Product Details
Warhammer 40,000 Dawn of War Gold Edition

Warhammer 40,000 Dawn of War Gold Edition
From THQ

Price: $87.73

Availability: Usually ships in 4-5 business days
Ships from and sold by Hitgaming Video Games

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Average customer review:

Product Description

"Ten thousand years have passed since the treasonous acts of Chaos toppled the Golden Age of mankind. Fires burn brightly throughout the galaxies, illuminating carnage and slaughter as mankind defends itself from ancient enemies. Hardened forces collide with one goal in mind, the complete extermination of their opposition. "Game of the Year" developer, Relic Entertainment, brings the world's most successful table-top war game to the PC. Control one of five unique races in head-to-head or cooperative multiplayer action, where faith, skill, and strategy are requisites in ruling the universe. Warhammer 40,000: Dawn of War: Gold Edition presents the most exciting, visceral, frontline battlefield ever seen in a Real Time Strategy game with "Game of the Year" Dawn of War and "Expansion Pack of the Year" Winter Assault combined in one package."


Product Details

  • Amazon Sales Rank: #7847 in Video Games
  • Brand: THQ
  • Model: 49260
  • Released on: 2006-03-27
  • ESRB Rating: Mature
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
  • Format: CD-ROM

Features

  • Dawn of War Game of the Year Edition, plus Winter Assault expansion pack
  • RTS game based on tabletop war game; additional maps and online modes
  • Vie for humankind's survival or its ultimate destruction; 4 unique races
  • Expansion pack introduces entirely new race, The Imperial Guard
  • Single-player campaigns; 2 to 8 multiplayer via LAN or Internet

Editorial Reviews

From the Manufacturer
Dawn of War Gold features the award-winning Warhammer 40,000 Dawn of War Game of the Year Edition and the highly anticipated expansion pack Winter Assault.

The Game of the Year Edition features eight additional maps, additional online modes, and all the patches previously released online.

One year later and Relic are proud to announce that the expansion pack to the award-winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Winter Assault promises one of the biggest expansion packs ever including the introduction of an entirely new race, The Imperial Guard.

Dawn of War Game of the Year Features:

  • Single-player campaigns employing classic storytelling elements of treason and conspiracy
  • Two to eight multiplayer via LAN or Internet providing endless re-playability
  • Four unique races, each with their own unique strategies
  • Resource model that focuses action on the frontline and minimizes the tedium of resource gathering
  • Cinematic quality melee and ranged combat that show battle in detail never before seen in a RTS game
  • Eight additional maps
  • All Dawn of War patches
Winter Assault Features:
  • Wage war with a new race--The Imperial Guard
  • New units to unleash the devastation
  • All-new single-player experience
  • Devastating animations and powerful finishing moves
  • Online warfare has been taken to the next level with enhanced multiplayer battles, observer mode, arranged team play, and improved automatch


Customer Reviews

Excellent PC adaptation of the tabletop classic, Warhammer 40K!4
This package contains both the "Game of the Year" edition of Dawn of War plus the Winter Assault expansion pack.

This "Game of the Year" edition of Warhammer 40,000: Dawn of War (DoW) contains new battle maps, online features and an observer mode to enhance what was already a terrific RTS computer game. Each of the four races in the game look and behave as one would expect from Games Workshop's Warhammer 40,000 (aka 40K) universe. The Eldar are graceful and cultured in their speech and appearance (think High Elves in space), performing marvelous acrobatic moves in combat. Orks are brutal, awkward and ramshackle in their appearance and gait, Chaos Marines and their demonic minions are dark, cruel and monstrous while regular Space Marines (enhanced humans) are very industrial and all business. The animations in combat are so good you'll want to play some skirmishes on easy difficulty so that you can take your time looking close up at the individual fighting using the fully moveable 3D camera. There are even special "sync-kill" animations when certain creatures destroy each other. For example, when the Space Marine Commander kills a gigantic Bloodthirster (huge winged demon), the animation sequence is one of the most spectacular in the game!

The skirmish option offers both single and multiplayer modes with many different battle maps from which to choose. This offers near limitless permutations, providing tons of replayability. The campaign is a wee bit linear and not overly challenging, but is loads of fun, has an entertaining story and can be completed by all players regardless of skill level. Difficulty level settings can be used in both campaign and skirmish play to make the game more or less challenging as desired.

The voice acting and music are quite good in DoW and enhance play enormously. The game is highly evocative of the dark, gothic feel of the 40K miniatures game produced by Games Workshop (GW).

Resource gathering is used as is expected in an RTS game, but it is very simple and does not occupy an enormous amount of game time. The emphasis of DoW is all on the action and combat! Resources are gathered by capturing strategic points and critical locations on the battle map. Capture more territory and more resources will be available to you to complete your research and build your army.

Note that the expansion pack for this game, Winter Assault, provides players with even more maps and options, as well as a new fully playable army, The Imperial Guard. The Winter Assault campaign can be played from either of two points of view, "order" or "chaos," and involves a war against CPU controlled Necrons! Skirmish mode, as in the original Dawn of War, adds a lot of replayability value to the game, with many different battle maps and play combinations. Play any of five armies, play with allies or play free-for-all, and that's not counting multiplayer mode!

Between trying to hear all the fun voice acting, see all the great animations, and actually playing the game, Dawn of War Gold Edition will keep you busy and enthralled for many hours. "Let the galaxy burn!"

Must Have RTS5
Dawn of War is, in my opinion, one of the best Real Time Strategy games ever.
For those who dont know what a real time strategy is;
It's a strategy game, (think chess or stratego)where players dont take turns but rather move their pieces simultaneously across the board or battle field. This results in the necessity to think very quickly and excersise strategies on the fly.

While a lot of Real Time Strategy or RTS games force the players to micro-manage resources in order to maintain/strengthen and increase their army, Dawn of War allots resources based on the capture and control of key points located on the field of battle.
This is what really sets the game apart from others of it's kind.
Rather than spend time making sure your pawns are gathering wood or gold, time can be devoted to focusing on the battle at hand and reassessing strategies as well as managing attacks and tactical retreats.

I would strongly recommend that a parent play the game before allowing younger children to play, while it is an excellent mental excersize, the game is set in a futuristic war and can be pretty grisly, blood can be turned off however and bodies can be set to dissapear as soon as they're defeated rather than lay strewn across the landscape.

The expansion pack included with the Gold Version includes and all new single player campaign as well as a whole new playable team or "race". Each Race has it's own individual strengths and weakness so learning these and exploiting them as a commander can be key in beating the game or winning against friends.
The game is also set to have another expansion in the near future that will add 2 more races to the roster for a total of 7 different armies to choose from.

The fighting is excellent and features some of the most intricate animations you'll see in any RTS, special attacks and deaths will happen at random giving the battles a sense of realism and really showcase the loving attention that went into the game.

The graphics are great and while they wont stack up to some of the newer titles being released they still give the game a great sense of atmosphere and individuality.

The online community is not as large as a few others but I'm the kind of player who prefers to play with close friends or against the computer anyway, since online communities can tend to get pretty immature and aggravating.

Again if you like strategy games or Real Time Strategy game this one is worth your time and money. I've been playing the game for about a year and a half now and have yet to get tired of it.

Very fun, enjoyable, and excellent value5
The gold edition is a highly recommended for RTS fans. The game graphics and animation is stunning, being able to zoom in full detail (with a computer with enough 3D graphics power) makes viewing the replay very entertaining.

The Winter War expansion includes the Imperial Guard, who are weak in ground troops (max squad size reduced from 15 in the original game down to 10. Their strength is in vehicles, more notably the artillery Ballisk and Russ tanks. Heavy infantry Ogryns gives them staying power, but are only available as their "tech" level develops.

Another downside is that the new programming reduces the strength and staying power of the Space Marines too. Their health upgrades only occur once they advance get to Level 1, no longer do they have the health upgrades at Level 0 and 1. This makes a big difference in multiplayer mode where Orks can simply rush and hack their way to victory, it is very hard to kill Orks in close combat with basic level units. It becomes very difficult to defeat the computer in Hard mode as they get their leader unit at the start. Trying to kill a leader unit with basic infantry units for any race is impossible. The only way to counter a quick rush is to quickly build listening posts and weapons platforms for defense against their avenue of attack.

The Winter War expansion campaign consists of 5 Order and 5 Disorder missions. The last two missions for each side can be played as one of four races, Human or Eldar for the Order, Chaos or Ork for the Disorder. Each mission for each race occurs on the same battlefield map, but each has separate mission objectives. Basically the player gets to fight each battle from each different side, pretty neat playability concept.

The fourth mission is perhaps the toughest one to complete as the player is not only competing against the other side, but also the other "ally". They key to finishing the 4th scenario is to pick one side to play and stick with it. It is not designed to have the player play both "allies" and win, only on side can win the mission.

The fifth and final mission pits the victor fighting one final battle against not only their arch enemy, but also the Necrons. Each race has to perform special tasks to win and defeat the Necrons. For the Imperial Guard, the key is to fortify and develop defense in depth before attempting to rebuild the Titan, landmines really slow down the Necrons. The player will also need a couple of Russ tanks and four artillery Ballisks to defeat the Necrons. The other races don't have the luxury of time and will have to balance developing their defenses and accomplishing the special tasks.

This game is very enjoyable if one want to simply play by building units and fighting battles. This is not a resource gathering game like Rise of Nations or Empire Earth. The player is often capped at three "builder" units, which fits the game really well, there are only two resources to collect (requisition points by capturing strategic locations and energy by building generators). Once a resource collection structure is built, it automatically generates so the player isn't distracted in having to assign more "workers" to harvest resources like in other real time strategy games.

Each race also gets a "super unit" if they are able to capture an artifact location. For the Orks (who are really fun to play) it is the Squiggoth, for the Imperials it is the Baneblade super tank, the Eldar and Chaos get their super warrior / demon while the Space Marines get the Rhino tank/ transported (personally prefer the Predator tank myself).

The game has relatively small armies and limited battlefields. The game is typically capped out to approximately 6-10 squads and 5-8 vehicles per race. The battlefields are well balanced, each starting area is given the exact same strategic locations and are a mirror image of each other. However, there are only a few main attack avenues and with the small number of units, it makes developing two attack groups and one defense group hard to perform. Once a player is able to advance and secure an opponent's strategic location, their forces are reduced and will need time to reinforce before continuing to advance, by then the opponent may have already recovered and will be ready to slug it out again. Had there been bigger battlefields and larger armies available, a player could continue to attack and exploit success with a follow-on attack, like in Starcraft of Age of Empires 2 (both can have max population of 200 with very large playing areas).

Bottom line, one of my friends described it the best, W40K Dawn of War is like playing paintball-speedball/ laser tag, quick and balanced playing fields. Age of Empires 2 is like playing a paintball game in a field, larger area to cover, more players, not always balanced terrain, and takes more time to finish. All are fun to play.