Star Trek - Legacy
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| Price: | $47.99 |
Availability: Usually ships in 4-5 business days
Ships from and sold by Hitgaming Video Games
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Average customer review:Product Description
An all new PC add on for Oblivion that features 5 to 10 hours of Gameplay. Begin a new quest for the legendary Crusader's Relics, found your own knightly order, and defeat an evil foe from the distant past.
Product Details
- Amazon Sales Rank: #5103 in Video Games
- Brand: Bethesda
- Model: 12020
- Released on: 2006-12-05
- ESRB Rating: Everyone 10+
- Platforms: Windows XP, Windows
- Dimensions: .40 pounds
Features
- Epic game of Starfleet combat covering the entire Star Trek Universe
- Become the Admiral and lead a fleet to victory in large-scale battles
- Choose ships, equipment, and captains; 60+ ships and 4 races
- Dynamic 3-D battlefields; detailed weapon effects and damage modeling
- Single-player Federation campaign spanning 3 full epochs
Editorial Reviews
From the Manufacturer
Legacy is an epic game of Starfleet combat covering the entire Star Trek Universe. Players become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles. As the Admiral of the fleet you choose the ships, equipment, and captains that you will lead into battle. The game is designed to provide an immersive strategic and tactical experience by emphasizing the dramatic excitement of large-scale battles without the hassle of complex starship management.
Features:
- Spans the entire Star Trek Universe. The Original Series, Next Generation, Deep Space Nine, Voyager, and Enterprise. It’s all here for you to control.
- Real-time Starfleet combat. Engage in large-scale combat with dozens of warships fighting simultaneous battles across vast sections of space.
- Dynamic three-dimensional battlefields. Beautiful space environments filled with fully realized nebulas, wormholes, planets, and stars. Intuitive controls allow players to quickly select targets and destinations in 3-D space.
- Detailed weapon effects and damage modeling. Weapons searing with energy and charged shields that surge with every hit. Ships with full damage modeling that break apart, strewing debris and sparks.
- Customizable fleets, ships, and captains. Victories earn command points, which are used to personalize your fleet, ships, and captains.
- Single-player Federation campaign. Spanning three full epochs (Enterprise, The Original Series, and The Next Generation).
- Over 60 ships and four playable races. From small scouts and light cruisers to fearsome battleships. Command the powerful fleets of the Federation, Klingon, Romulan, and Borg races. All beautifully rendered with the latest technology.
Customer Reviews
I had high hopes... was let down way more than I anticipated
The two games I would recommend as an alternative: Bridge Commander and Starfleet Command 3 are both near impossible to find nowadays.
You know that you are in trouble when the PC game recommends the controller for the console it was ported from - and when you find AI files from STAR TREK ARMADA dated 1998 in the installation directory.
It is difficult to change the control settings for novice users. There is no in-game menu to do such - you are required to edit a file in notepad/textpad to do this.
The graphics settings constantly reset themselves if you try to edit the config files to actually make the game look decent.
There is little to no tactical depth... you can warp right in to planets/asteroids and it does no damage to your ship. There is no factor in a battle beyond your ship's stats versus whoever you are fightings stats - so the bigger ship wins always.
It would have been nice to run into an asteroid field as the Defiant - zigzagging among asteroid while the Romulan Warbird chasing you ends up getting plowed by an asteroid because of its sluggish controls - weakening it enough so that you can turn and do some damage while it is hurt.
Instead it follows you in, shrugs off all the asteroids and then kills you in 10 seconds because you cannot warp out of the asteroid field.
Shield facings are irrelevant... so no tactical decisions there. The only relevance (and it is small) is the range you are before you open up with phasers.
There is excellent sound and voiceovers in this game... but it does not save the trainwreck that it has become. I was expecting a lot more... and I wish the extended development time (and multiple push-backs of my shipping here at Amazon) were used to improve the programming (not sticking with header files from a 1998 game) instead of just recording voiceovers.
It would be nice if the developer opened up the game for modding teams to save. As-is, I think that Mad Doc spent more time on the intro movie advertising their company than they did on the game.
Shame.
In space, no one can hear you scream...not until the patch comes out, anyway.
My son has been eagerly anticipating this game for nearly a month (the release date was actually on our calendar), and I was loathe to disappoint him. I drove clear across town to the only EB in the phone book that had it in stock (two days AFTER the release date, BTW. That is, the release date that was announced after the previous release date, which was pushed back from an earlier release date, but is stilll a week before the OTHER release date, of the xbox version, that is...explain THAT to a ten year old who just keeps obsessively reciting the words "Captain's Stardate 2905.2 etc". It has not been a good week. But I digress...)
Anyway, we finally have it. So, naturally, it turned out to be a complete turd. Granted, it's a very attractive turd, all shiny and encased in lucite, but still a turd. The ships look great, but the overall game feels rushed, with sparse features and awkward controls. The box contains the usual brochure masquerading as a player's guide...I've received bigger pamphlets for free just standing around downtown. Maybe they should just start printing the instructions on the inside fo the box lid, like Milton Bradley does? I'm sure they could do it with this game, which has all of the depth of a California blond named Candy.
I suspect it may be a better xbox game, but the PC game is unplayable, owing to a finger-cramping keyboard-only interface that cannot be reconfigured to a more rational layout without knowledge of the arcane art of XML, and it does not support a joystick without the use of third-party software. This alone is a show stopper. I have two game-crazy kids that played games like Starfleet Command 2 and 3 for hours on end who gave this game less than ten minutes of their time before giving up in disgust.
You have to patch it immediately if you wish to play multiplayer(oh, yes, there is a patch already), and these skirmishes are very limited in scope. But that's OK, you'll be too busy pondering the need for the game developers to include every Nebula, planet, comet and asteroid in the galaxy all within fifty feet of eachother. It looks like the Hubble threw up. I think they found all that missing dark matter. Turns out, it's pink. Who knew?
The only nice thing I can say about it is that the ships are pretty, and the installer never prompted me for a serial number. This makes me a bit suspicious as to just how they have DRM'ed it, but until my computer suddenly beams itself to Mad Doc software in the middle of the night, I'm not going to worry about it.
Anyway, skip this one unless you have an Xbox, or at least wait until the modders have their way with it. Out of the box, it's a train wreck of a game.
A frustrating holiday rush job console port
As a user on the game's forum called it, a "take the money and run" holiday PC release of an unfinished console port. A frustrating simple shooter.
GRAPHICS: I tried this game because of the words "stunning graphics". The results were mixed. While the game can sometimes be beautiful, its sometimes not a big improvement over Bridge Commander. There are smoother models, planets have glowing halos, dust clouds, etc, but many of the ships are too plain and unrealistic. The Borg cubes, for example, are just sad.
Plus populated solar systems where planets are only 5 miles in diameter, 30 miles apart, and don't orbit anything.
CONTROLS: The keyboard layout was ok with me, but layout doesn't matter when the controls don't seem to work properly. Good luck targeting ships, and keeping them targeted, when your ship decides to lose interest in them for no reason. Be ready to buy a new keyboard after desperately cramming keys trying to get ships and weapons to do what they should. The overhead tactical map, crucial to the game, is nearly unuseable because of mouse-control flaws. And some of the the sparse in-game tutorial instructions still refer to game console paddle controls rather than PC controls, further proof of how rushed the game was.
STRATEGY: The main strategy is opening a menu of 5 ship areas you can repair, clicking on what is damaged, which you have to do for each ship one at a time as they won't start repairs themselves. If you want to get really technical you can scoot a slider to move power from engines to weapons or hull. The "Subsytem Targeting" is too difficult. To see mission Objectives you have to ESC out of the battle to the game menu, click on the Objectives button fighting sluggish mouse movement, exit that twice to get back to the game. You can't save the game during a mission so after an hour of struggling with poor controls a message pops up saying "Mission Has Failed" and you spend another hour getting back to where you were while being forced through lengthy in-game cut-scenes over and over. This is an old tactic for making a short game seem longer. Don't expect to issue interesting or complex commands to your ships, or any role-playing, this is a very simple shooter, and cannot compare to Klingon Academy in depth of control.
I never tried multiplayer, the complaints scared me away.
MARKETING: The PC version of this game was rushed out for the holidays unready in a smoke screen of "Wow! All five captains!". Personally, most of the Star Trek tv casts of the past 20 years have the combined acting talent of the Taco Bell chihuahua. As for the captains, you never even see them, they are just voices that probably took 2 minutes apiece to quickly read through a page of script that was probably later spliced into the rest of the dialog. Some of the additional voice actors are even worse. I have great appreciation for the past works of Dorothy Fontana who did the storyline for the game, but I was so busy being frustrated by the gameplay I didn't notice the storyline much. The musical score is nice and lends to the game though. Maybe this is a good game for a gaming console but it wasn't ready to be released for the PC, and not on a premium PC game pricing schedule. At least they didn't stoop to foul language, gore, and nudity like some companies do when they know their product isn't what it should be.






