Fight Night: Round 4
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| List Price: | $39.99 |
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Average customer review:Product Description
With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, "Fight Night Round 4" takes video game boxing and fighting to an entirely new level.
Product Details
- Amazon Sales Rank: #494 in Video Games
- Brand: Electronic Arts
- Model: 014633154450
- Published on: 2009-06
- Released on: 2009-06-25
- ESRB Rating: Teen
- Platform: PLAYSTATION 3
- Number of items: 1
- Dimensions: .58" h x 6.74" w x 5.75" l, .30 pounds
Features
- New 'Legacy Mode' that allows players to grow the career of fighters from their amateur days to the top of the professional ranks.
- All-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement.
- An undated heads-up display (HUD) that adds blocking functionality to the existing health and stamina status meters on screen.
- Realistic boxing styles based on fighters like Ali, Tyson, Frasier, Foreman that allows players to step into the ring and emulate the move of the greats of the Sweet Science.
- 2-person multiplayer functionality both locally and on PSN, and PlayStation trophies online.
Editorial Reviews
Amazon.com Product Description
EA SPORTS Fight Night Round 4 is truly the return of the champ. Building off Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the PlayStation 3 hardware launch, Fight Night Round 4 promises to be equally as groundbreaking and revolutionary. With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever, including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.
Featuring a dramatically improved physics engine, Fight Night Round 4 brings players closer to the sweet science than ever before. Through these upgrades fighters are rendered more vividly than ever and action is animated as it happens, meaning that not only are no two rounds the same, but no two punches are the same either. This variety in punches is most evident at the point of impact, where players will see everything from the sweat splatter of devastating shots, to the energy-sucking effects of solid body blows and the virtual lack of impact glancing blows may have on a determined opponent. But when enough of any punches land the damage system built into the new physics system will allow players to clearly see the impact on opponents exactly when and where you hit them. A bloody nose or lip, a cut or swelling over the eye, a bruised forehead or shoulder; players will see them all, and it's their choice whether to take advantage and go for the stoppage. In addition, the improved physics also makes for a significantly faster gameplay experience. Along with the game's controller and overall movement tweeks this allows player's to string together punches into devastating combinations. Although a single punch still has the potential to take down a rival, just as in real boxing match, combinations and the ability to avoid them are the key in Fight Night Round 4. Height, Reach and Styles Matter As in real boxing, where height and reach have advantages and disadvantages depending on your opponent and your skill, Fight Night Round 4 forces players to use their fighters' physical characteristics and styles to their advantage, or suffer the consequences. these consequences come by way of fighters ability to now fight effectively in close, as well as from a distance. For example, shorter fighters are often faster than taller opponents and tend to do better on the inside against taller fighters, but they must get inside first. If they choose to fight at a distance, the advantage is lost. Similarly, height and the assumed longer reach that goes with it is a sizable advantage, but only if a fighter "fights tall," that is stand up straight and utilizes the jab and other punches to maintain the optimal distance to from opponent that allows him to hit and not be hit in return. Slouch and/or abandon the jab, and the reach advantage is lost. New Heads Up Display Adds Blocking Ability In addition to the traditional Heads Up Display (HUD), which has always provided Fight Night players with a visual representation of the changing health and stamina or their fighters, Fight Night Round 4 adds blocking to its HUD. Designed to both provide an ongoing way to monitor your fighter's ability to defend himself when not punching and facilitate action during rounds by encouraging players to develop additional defensive and offensive skills, blocking is yet another realistic addition introduced by Fight Night Round 4. When players lose the ability to block punches they can not avoid punches thrown by opponents and must go on the offensive or take the punches. Blocking ability, as well as health and stamina can be replenished between rounds by assigning points accumulated for action in the ring to any of the three physical states/abilities. Roster of Fighters Fight Night Round 4 features a large roster of fighters from multiple eras and weight classes. Made up of more than 40 fighters this elite group provides players with the ability to not only relive past and current rivalries, but to also create new ones across time to solve the question of who is really the greatest of all time. Just a few of the fighters that players can expect to take into the ring include: Mike Tyson, Muhammad Ali, Joe Frazier, George Foreman, Roy Jones Jr., Manny Pacquiao, Lennox Lewis, Sugar Ray Leonard, Winky Wright, Eddie Chambers, Ricky Hatton, James Toney. Key Game Features:
Legacy Mode is Fight Night Round 4's career mode. Through it players develop their fighter from the ground up, starting in amateur competition which progresses into a career as a pro and may even include steps up or down into multiple weight classes to take on new challenges. Within this mode players can either accept the fights made for them, or create their own schedule of opponents. Either way, the goal is to rise in the ranks from contender, to champ, hall of famer, superstar and eventually the greatest ever. To do this players must not only win their bouts, but gain popularity and additional prestigious matches by winning them convincingly. |
Customer Reviews
Intense Boxing Action
I'm new to the series so I never got to try the button option I've read so much about. The analog control system is smooth and intuitive and allows you to easily land high, mid and low jabs and other devastating blows with ease . In the heat of the battle you can really get to wailing on your opponent.
With my large hands it takes some practice to get used to pushing the blocking and leaning buttons up top. I tend to forget on occasion and hold my index fingers straight out, mainly because I'm about to fall off the edge of my seat trying to anticipate punches.
I'm a LONG time gamer, and I've got to say this is one of the most intense games I've ever played. It has beautiful graphics, outstanding sound effects and action that doesn't let up. I love when you take a serious hit and your heart starts thumping and your ears start ringing. It's so awesome!
Getting up from a K.O. is serious business as well. You've got to bring yourself up off the floor and maintain your balance while doing so, again in a totally intuitive manner using both analog sticks.
This is the first game which I feel I've got the value of what I paid out of it - and I'm still fairly new to it! It's easy to justify owning a copy of Fight Night Round 4. Highly recommended!
The is the classic "too much hype" in this game based on the results...
I am a huge Fight Night, and Knockout Kings fan, have all of them, here is my review, take it for whats its worth...
I am a bit disappointed with the game play, they totally changed the "total punch" control buttons, and made the system quite hard to throw the punches you want. For example, when i am attempting a hook, i get a uppercut, when i want a jab, i get a hook. I couldnt believe how hard it was to throw body punches. Also it is impossible to counter a punch off a blocked punch. I got so frustrated with the new system I went to change the total punch stick to the old school and still there were problems (its not the same as FN3!!!)
The graphics are amazing. The sweat, blood, and reactions are a step up from FN3.
The boxers added to the game are a bit questionable, but since there is 48 boxers to choose from, you really cant complain about that. I do wish they had the De La Hoya and Holyfield in the game.
One area that i was pleased with is the create your own fighter option. It is a major step up in an area that was basically left abandoned for the past 5 years.
Overall i like the game, but they could have done better with the gameplay, which in my opinion is its only flaw.
A fun title, but not without its flaws.
I love boxing, and I love video game boxing by extension. I was a big fan of the last version of Fight Night, and when I saw previews for the current iteration, I salivated in anticipation. Improved physics leading to "Real inside fighting!", a better career mode, and a more extensive roster of actual boxers (Mike Tyson, finally!) had me hooked. While the game is a great deal of fun, there are some significant problems that detract from the boxing sim experience, leaving you with a significant arcade feel.
The good qualities include the incredible graphics and overall nice presentation (though the announcement of a close decision could be a bit more dramatic). The lack of an inside "force field" that allows for working an inside game is extremely enjoyable, as you can now fight in a variety of styles. No jabbing from the outside with "Irom Mike". The legacy mode is fun, and the number of boxers available is quite extensive (though it is without some obvious favorites).
The annoyances have to begin with the unrealistic punch output. Heavyweight fighters often appear to be featherweights, as they swing like crazy with little affect on the fighters' stamina. When playing the career mode, this can be mitigated somewhat in order to more realistically resemble an actual boxing contest, but as the fighters you face grow in ability, they can spam away as well. The higher level computer opponents also tend to be more than a little cheap, as they can punch nonstop for 12 rounds, and their stamina seems to barely drop at all, while your boxer is huffing and puffing in round 7. This has nothing to do with either boxer's stamina rating either, as they both can have a rating of 100. I call shenanigans.
Other players have complained about the lack of face button punching ad nauseum, so I won't repeat that here. I will merely add that I have no problem using the R stick, if only it was more precise. I have lost track of the number of times that I attempted to throw a hook on a side stepping opponent, and instead threw an uppercut, which was of course countered and left me on the canvas. It wasn't my error, as I repeated the motions over and over, and found that sometimes it works this way, and sometimes that way. Annoying.
Another troubling aspect is that unless the punch you throw is a counter or a haymaker it will have little affect on your opponent. You can wail away with George Foreman, throwing hooks, uppercuts, etc. and your opponent will just roll it off. However, you can counter with a jab in some instances and its enough to stun your opponent. This is rather unrealistic, to put it mildly.
And of course, there is the much maligned training minigames during the legacy mode, that are both way too difficult, and way too necessary to master in order to accomplish anything with your boxer of choice. If you don't perform well at a particular mini-game, you will increase your selected stat by a measly one point, and you only get two/three training sessions between fights. If you choose the maximum number of three training sessions between fights, you will fight only 3 times a year, and since your fighter ages throughout his career, by the time you are facing top level competition it will be time to retire. Also, during your career you tend to face fighters that are around your ability level; but at times if you aren't careful you will soon find yourself facing fighters that are ranked in their 90's while you are mired in your 70's. And for some reason the game designers had a hugh thing for Tommy Morrison. He has 100 punching power in each hand, to go with 100 hand speed and foot speed. In a career mode, Tommy Morrison is like the bionic man.
Despite all my complaining, the game is still a great deal of fun, and highly addictive to boot. If you aren't careful, you can find yourself losing hours as you attempt to bring the unified championship home.










