Product Details
Tom Clancy's Splinter Cell Double Agent

Tom Clancy's Splinter Cell Double Agent
From UBI Soft

Price: $39.98

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Product Description

Tom Clancy's Splinter Cell Double Agent X360


Product Details

  • Amazon Sales Rank: #3176 in Video Games
  • Brand: UBI Soft
  • Model: 008888523253
  • Released on: 2006-10-17
  • ESRB Rating: Mature
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .53" h x 5.75" w x 7.75" l, .56 pounds

Features

  • Dual objectives to fulfill - NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time
  • Discover the tension of being a double agent - Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans
  • Branching storyline with multiple endings - Your choices have an impact on how the story and gameplay unfold
  • A world of international espionage - Missions from all over the world, from Asia to Africa to the heart of the US
  • Experience extreme situations -- going underwater or into a sandstorm, hiding behind the dust or smoke and even skydiving

Customer Reviews

If you own an XBOX360, you need to own this game!!!5
Okay let me go on record as saying I LOVE this game so far (about 50% thru) from the stellar graphics to the non linear deep story. Is it the best in the series, THAT is a matter of opinion. I will say however that it IS MY favorite Splinter Cell (SC) to date. And I have played and loved them all, even found joy in the PSP version. But one thing particular makes this one my fave and that is the Story. I will not spoil anything but it is truly engrossing. Now let me follow my normal review format.

Graphics - 5 out of 5 Ubisoft really decided to show true 360 power. OMG! The graphics in this game rank up there with the greats...(FN3,COD3, Oblivion, etc.) may be the best I am still trying to compare. So many details in Sam's wetsuit, backgrounds, and enemies!!! Let me put it like this, you sneak up on your prey, grab him and hold him to interrogate watch his eyes flutter while he spills the beans and then watch his eyes roll to the back of his head when you choke him out. Nuff Said!!!

Sound - 4.5 out of 5 Michael Ironside does the voice acting for Sam, do I really need to go on? The sounds and background music is exactly what you come to expect from the SC series. Turn off everything in the room and turn up the volume you will get sucked in.

Controls - 4 out of 5 Here is my one and only CON, the camera doesn't always like the way you want control Sam, you end up having to toy with the right analog stick a little too much in some situations to see what you want to see. But as far as everything else it flows smoothly and controls pretty much like the others in the series!

Gameplay - 5 out of 5 Okay this is where the game absolutely TAKES off!!! There is just something about sneaking out of the shadows, grabbing and choking your enemies then hiding the bodies, gets me amped!!! But we have already done that right with others in the series right? Well imagine hanging and lowering yourself on a winch Mission Impossible style to obtain access to a certain objective or catch an enemy off guard. Or how about popping out of icy waters grabbing an unsuspecting enemy and dragging him underwater with you to choke him out (without fully getting out of the water). Let me tell you ladies and gentlemen this is STEALTH done absolutely right!! Then on top of the stellar gameplay mechanics. You have options on how to use those gameplay mechanics. Meaning you are a double agent, if you kill your enemies recklessly, leave innocent people to die you get closer to becoming that evil which you are trying to fight against. On the other hand if you choose to save the innocent and take your enemies out sparing their lives, then you uphold that which you have stood for all your years as an NSA agent. Simply put: THIS GAME ROCKS!!


Story - 5 out of 5 I am only about halfway thru this masterpiece and I will not spoil any of what I have experienced thus far I will however tell you that this is so far one of the best story I have experienced in a game. Ending not rated yet...


I will now say that I am a big Splinter Cell fan anyway so this review may come off somewhat Bias. I tried to be as unbiased as possible, but I honestly can not imagine anyone NOT liking this game once they get the hang out the controls and fortunately there are 2 training missions (practice) to help accomplish this. Also let me say that I play my XBOX360 on a 32" Samsung HD TV so when I rate the graphics that is all I have to go by, so I cannot honestly tell anyone how good the graphics look on a regular TV. I cant imagine they would be that much worst though.

Bottom Line: This game is one of the few (so far) for which you purchased an Xbox360...and it is NOT to be missed Trust me!! Let the Holiday Games begin!!!

Michael Ironside should play Sam Fisher in the movie4
PROS:
- Unreal Engine
- No forced grab cover as with many new games.
- SAVE ANYWHERE!
- Excellent main character voice acting, especially Michael Ironside. It really helps.
- Excellent music. This really helps too.
- Complicated story with interesting morality. I never understood irrational "ends-justify-the-means" ethics, which this game obviously employs, but it's certainly realistic to our ultra-nationalistic, ultra-militaristic government, so using it as a plot device in this game makes perfect sense. The enemy is mostly domestic so no one can claim anti-Arab, anti-Muslim or racism. Branching storylines and alternate endings as in a special edition DVD.
- Very very interesting psychological training levels (although this is far too brief and actually doesn't really train newbies on most weapons and gadgets).
- Sammy gotta girlfriend. Awwwww.
- Map - don't know where to go? Look at the map.
- I never once had to consult the internet due to bad design, didn't know where to go, what to do, glitches, etc. Double-plus good on that.

CONS:
- Deplorable recycled enemy voice acting during combat. Your enemies will even switch from new voice actors to completely different (old) voice actors if you enter combat. They'll say things like "let's try something different, fall back!" and other various quotes from older Splinter Cell games (Chaos Theory). Tons of them are from the exact same voice actor, which again is from older games and there is not even an attempt to make him sound like a different guy each time. How much effort could it take to get some voice actors into a studio to some new lines. You could get a bum off the street to do this.
- infinite health nonsense like in Call of Duty 2, Gears of War, Rainbow Six Vegas, etc. no med kits, health packs, etc. I don't get this with the new games. It's a revolt against the old Doom health/armor tradition. Logically, it only makes sense if you have some sort of Halo character with a recharging shield or something similar. Sam ain't got that, WWII soldiers certainly didn't, neither do characters in other games - you might be able to give Gears of War a pass because they are wearing some sort of goofy suit in the future, but they really should either explain it (or explain it away) for this and other games. Infinite health changes the context of gameplay. There is no urgency to get to a health kit or be more careful if your health is down. Get shot a bunch of times? Just duck down for a couple of seconds, no prob.
- too many timed missions (entire levels are timed in this game in which you must complete complicated tasks and aren't even able to run - you're forced to walk). It's annoying.
- they took away the light and sound meters in favor of a lame traffic-light Homeland Security style color system. I miss the light and sound meters, they were cool. The color system is also redundant (they have it permanently on screen in 2 different places) -- why not have only 1 color alert (on his shoulder strap) and the light/sound meters for flavor. The light meter allowed you to see when you were APPROACHING vulnerability of exposure. Now they just have a yellow light which indicates only the exact moment of vulnerability, not when you are getting close. The sound meter similarly allowed you to see when you were able to surprise enemies more easily due to loud ambient noise.
- grenade throwing system downgrade. They used to show you an exact arc of where the grenade would land - this was realistic because throwing stuff into an exact location is fairly easy in real life. Even children can do it, so I gather an expert military veteran can do it. Not anymore because it's gone. Why?

Still an excellent game and I'm sure they'll give it a sequel. Chaos Theory was a little better IMO.

This old dog's tricks are still cool.5
Sam Fisher is in quite a jiffy. The mole deep inside the territory of a domestic terrorist organization, he's the double agent holding a gun in the face of an innocent man, an innocent man the bad guys want dead and the good guys don't. Lambert's screeching in one ear and the enemy impatiently barks in the other, waiting as Sam decides to hit or miss. You, the player, grip the right trigger and it's up to you and only you to let the bullet hit its mark or ricochet harmlessly off of the grimy wall.

Ubisoft's fourth Splinter Cell adventure, Tom Clancy's Splinter Cell: Double Agent has an ongoing double agent theme, hence its title. Sam Fisher's ready for retirement and his last mission before that big break is a massive undercover operation that takes him into the belly of John Brown's Army, or the JBA. The JBA is an organization bent on terrorizing all over the globe. The NSA wants Sam to work for the enemy at all the right times while keeping his head on straight and his mind on the greater good. The story and the missions that take place in Splinter Cell: Double Agent constantly put you, the player, into these two-sided situations. Do you risk losing JBA trust in order to secure some files for the NSA, or alternatively, lose Lambert's respect for hitting a target the JBA wants out of the gene pool?

In some ways, this trust system works well with the otherwise traditional Splinter Cell gameplay. Since most of your missions have you being dispatched by the JBA, your primary goals will more or less be to please them. I found at many points through the game that it was difficult to maintain a good side with the NSA, and oftentimes their objectives required a lot more work than the JBA's kill-and-blow-stuff-up mentality. It's not so much like Star Wars: Knights Of The Old Republic, where your decisions make you a light-aligned or dark-aligned character, but it's a mutual system where a balance of sorts must be maintained. The interesting twist is that at no point in the game can either the JBA's or the NSA's trust completely deplete; and even in mid-mission if you agitate either side too much it's game over. It is entirely possible to find yourself in a lose-lose situation where you've saved your file in a spot where you didn't know you were about to lose that last shred of trust, and because of that, the trust system can be a little frustrating.

Still, the Splinter Cell gameplay is better than ever and you're able to keep Sam in line in several great missions. You'll put all of his abilities to the test, and even early on you'll find yourself being as acrobatic as a gymnast, only you're also as capable to kill as a precise sniper shot to the head. Sam's got all sorts of tools, including the return of favorites like the Sticky Shocker. Those never get old. Sam can also crack safes and hack computers and all of that cool stealth stuff, but most of that is old hat. Really the only big difference is the lack of on-screen meters. It's all the rage these days to show status information in a dynamic form, and Splinter Cell: Double Agent jumps that bandwagon pretty well. Sam's shadow meter has been replaced with a bright light mechanism. As he's cloaked in darkness, the light turns green, but should an enemy notice him or his presence, the light will turn yellow. In combat, or when discovered, the light is red, letting the player know of the imminent danger. The light thing is a little perplexing; similar to Sam's trusty googles, wouldn't the enemy see lights emitting from the darkness? Oh well. In short, Splinter Cell: Double Agent is more of the same stuff you've enjoyed for four years, but it's as much fun as it's always been and feels just like it always has.

Splinter Cell set a visual bar in 2002 when it came out on the Xbox, a bar that even some of today's new, lesser-developed Xbox releases can't reach. Needless to say the four years since then have worked magic on the visuals and the series' Xbox 360 debut is every bit as impressive as the series' debut back on the Xbox. Sam's grizzly, aging appearance is as detailed as ever and the environments that are snuck through are detailed perfectly down to the very last shadow. Oh, and yes, the curtain effect still looks better here than in any other game out there. If it weren't for the series' notoriously stiff animation, this would be a perfect graphical package. The voice acting is as flawless as ever, and with the emotional weight in some of the game's choices you'll hear a reciprocated effect from the supporting characters, like Lambert and the JBA's raspy leader, Emile. The gun sound effects still don't sound as explosive as other games but the ambient music and great voice overs do the trick aurally.

Online multiplayer has been a Splinter Cell highlight since it revolutionized online gaming in Splinter Cell: Pandora tomorrow. Like the single-player game, it wasn't broke, so Ubisoft didn't do a lot to fix it. Avid online gamers might cry fowl about a few things; some gameplay adjustments have been made that make the game a little less "in the dark," so to speak. Spies have really been dumbed down, and not in terms of their maneuverability, but now mercenaries can see a white outline around them after spotting them. Not only that, but force feedback in the controller of a player-controlled mercenary will alert him or her when a spy is nearby. This takes out all of the element of surprise, making it even harder for spies to sneak up on and silently kill mercenaries. Still, online multiplayer is intense and a lot of fun. Splinter Cell: Double Agent is easily one of the best Xbox Live games so far.

In conclusion, there is so little wrong with Splinter Cell: Double Agent that it takes some searching to point out flaws. As I pointed out earlier, the game isn't all that fresh, and the core gameplay is largely the same with Sam having a very limited amount of new abilities. It's really up to you to decide if you want to play through a bunch of missions with similar mechanics as three other past video games. If you make the decision to purchase Splinter Cell: Double Agent, you're most likely an action fan or someone who's already delved into the Splinter Cell franchise. Either way, you're going to enjoy this one. It's one of the better action games of the year and quite possibly the best Splinter Cell yet.