Reader Rabbit Math Adventure Ages 6-9 (Jewel Case)
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Average customer review:Product Description
Now with A.D.A.P.T. Learning Technology that helps children build critical elementary math skills. Kids will explore Pirate Island with Sam the Lion, Penelope the Parrot, and Reader Rabbit. Each fun activity has many play levels, progressing from the easiest to most difficult.
Product Details
- Amazon Sales Rank: #169 in Software
- Color: Reader Rabbit Math Adventure Ages 6-9 (Jewel Case)
- Brand: The Learning Company
- Model: 380929
- Released on: 2001-05-15
- ESRB Rating: Early Childhood
- Platforms: Windows, Mac
- Format: CD-ROM
- Dimensions: .44" h x 5.63" w x 4.94" l, .31 pounds
Customer Reviews
Great Educational Fun!
When my 6 year old was struggling with new math concepts, I bought a lot of software. I wanted something for her that was both educational, and fun. This program is by far the best we've tried. You can set the difficulty levels, so kids don't get frustrated, but also they don't get bored. The characters are really cute, and because there is an overall goal of building the boat, kids want to keep playing! For each 3-5 question activity they complete, they get a boat part as a reward. The various activities cover all math basics, including fractions, money, and time.
With other programs, my daughter would play, and then get bored or overly frustrated very quickly, but because of the ability to customize this game to your child's skill level, she played for hours and hours. The skill levels on it vary widely, so it can teach concepts from a 1st through 3rd grade level, unlike so many games that are only relevant for one grade. My daughter's gotten tons of fun math practice out of this game, and she's still playing! I'd recommend it to anyone.
Great for summer between 3rd and 4th grade
My sister literally sat down for 5 hours playing it! She finished it in 2 days! She was hooked (she's crazy about gamecube, and apparently, this program was right up her alley). Although I'm not sure if six year olds will really be able to handle it (some of the concepts seem too advanced for the average six year old), it is great for second and third graders, particularly the summer before fourth grade (which is when my sister played it).
He plays it willingly and learns along the way!
This is the best math program I've seen. Though I have more exploring planned I know already there are plenty of turkeys. The tragedy is that math is (IMHO :) interesting and practical, yet drill-and-kill programs never make it seem that way. RR Math is partly a drill program but disguised in arcade-style games.
My almost 6-y.o. has rekindled his interest in RR Math and had played a lot over the last week, and has even been cajoled to ratchet up the skill levels -- with the promise he can always go back down. The program can also auto-ratchet the skill level. Most of the individual activities are reasonably fun, though the animation is pretty crude by the standards of other programs (Think early "Speed Racer" or other made-for-TV cartoons :).
I'm impressed they put in an activity for counting money, something that's not all that simple I realized when I tried to explain it. The telling-time activity likewise gets quite challenging. As you can see, I've been watching over his shoulder and haven't been bored away, although the repeating theme music *really* gets on your nerves after a while. (It can be turned off, but HE likes it.)
I predict playing these "games" helps my son towards a familiarity and confidence with numbers that makes the more advanced stuff later on less intimidating. But realize it is still the grown-ups who teach the actual math, as well as we can!




