomboy, for example) and all of the voice acting will have you jamming the Wii remote through your ears. Skip the interviews, you've been warned! On the plus side, Downhill Jam does feature a better Create-A-Skater than its Xbox 360 and PlayStation 3 brother, Tony Hawk's Project 8, and custom skaters don't talk, avoiding any additional eardrum-burning banter.
The level design is pretty interesting. The locations include Rio, The Mall, and Rome, and each track offers some interesting shortcuts, thrilling drops, and tight turns. They're cut into sections to shorten race times, which is an interesting choice-rarely will the player ever go from the actual start to finish of any track. Grind lines and ramps lead to loads of tricking potential, and usually shave a few seconds off of the clock. SSX has it beat in level design, but it's hard not to credit Neversoft for trying.
Visually, Downhill Jam looks fine on the Wii. It certainly doesn't run poorly, though some of the textures are a little blurry, the character costumes are simple and blocky, and the bail animations are, at times, quite stiff. Still, the exciting sensation of ramping a few stories off of a broken walkway in Rio isn't held up by a spotty frame rate, so that's a big plus. The soundtrack is composed of 40 different tracks, and that's pretty impressive, but not being able to sample each song before turning it on or off is quite annoying. Also, it would have been really nice if the songs continued through loading screens and carried onto other races. Being taken out of the Lupe Fiasco groove and thrown into punky Anti-Flag stuff is an aural buzz kill.
Overall, Downhill Jam is a decent Nintendo Wii title that doesn't control poorly enough to discredit, but isn't deep or engaging enough to praise. Tony Hawk fans will most definitely want to check out Project 8 instead. Even the Nintendo DS version of Downhill Jam is a little better, but the Wii one isn't awful. SSX fans might want to try a rental to hold them over until EA Big's SSX Blur makes its Wii appearance this spring.











