Product Details
OpenGL(R) Library (3rd Edition)

OpenGL(R) Library (3rd Edition)
By Dave Shreiner, OpenGL Architecture Review Board et al., Randi Rost

Price:

This item is not available for purchase from this store.
Click here to go to Amazon to see other purchasing options.


8 new or used available from $64.99

Average customer review:

Product Description

OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two most important guides to OpenGL, OpenGL Programming Guide, 5/e, 0321335732, and OpenGL Shading Language, 2/e, 0321334892. These books are such standards in the field that programmers commonly refer to them simply as "the red book" and "the orange book." These latest editions cover the many new features found in OpenGL version 2.0. The authors, Dave Shreiner and Randi Rost, are two of the most respected and influential figures in the OpenGL and graphics programming community. Please note, the previous editions of this boxed set contained OpenGL Reference Manual, the "blue book." However, the OpenGL Architectural Review Board now makes the Reference Manual available for free online, and we will no longer be publishing a print version of it. Therefore we've replaced it in this libarary with OpenGL Shading Language, which makes a perfect companion to OpenGL Programming Guide. Also please note that this edition has a new, more attractive box design.


Product Details

  • Amazon Sales Rank: #1735305 in Books
  • Published on: 2006-08-06
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 1700 pages

Editorial Reviews

From the Back Cover

This boxed set includes:

  • The best-selling OpenGL® Programming Guide, Fifth Edition, which fully covers the latest release of OpenGL, Version 2.0, plus a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics.
  • The popular OpenGL® Shading Language, Second Edition, which addresses the more integrated nature of the shading language in OpenGL 2.0, with key coverage of special shading techniques, light and shadow shaders, and multipass shaders, plus a convenient Quick Reference Card to GLSL.
  • Plus: A bonus schematic poster of the OpenGL Machine for both the 1.X and 2.0 versions of OpenGL


About the Author

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

Randi Rost is an ISV Manager in the Software and Solutions Group at Intel. Randy serves on the OpenGL ARB, led the 3Dlabs team responsible for defining and implementing OpenGL 2.0, and is one of the first programmers to design and implement shaders using the OpenGL Shading Language.




Customer Reviews

Great BOOKS!!!!5
This is the most complete reference of openGL. If you are a programmer of 3D aplications with opengl, this books are for you.