World of Warcraft Dungeon Companion
|
| List Price: | $24.99 |
| Price: | $16.49 & eligible for FREE Super Saver Shipping on orders over $25. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
62 new or used available from $8.99
Average customer review:Product Description
BradyGames' World of Warcraft Dungeon Companion features masterful strategy compiled from a crew of some of the most experienced players in the game, where their tried and successful tactics are sure to guide players through even the darkest pits of Azeroth.
- Every Dungeon: Low-level instances and the toughest raid dungeons are all covered in this monstrous compendium. Light is shed on everything from Ragefire Chasm to Ahn' Qiraj.
- Outdoor World Boss Encounters: Learn exactly what you need to take down Azuregos, Lord Kazzak, and the Dragons of Nightmare.
- Much more: Monster Information, Quest Guidance, Rewards, and Secret Rooms.
Platform: PC CD-ROM
Genre: MMORPG
This product is available for sale worldwide.
Product Details
- Amazon Sales Rank: #40821 in Books
- Published on: 2006-07-11
- Original language: English
- Number of items: 1
- Binding: Paperback
- 448 pages
Customer Reviews
Decent aid for WoW
This reference work may have been more helpful when it first came out, but now it lags behind the actual content that it is attempting to reveal. The work covers all of the instances from the original game (before any patches) and does so in alphabetical order as opposed to a more-helpful level-of-instance organization. On its own merits, it provides a sound basic understanding of the instances level 1-60 players may encounter. In addition, it also goes into the single and chain quests for each faction that are part of each dungeon--especially helpful if you want to go after Onyxia, for example, which involves the longest chain in the pre-BC game.
The work does suffer from several problems, though. Blizzard has released numerous patches and updates since the book's publication, rendering much of the content obsolete. The typeface and layout of the book tend to be quite wearying on the eyes, so spending a lot of time reading it in one sitting is not advisable. Finally, Brady seems to have cut the budget for proofreading, as there are numerous spelling and typographical errors in the work. This last point may seem trivial, but if WoW had as many mistakes in it as this book has, gamers would have run away from it in frustration long ago.
While this work is still helpful in several aspects, its age (in computer gaming terms, anyway) prevents it from being an end-all, be-all for the WoW gamer. The reader should use it for a general overview of what a dungeon is all about, but then should use the constantly-updated resources online to give the specifics as to how to run each dungeon and to keep up with all the modifications that Blizzard has made since this work's publication.
Wow players must have
There is no doubt you have spent your money in the right place if you buy this book. Wanna run dungeons one time, with all the quests in your log, buy this book and its made simple.
Very good for the beginning Dungeon adventurer.
For many WoW players, one of their first group activities is the dungeon adventure. Therefore, this book isn't just good in showing you how to defeat the big boss and what great loot is there, it also gives you hints on how to interact with the other players. And let's face it, the screen loading hints only tell you so much! With this guide, there is a lot of info on what each class can do and how best to be part of a team, so that you don't anger the other players by accident or on purpose. After all, WoW is first and foremost a multiplayer game, and the dungeon adventure is the biggest element of the mutliplayer interactivity (other than PVP).
This book can use an update, but even in this state, it's still very useful today. Highly recommended for a novice WoW player.





