The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
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Average customer review:Product Description
Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility--all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes; creating 3D animations; as well as advanced topics such as using Blender as a video editor. Includes a 4-color insert and a CD-ROM containing Blender for all platforms.
Product Details
- Amazon Sales Rank: #623704 in Books
- Published on: 2005-04-01
- Original language: English
- Number of items: 1
- Binding: Paperback
- 784 pages
Editorial Reviews
Review
"an invaluable aid to understanding the program and its possibilities" -- blogcritics.org, August 2004
About the Author
Ton Roosendaal is Blender's creator and the person who started the non-profit Blender Foundation. He co-authored The Official Blender GameKit (No Starch Press) and The Official Blender 2.0 Guide (Premier Press). Stefano Selleri is an Assistant Professor at the University of Florence, Italy. He has been working with 3D design since 1995 and with Blender since 1999.
Customer Reviews
Great guide for grasping powerful but unintuitive software
Blender is the most powerful 3D modeling and design program I've had the fortune of using. NOt being able to afford to spend thousands, the price is fantastic. But it's really hard to get rolling on it without good documentation, since the interface is far from intuitive or easy to grasp--it's unlike anything you've ever seen. A manual is really a basic.
Fortunately, the 2.3 guide provides everything you need to not only get started, but learn how to understand the software and figure out how to do more advanced things on your own. Most astounding about this is that the book was written along the same lines as the software--through an open source, community effort.
Just about every instruction is illustrated and walks you through the maze of control panels, menus and tabs. Instructions are explicit and specific (for the most part), and explain just enough to let you know what you're doing (for the most part) without burying you in details. Yes, it has some weird grammar at points, weird typos in various places, and sentences that seem like they came out of babelfish in a few more. Yes, the tone shifts from basic "make a box. click on the little handle dohickey and drag (click and pull the mouse)" in some chapters to three pages of derivatives and formulas for calculating and understanding light falloff ratios that assume advanced expertise in understanding computer graphics programming. Overall, however, it's a very good read, a very good how-to guide.
Before I had it, it took me three weeks to model a stage and a set I've been designing. After reading it, i started from scratch and built the same scene in 1 hour, fixed all my lighting problems in just a few minutes, and got into applying textures and rendering in just an hour more. Great timesaver--now I don't feel like I should really be looking at Maya.
From someone with no previous graphics experience
I got started with Blender just a few months ago. Bought a DV camera, then got interested in editing my homemade movies, bought some software, later got interested in adding effects, bought some software again, to finally wanting to add CG animation. I didn't want to spend more money in software so I decided to give Blender a try. Now it has become a very steady hobby for me. The software is FREE and it's managed through a foundation. In Blender free by no means is equivalent to "basic", "unsuported" or "buggy". The community is incredible, updates are constant and you will get support very quickly. The book is based on version 2.3 and as we speak the version is about to be 2.36 but the material it's still very valid. Much of the material you would find in the internet, since the manual itself is a worlwide collaboration from different tutorial available. But You get a cd with all models used and its intermmediate steps which is extremely useful. The book is mainly a general reference guide and covers most if not all functions and buttons. Includes some tutorials but don't expect a tutorial driven training book. CG as I have found takes time and PATIENCE but the results are very rewarding. Blender's interface will drive you nuts at the beginning, but later you will see it as its greatest asset. So come on and join all the "blenderheads".
Massive set of abilities
For those of you who did not grow up with Open Source being a mainstream concept, and who first delved into graphics before 1995, this book describes an amazing thing. The latest version of Blender. Free source code that has this voluminous guide. The book offers a laundry list of major capabilities - modelling, animation, rendering, post production and even an interactive real time ability. The latter being best suited for game developers. And Blender runs on most Microsoft and unix/linux platforms.
Blender incorporates what were once cutting edge research ideas, like radiosity. I remember a Siggraph in the late 80s, where papers and images were first shown using it. Damn exciting then! Now, you get it trivially here. Right out of the box.
The book has chapters contributed from all over the world. Some sections were written with English that's a little clumsy. But allow for this. The authors' first languages were not English. The book does show how a Blender community has thrived, with a global scope. Not a trivial consideration, if you're considering adopting Blender. It means there is support for your questions, so your investment in time won't get stranded.
Take a look at the full colour glossies in the book. Lovely images from Blender experts. Something to inspire you. Realistically, if you are new, your efforts won't yield such beauties. But it is great motivation.




