Product Details
Trouble Board Game

Trouble Board Game
From Hasbro

List Price: $16.99
Price: $15.10 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Ships from and sold by Amazon.com

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Average customer review:

Product Description

It's the classic race-and-chase game with the PopoMatic die-rolling bubble! Pop the bubble and hop your pegs around the track. Land on an opponent's peg to bump it back home! But don't you get bumped back, or you're in Trouble! Keep poppin' and hoppin' to get all 4 of your pegs to the finish line first, and you win! Trouble includes plastic game unit with PopoMatic die roller, gameboard, 16 plastic playing pegs, and 4 rubber feet.


Product Details

  • Amazon Sales Rank: #314 in Toys & Games
  • Brand: Hasbro
  • Model: 4658 S5
  • Dimensions: 10.70" h x 10.60" w x 2.30" l, .80 pounds

Features

  • It's the classic race-and-chase game with the PopoMatic die-rolling bubble! Pop the bubble and hop your pegs around the track.
  • Be the first player to send your four game pieces all the way around the board to win!
  • Pop-o-matic automatically tumbles dice when pressed and released
  • Land on an opponent's peg to bump it back home! But don't you get bumped back, or you're in Trouble!
  • Trouble is a perfect travel game--car or boat motion won't upset the game's progress. It is indeed satisfying to press, slap, or pound the pop-o-matic.

Editorial Reviews

Amazon.com Review
Trouble is a board game with a simple concept: Be the first player to send your four game pieces all the way around the board, moving spaces determined by rolls of the dice. The "trouble" of the title comes when an opponent's piece lands on a space occupied by your piece, thus sending yours back to the beginning. Parents will likely remember the game from their youth, or at least remember the game's signature gimmick, the pop-o-matic dice roller. The Pop-o-matic is a dome-shaped clear plastic housing for the dice in the center of the board game that automatically tumbles the dice when pressed down and released. This feature, plus the board's plastic slots that hold the game pieces in place, make Trouble a perfect travel game--car or boat motion won't upset the game's progress. It is indeed satisfying to press, slap, or pound the pop-o-matic. It's strong enough to withstand the frustration of the losing player(s). The game's simplicity makes it easy to jump into without elaborate explanations or practice games for new players, but it's utter lack of strategy will likely limit interest to just a few rounds. --Porter B. Hall

Amazon.com
Need an icebreaker? Want to work out some aggression without shin guards and helmets? Popomatic Trouble, Milton Bradley's classic race-and-chase game, is guaranteed to bring out your competitive side. Try to outstrip your opponents as you race your pawns around the colorful plastic board to safety. Should you have the good fortune to land on a space occupied by another player, you can send him reeling back to start, where he must wait for a six to pop up (literally) on the capricious dice bubble in the center of the board. Once liberated, your foe is free to reciprocate--now you're in Trouble.

The crystal ball on which the fates of all rest, a.k.a. the Popomatic Dice Bubble, is the genius behind this game, and is one reason it has become a classic. Encased in its bubble, the die never goes flying, rolls off the table, or gets lost. Simple to learn and exciting to play, Popomatic Trouble is a game that never loses its thrill. Popomatic Trouble is for two to four players. --Julie Ubben

From the Manufacturer
Trouble is a board game with a simple concept: Be the first player to send your four game pieces all the way around the board, moving spaces determined by rolls of the dice. The "trouble" of the title comes when an opponent's piece lands on a space occupied by your piece, thus sending yours back to the beginning. Parents will likely remember the game from their youth, or at least remember the game's signature gimmick, the pop-o-matic dice roller. The Pop-o-matic is a dome-shaped clear plastic housing for the dice in the center of the board game that automatically tumbles the dice when pressed down and released. This feature, plus the board's plastic slots that hold the game pieces in place, make Trouble a perfect travel game--car or boat motion won't upset the game's progress. It is indeed satisfying to press, slap, or pound the pop-o-matic. It's strong enough to withstand the frustration of the losing player(s). The game's simplicity makes it easy to jump into without elaborate explanations or practice games for new players


Customer Reviews

A game that's fun for anybody to play5
I've been playing Trouble since I was a kid and it's still fun to play with my brothers and my niece. You push down on the middle part of the game with the dice in it and the dice will 'pop' and give you a number, telling you how many spaces to move. The first person to get their four pieces around the board and to their base, wins. If you land on a space where one of your opponent's pieces are already at, they will have to start all over with that piece. For that reason, some kids might get mad if they have to start over, but that's the only thing that I see that anyone wouldn't like about Trouble.

Playing Trouble can teach kids some counting skills and maybe even some sportsmanship after you teach them not to get mad because they're not winning everytime. Trouble is a lot of fun and I recommend anybody to get it.

a good introductiton to counting and basic game skills5
I think even young children will enjoy this game. My daughter was under 4 when we started, but she loves the counting aspect of the game. It's great for number recognition skills because you make them say the number on the die outloud as they "roll." The only rule I don't like is that you need a "6" to start. Often that makes the beginning a bit slow if no one gets a 6. Once things get going, it's a lot of fun and easy to play. The thing in the middle is harder to push than it looks, so for very young children, they may not be strong enough to push it. 3-4 year olds should have no problem though and it makes a satisfying pop. A fun and easy game -- avoid if your child still puts small plastic pieces in his mouth though.

Classic Fun5
"I sat hunkered over the board. Five years old, and a "Trouble" champion. My brother stared me down. At eight years old, he knew how to intimidate. My glass of chocolate milk quivered in my nervous hands..." --me... circa 1971 or 1972

The sheer delight of a simple game will be satisfying as you see your children pop on the plastic bubble to 'toss the dice.' And you'll smile as you know those dice won't be easily lost. Milton Bradley were smart to use such a creative device without losing an ounce of fun.

Easy to learn, keeps a child's attention, and just plain good 'ol fun.

My brother usually beat me. But I went at the game as intensely as Michael Jordan plays basketball.

I fully recommend "Trouble."

Anthony Trendl