Star Trek: Conquest
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| Price: | $73.27 |
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Average customer review:Product Description
Star Trek:Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in the Star Trek: Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy and then engage in all out starship combat in real time action.
Product Details
- Amazon Sales Rank: #4265 in Video Games
- Brand: Bethesda
- Released on: 2007-11-20
- ESRB Rating: Everyone 10+
- Platform: Nintendo Wii
- Dimensions: .40 pounds
Features
- Single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era
- Planets held by Next Generation era races are set in a large galactic map, where turn-based strategy allows for building and expanding your empire
- Take direct control of any ship and experience intense action as you engage in real-time combat
- Wise spending on starbases, factories, research facilities, and starships determines success
- 6 playable races each with their own unique set of strengths and weaknesses
Customer Reviews
Simple, fast, and fun... emphasis on SIMPLE
Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough "paper-rock-scissors" method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three "fleets" at any given time, each fleet being a focus for attack and defense on the galactic map gameboard. There are only two resources to worry about: credits (gained from mines) and research points (provided by research stations). If you've played any modern strategy game (such as Warcraft III or Tiberium War), you'll be able to understand ST: Conquest in no time... and probably get bored with the strategy elements just as quickly.
Where Star Trek: Conquest hooks players is in the "Arcade" mode of combat. While battles can be resolved instantly by the computer, those willing to test their reflexes will be rewarded with a fast-paced 3rd-Person view ship combat game that many will find addicting. Using the Wii nunchaku to steer and the Wii remote to shoot, players can take control of one of the ships in their fleet during battles. Commanding a starship takes some skill, because different shields cover the four sides of your ship (forward, aft, port, starboard) - if you always circle opponents in a clockwise direction, you will quickly find your starboard shields depleted while the others are at full strength. Enemy ships face similar problems, so you have to carefully choose when and where you fire your weapons.
Star Trek: Conquest would have been a "can't miss" title for the Wii if it had included some form of multiplayer. It is still exciting as a single player game, but its simplicity results in it becoming an "occasion play" game rather quickly. Star Trek fans looking for the definitive ship combat game will be extremely disappointed with Conquest, but those looking for a fun experience in the Star Trek universe will be pleasantly surprised.
Addictive, simple, and very addictive
It looks like serious amends were made in response to Legacy: Conquest has been drastically dunned down into a lovable arcade/respectably strategic console title. The simplification of this recent Star Trek franchise might be both its greatest strength and weakness. The learning curve of this game is low. Spending ten minutes with the controls is more than enough time to learn the basics and experience some real enjoyment, and given another hour one can master the physics and clash with the best of them. Conversely, this might rush some players into boredom too quickly, but with real differences among the races' attributes every campaign can bring some entertaining challenge. The arcade mode is restricted to a single plane of movement, and ship movement is quite intuitive with the Wii nunchuck. Aiming is a breeze with the remote and makes up for some depth in gameplay lost by the one plane restriction. The tactical aspect is nicely balanced, not overly complex, but having enough options to make it seem of some consequence. Resources, research, and fortification, thats about it. As mentioned, the differences among the species are noticeable and more depth is recovered in adapting to enemy advantages/disadvantages and battle behavior. My only complaint with Conquest is the complete lack of camera control. The screenshots out there are real and pretty, but you won't be getting that close to the action with exception to the opening cuts before each battle. Granted the given angle is ideal for gameplay, trekkies do love to indulge in the grandeur of their starships. Still, the game remains highly entertaining and supremely addictive (especially if you're a fan). At thirty bucks you can't go wrong, its a blast.
Great game at a great price
I just got this game yesterday and I love it! It's very simple and easy to learn. There are a couple non-intuitive things but they're easily overcome.
It's a great space galactic strategy but really simplified so you can do the fun stuff. There's resource management but you don't waste a lot of time doing it. You either have a Starbase, Spacedock, or you don't. You have a mining station or a research thing or you don't. And you have turrets or you don't.
The battle mode is a lot of fun too. And even with the limited features, it actually requires strategy and planning to do well at this game. I got whopped in campaign mode the first couple times until I got the hang of what you need to do on the galactic level.
Great game. The only drawback that lead me to take off a star is the lack of a multiplayer mode. It wouldn't have been hard. Especially with the wii. Star Trek Encounters did it fine. This would have been really fun with multiplayer. I hope there's a downloadable patch to allow that or to play online at some point.





