Product Details
Adventurer's Vault 2: A 4th Edition D&D Supplement

Adventurer's Vault 2: A 4th Edition D&D Supplement
By Rob Heinsoo, Eytan Bernstein

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Average customer review:
Take your character shopping for magic items

Product Description

Hundreds of new weapons, tools, and magic items for your D&D(R) character.

Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.


Product Details

  • Amazon Sales Rank: #13713 in Books
  • Published on: 2009-08-18
  • Released on: 2009-08-18
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 160 pages

Features

  • ISBN13: 9780786952045
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Customer Reviews

Treasure Hordes just got even better!5
I am writing this review as a Dungeon Master first and foremost.

The Adventurer's Vault 2 is a fantastic supplemental addition to 4e.

Not only do the new items add a new dimension of power and gameplay to the PCs, but a lot of the items themselves have a nice little background that would be a great Quest hook for PCs. I was very glad to find that WotC released a lot of cool roleplaying items in this book as well. I look forward to my players being able to enjoy the hard-earned fruits of their labor with the new items offered whether the items found are related to either Combat, Roleplaying, or both.

If I had to find fault with anything in this book, it would not be about the items, but the fact that it is 64 pages less than the original AV. But length aside, it is still a book I would recommend to anyone looking to add more depth to their gaming table!

Cheers! :-)

It's okay, I guess4
I think the anticipation was better than the reality with this book. I was hoping it would focus on PHB2 classes, offer different directions for their magic items, fresh approaches to treasure. Instead it's more like AV1: The Extra Bits. Oh, ammunition's new. Tattoos are new. Sets are new. But mostly it just amounts to a new slot or two for characters--something that wasn't exactly needed.

I'd still get the book -- nobody dislikes options, and these Adventurer's Vaults offer a lot of options for a decent price. But more and more I'm finding these 4E supplements to be pretty samey. I came away mostly thinking I'd be better off creating my own magic items--the system's pretty modular, and that way they might have some character to them. But then, I felt that way about MM2, and it didn't exactly stop me from using it. Maybe it's just the grumpy old gamer in me . . .

Adventurer's Vault 2!4
Interisting ideas with combinations of items that, at first, doesn't look to have some relation with each other, and the new "other dimension" item seemed awkward at first glance, but now I can perceive some intriguing strategic twists in my future battles!