Super Mario Bros. 3
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95 new or used available from $7.95
Average customer review:Product Description
1 year warranty Mario Bros 3 comes with Black sleeve, Free tracking on all orders
Product Details
- Amazon Sales Rank: #710 in Video Games
- Brand: Nintendo
- ESRB Rating: Everyone
- Platform: Nintendo NES
- Dimensions: .75" h x 5.50" w x 5.00" l, .25 pounds
Features
- Classic action game
- Save the Mushroom Kingdom from Bower's Koopa Kids
- Run, jump, and smash your way to victory
- Lots of hidden treasure and power-ups
- For 1 or 2 players
Customer Reviews
one of the best on the NES
Super Mario Bros 2 is my favorite game of the series and the original SMB is a legend. So where does this leave Super Mario Bros 3? This was the last Super Mario game on the old NES and while I might like some of the other games more, this might be the class of the series on the NES. With the strange direction that SMB2 went, this was a trip back to the roots of Mario. This is a true side scrolling game and features many of the same enemies from the original. You still jump, stomp and throw fire to make your way through the game. But there are new features now. First, there is now a world map and you can select which level you want to enter next. Some levels are avoidable, some are not, but you can also do special areas (several mini-games and an area where you get bonus items). You are able to get items throughout the game, and you can use them before levels to be stronger. There are also several different suits that augment your abilities. The most common is the Racoon suit which allows you to kill the enemies by flicking your tail at them, and also giving you the ability to fly for short periods of time. There is also a frog suit (allowing swimming to be easier), a Tanooki suit (much like the raccoon suit, but you can briefly turn to stone to avoid enemies...rare), and I believe there is a Hammer Brothers Suit (but I could be wrong about this one....my memory is a little hazy). This is one of the best games released for the NES and is essential gaming for a Mario fan.
Enchantment heaven!
Super Mario Bros. 3 is the third game in Nintendo's long-running Super Mario series. It was released back in 1990, during the prime of the NES. It was a game that proved that "hi-fi" technology (like the Sega Genesis) wasn't needed to make a game great. Shigeru Miyamoto managed to utilise every inch of the NES hardware to produce what is probably the best-selling video game cartridge of all time. So enchanting and addictive is Super Mario Bros. 3, that in EGM magazine's 100th issue four years ago, it was chosen as the second best video game of all time!
After failing to conquer the Mushroom Kingdom, Bowser has started creating turmoil in the Mushroom World. He has used a flying ship to travel through the seven lands of the world and transform the ruler of each land into an animal by means of a magic wand. So Mario & Luigi have not only to travel to the Dark Land where Bowser lurks, but also to transform the kings back to normal. For the first time ever, the game makes use of a "land map" in which levels are spread out, so that it's easier to follow the progress you make. Each land has it's own unique map complete with action scenes, bonus games which help you by providing items for the road and a fortress at the end. In each fortress reside each of the Koopa kids with the magic wands. Although this was the biggest Mario adventure till Super Mario World was released a year later, it's not necessary to complete each and every level. If you manage to find an elusive flute, you can warp between each land. But only three lands per flute, otherwise it would become cheap.
The visuals were splendid for its day. I only find fault with the underground areas, because they can get a bit tedious and monotonous. The music is memorable. Each land has its own unique theme which beautifully suits the type of land. For example, Desert Land has a trudgy sort of beat, whereas Ice Land has a soothing tune. There's even a "funky" version of the original underground theme. This game has power-ups galore! The mushrooms and fireflower are back along with a leaf power-up (which let's you fly) and special suits. These suits come in very handy during some levels. For example, the frog suit allows better underwater maneuvering (but is clumsy on dry land) and the cute "tanooki" suit enables Mario to turn into a statue for a short time. There are a few more surprises too! Add to this the ability to keep and use items in stock (upto twenty eight, I think!) and you have all you could possibly ask for in that area.
As for the gameplay, what can I say? It's perfect! Mario controls very smoothly, but not too much as to ruin it. Flying is performed by equipping the leaf and running till the bar at the bottom fills up. When it is full a whistle will sound, signifying that its time to take off! This game was meant to be completed in one sitting, so it lacks a save feauture. The game would have been less exciting if it was present. Challenge-wise it offers just the right amount of challenge without making it tough as nails or cheap. Enjoy Dark Land!
For those of you who didn't comprehend what I said above, here is the bottom line: If you still have an NES collecting dust, definitely buy this game. You couldn't possibly regret it. If you have a SNES, then you can enjoy the Super Mario All-Stars version of this game, which has better graphics and sound and a save feature! I prefer Super Mario World to this because it's much more eye-candy, has better sound effects, has a save feature and Yoshi, but that's only a personal opinion. This is my second favourite NES game, (the first being The Legend of Zelda).
One of Nintendo's many masterpieces, essential gaming for the video game enthusiast
SUPER MARIO BROTHERS 3, one of the most famous games Nintendo has ever produced, came out toward in the middle of the NES console's life cycle, and brought renewed life to the aging console. Like the original Super Mario Brothers, SMB3 became one of the biggest selling games ever. SMB3 also brought a lot of new innovations to the Mario series, many of which can still be found today. SMB3 regularly charts both player and critic polls as being among the best video games ever released.
Released [in at the end of 1988] October 3, 1988 in Japan, SMB3 became one the Famicon's biggest sellers. America had to wait for over a year from when Japan got it. Originally released in some Nintendo arcade machines before it even hit stores, the buzz soon spread about the game. This buzz was helped by the ninety minute commercial known as THE WIZARD (some people insist that it is a movie proper, but it's little more than a Nintendo advertisement) in which the climax of the movie - er, commercial - is the unveiling of SMB3, as well as revealing the secret location to the one of the warp whistles. America finally got its hands on the game in released February 12, 1990.
The game went on to sell approx. eighteen million copies, and when you include the reissues and rereleases with SUPER MARIO ALL STARS and SUPER MARIO ADVANCED, this figure swells to over thirty three million copies. And what makes SMB3 such a successful, highly regarded title? Read on.
For the second* officially released sequel to the biggest selling game of all time, Nintendo didn't pull any stops when it came to crafting this game. Returning to the familiar environments and gameplay of the original title, rather than the radical reinvention of SUPER MARIO BROTHERS 2, Nintendo greatly widened Mario's moves and gamestyle. The Fire-flower and starman return. Nintendo introduces Mario's famous raccoon suit, which enables Mario to fly briefly, and greatly opens up what is possible in level design. New suits and powerups also include the Tanooki suit, which enables Mario to become a stone statue, a Frog suit for swimming, and Hammer Brothers suit, which enables Mario to shoot hammers.
One of the biggest innovations was the inclusion of an overall game map, where Mario would move between levels. Nintendo also used the concept (in a much different setting with a much different effect) in ZELDA II: THE ADVENTURE OF LINK, though in that title the overworld was much more important and you had a lot more freedom. Here, the map served as a level grid in which to progress through the eight worlds. SMB3 returns to the eight world format of the original game, rather than the seven world format of SMB2.
The level design itself is where SMB3 truly shines. First off, Nintendo returned to the original game for its basic game mechanics but [induing] ensuring Mario has a whole new bag of tricks to beat the nasty Bowser and his koopa kids. While staying true to the overall atmosphere and play of the original title, Nintendo, over the course of eight worlds, features platforming levels that ingeniously use the game's new suits and powerups to fully integrate the player into the game's world. Each of the eight levels is themed. The first world is grass lands. The second world is desert (much like the second and sixth world in SMB2). The third is the water levels. Where the castle is on the overworld map for World 3 is roughly a map of Japan and Tokyo. The fourth world is the land of giants. The fifth is the Skylands. The sixth is frozen tundra, all ice. The seventh is Pipeland, and the eight is Bowser's world, featuring lava, tricky airships, and challenging levels.
SMB3 also introduces the seven children of King Kooper (whose the mother???), each of which rule one of the worlds and which at the end of each world you must fight in an airship. Other innovations include minigames, new enemies (many of which would feature prominently in later titles), and the aforementioned suits.
A good portion of NES games are notorious for being extremely difficult. Some titles are damn near impossible (BATTLE TOADS, NINJA GAIDEN III), and others are filled with cheap shots and just unforgiving, unreasonable difficulty (the original MEGA MAN). In fact, the original sequel to SUPER MARIO BROTHERS (known everywhere but Japan as THE LOST LEVELS) went unreleased in its original format stateside or in Europe for twenty one years due to difficulty and too similar to the original game. We only just now got the title via the Virtual Console on the Wii.
Fortunately, SMB3 has a very intuitive difficulty level. As each world progresses, so does the difficulty of the levels, which culminates in the last world of Bowser, which does have some hard patches. Overall, however, SMB3 has a medium range of difficulty, and while there are some tricky parts here and there, the game is not really that difficult and most players will be able to beat it given enough time. Not giving too much away, SMB3 also jokingly refers to the original title after you beat Bowser, with the first words out of Princess Toadstool's mouth is "Thank you Mario, but our princess is in another castle . . . just kidding." Strangely enough, they cut this joke in the SUPER MARIO ADVANCED reissue.
Overall, SMB3 stands as one of the gaming industry's most outstanding achievements, and is one of the corner stones of the Mario Series. As much as I love SUPER MARIO BROTHERS 2, SMB3 really felt like the true sequel to the original game, and Mario went out with a blaze of glory on the original NES with this title. One of the greatest games ever.
*Though this is the second sequel to be released and that the general public knew about, this was actually the fourth officially licensed sequel to SUPER MARIO BROTHERS. The first, developed by Hudson Soft with Nintendo's permission, was a game called SUPER MARIO BROTHERS SPECIAL, which appeared on the obscure NEC PC-8801 in Japan only. This is the truly forgotten Mario game, the real lost levels if you will. Due to technical limitations, it does not scroll and the hit detection is rather off. Nintendo had nothing to do with its development. The second sequel is SUPER MARIO BROTHERS 2, released in 1986. This title was released only in Japan. The game was just like SUPER MARIO BROTHERS, but much harder. Howard Lincoln of HOWARD AND NESTOR fame (anyone who had Nintendo Power back in the 1980s knows what I am talking about) hated the title, so they took a Japanese game called Doki Doki Panic, changed some sprites, and in 1988 released the American version of SUPER MARIO BROTHERS 2.
