Gran Turismo 2
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| Price: | $67.25 |
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Average customer review:Product Description
USED LIKE NEW. FROM AMAZON PRO MERCHANT. For rush delivery (3-6 business days), please use Expedited Shipping.
Product Details
- Amazon Sales Rank: #8822 in Video Games
- Brand: Polyphony Digital
- Released on: 1999-12-17
- ESRB Rating: Everyone
- Platform: PlayStation
- Number of items: 1
- Dimensions: 1.00" h x 5.75" w x 5.00" l, .52 pounds
Features
- vibrating function
- 1-2 players
- DOUBLE DISC'S
Editorial Reviews
GameSpot Review
Thanks to glowing reviews and a fan base of rabid racing purists, Gran Turismo has built up a reputation as the definitive driving simulation for the PlayStation. While that proved good news for Sony's coffers, it posed a tough challenge for its developers: How can the sequel surpass the original? For better or worse, Gran Turismo 2 has taken the Star Wars: Special Edition approach to tackling this challenge. The bulk of the game's top-notch graphics and gameplay remain true to the original, but this version is packed with extra add-ons - more tracks, more cars, more races and more secrets - that have turned the game into a mammoth two-disc experience. The sequel may not play or look noticeably better than the original, but it's certainly a bigger meal to digest. With that said, prospective buyers will fall into four categories: * Fans who loved the original Gran Turismo and have actually unlocked all the game's secrets: The purchase of this game is a no-brainer. * Fans who loved the original Gran Turismo but lacked the patience or skills to unlock all the game's secrets: The addition of an off-road rally racing mode won't be enough incentive to rehash a gameplay formula all too similar to the original, despite having more cars and tracks. This might not be your cup of tea. * Those who haven't played Gran Turismo but who love cars and seek a pure racing simulation: The purchase of this game is also a no-brainer, assuming you have a lot of free time ahead. * Casual video gamers looking for fun, easy racing entertainment (or for those shopping for a kids' gift): It's a toss-up. The skill needed to master the nuances of this game, as well as its depth, might prove too much for those looking for a less sophisticated, less demanding racer. The arcade portion of the game will still sate most gamers' needs - but a whole half of the game might go to waste in the meantime. For an in-depth review, keep on reading.... Gran Turismo 2: Crunching the numbers A by-the-numbers look at this pure driving simulation shows how much depth this game offers. First off, the game comes on two CDs. The first CD offers arcade-mode racing, which features one-player races and two-player split-screen competition. When a player places first on a track, a hidden car is unlocked. The second CD is the more valuable of the two; it offers the Gran Turismo simulation mode. In this ultra-realistic, one-player-only mode, you earn credits by winning races - credits that you can then use to buy additional cars and upgrades. To unlock more races, you must pass a series of driving tests (at least 50 to start) to obtain licenses. These licenses can then be transferred (via memory card) to unlock new tracks in the arcade mode; in addition, the cars created in the Gran Turismo mode can be raced head-to-head in the arcade mode as well. For those who've played the original, all this will be familiar territory. For those new to the series, it'll be an overwhelming experience to wade through. Back to the numbers: The game features more than 400 car models from various years, covering everything from lowly compacts such as the Volkswagen Golf to muscle cars like the Chevrolet Corvette. There are also special off-road rally cars and high-performance super sports cars (for the wealthy). These are not mere graphical swaps either, as each car has its own unique performance and handling specifications. The attention to and depth of detail imprinted on each car gives this game virtually enough credibility to stand as an interactive encyclopedia on performance racing cars.--Nelson Taruc--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
Customer Reviews
Gran Turismo 2 - so many cars, so little time.
Visually, GT has been improved over its top selling predecessor. While the cars are graphically the same, the backgrounds are much more detailed and sophisticated. Track design is superb with the addition of a few true to life road courses. As of yet, I have not noticed any pop up which is unbelievable considering the amount of detail involved in this game. The frame rate is pretty consistent although I have encountered slow down (about 20fps) when cornering on a few occasions. This struck me as odd because there was no traffic around at the time. The rally racing option is fantastic and a lot of fun to play. What a great addition to the game!
Experienced GT gamers will find the control identical to the original Gran Turismo. For newcomers to this type of racer, there will probably be about a 1-2 hour learning curve. While many people find the license testing a nuisance, it is ideal for the entry level gamer (or newcomer to GT) to learn the concepts required to be successful in this type of racing sim. For those who are more experienced, many of the tests can be passed in 1-3 attempts.
The variety of cars is unbelievable. The only noticeable absentees are Pontiac and Porsche. Many if not all of the originals have stayed to make a second appearance plus many, MANY new additions. The range in variety of cars is incredible: from VW Beetles to the Vector to super McLaren type cars. One thing that struck me as odd was the varied "model years" of some cars. The 2000 Toyota Celica is present, but GT2 still showcases the '97 Mitsubishi Eclipse and '96 Corvette seen in GT1. The Japanese styled Acura Integra has not been given the "American facelift" in this edition of GT either.
My only serious gripes in this game are the damage/collision factors and the extremely poor AI. How can this game be considered to be the "ultimate racing sim" when a player can slam into another car at 100+mph around a corner and use it as a "cushion" (in order to not have to reduce your speed) to take the turn? It is very disheartening and it takes away from the game. A player should "pay" for reckless driving! Games like TOCA 2 demand responsible driving in addition to offensive and defensive racing techniques. In GT2, you can slam into another car's quarter panel and not have to worry about damage (or damage of any significance if you use the "collision option") or spinning out. There are no accidents and unfortunately, that takes a lot of the excitement away. You can create a monster of a car, and just rip around a track slamming into walls will no ill effects. That doesn't seem right to me. Realism? I think not.
In this edition of Gran Tursimo, there are only 6 cars on track per race (in both the arcade version and simulator version). I would have liked to have seen at least 10-12 cars per race.
My last gripe is the AI, or lack there of. It feels as if I am racing against mindless "drones." Again, the poor AI takes away from the excitement and this problem plagued GT 1 as well. I was hoping it would be corrected this time around.
Despite it's drawbacks, Gran Turismo 2 still remains the greatest racing title to ever grace a home gaming console. It is tremendous fun, and it is highly recommended. My wife even loves it!
I better start buying lottery tickets - because work just seems to be getting in the way of my gaming time!
Beyond your wildest dreams
I recently bought a Playstation specifically to play GT2. Normally I wouldn't have taken the plunge just for one game, but ALL of the reviews were overwhelmingly positive. Plus, I'm a life-long car nut, and I couldn't resist. Well, this game is beyond anything I could have hoped for.
I have never seen a deeper game in my life. The sheer number of cars is astounding, and they're all real-life cars! Everything about the game is great, from graphics to control to sound to music...everything! I read some complaints about graphics bugs and poor AI. The bugs are very minor and don't detract from enjoyment. As far as AI, what do you expect, HAL from "2001"? The opposition is just fine.
The license concept is nice and adds to the realism. Getting to drive everything from a Mini Cooper S to a '69 Camaro Z28 to a Toyota GT One to a 900+hp Suzuki Pikes Peak car is incredible (especially the Suzuki)! Plus there are racing versions of many of the cars, such as a Trans Am version of the Z28. The tracks are great, too. The rendering of Laguna Seca is amazing - the view of the corkscrew on the replay is worth the price of admission!
Do yourself a favor and BUY THIS GAME. If this was the only game available for PSX, it would almost be worth it just to play GT2.
An amazing game made even more amazing!
500 cars! Wouldn't the graphics suffer because of that, you might wonder? No way! This one looks just as good and sounds even better. Plus, with old, new and reverse tracks, you get enough to shake a stick at! (40+, and that doesn't even include the dirt tracks for rally-style racing!) You will be playing this for a long time, I guarantee! I've had my copy for a few months now, I have 70 cars in my garage from winning most of the major events and I'm still not even done half of the game! Talk about staying power! If you haven't already done so, buy this game! It may change the way you think about video games. P.S. Best car? Suzuki Escudo Pikes Peak Edition. What a monster! The first time you drive this car will no doubt be on one of the license tests as it costs $2,000,000! But once you've saved up enough money, buy it and you'll be laughing all the way to the finish line.




