Product Details
Age of Mythology: The Titans Expansion Pack

Age of Mythology: The Titans Expansion Pack
From Microsoft

Price: $98.70

Availability: Usually ships in 4-5 business days
Ships from and sold by Hitgaming Video Games

15 new or used available from $13.98

Average customer review:

Product Description

Age of Mythology: The Titans brings a new mythology into the mix of the hit strategy game!


Product Details

  • Amazon Sales Rank: #12924 in Video Games
  • Brand: Microsoft
  • Released on: 2003-09-30
  • ESRB Rating: Teen
  • Platforms: Windows 98, Windows 2000, Windows Me, Windows XP
  • Format: CD-ROM
  • Original language: English
  • Number of items: 1
  • Dimensions: .20 pounds

Features

  • Expansion pack for popular real-time strategy game
  • New god powers
  • Expanded storyline
  • New victory condition
  • For one or more players using LAN or Internet connection

Customer Reviews

An exciting game - hope the producers fix these flaws...4
After recovering from the sluggish "Civilization III" - a single game there will last you 14 hours and bore you after 6 - I went back to the fast paced "Age of Mythology" and its "Titans" expansion pack. The differences are stark, with truly evocative visuals, a constantly appealing non-obnoxious soundtrack, and some very special God powers. I would like to point out some flaws - maybe someone at Ensemble/Microsoft Games is reading?

1. Every player would want a massive crushing Titan, but there's little point in bothering when you're using any map of archipelagos and islands. None of these Titans can get across the water, so you're basically spending resources time and energy to create a hundred-ton defensive paper-weight for your island.

2. Unlike the original "Age of Empires", I could not change diplomacy with any of the computer's players. It was fun to double-cross my allies in the past - now I'm stuck with them till we win.

3. The maps are not randomly generated, so after about a week of playing you figure out VERY quickly exactly where you are and what the terrain looks like. This is repetitive. I tried to use the Editor to create my own landscapes, but couldn't get any of the other CPU teams to do anything. Way too complicated.

4. The voices of characters in the actual storyline campaigns are very cheesy - dialogue is also pretty kid stuff.

5. Worst flaw of all - a big one. You must have at least one ally to have a chance of winning any games that have more than 4 CPU teams. When your allies are attacked, they always ask you for aid or troops. But they never help you do anything. Sometimes an Ally builds a Titan and it stays perched in another town until the game ends - which it will as your own civilization is demolished. I miss the old "Give Me Your Extra Resourses" or "Attack An Enemy Now" or "Help! The Enemy Is In My City!" option. Some allies.

It's okay but not as good as expected4
This game is very fun and has lots of action that is for sure. Many people may find this good enough for the game to satisfy them, but I am not one of them. The mythology part is good and the creatures and gods are described and portrayed very well, but the plot to the campaign messes it all up. The last campaign was much larger and it was more fun. I was disappointed in the new campaign. I'd say the first one is better. If you make a big deal about graphics though, than this game is for you. It has excellent graphics and features. The ocean and mountain looks so realistic. They do a good job showing you underwater. These graphics blow away the graphics of the Age of Empires series. If you were expecting a good campaign, your not going to be very happy. Plot isnt so good and its very short. It has about half of the other games campaigns. A big difference is that in normal games the titans always come out. They're kind of annoying. Overall this game is good but not as good as the prequal.

Graphics-10/10
Campaign Plot-3/10
Music-6/10
Mythology-9/10
Overall-7/10

Titans expansion pack is good but has some problems4
The expansion to Age Of Mythology adds three major things:

1) The Atlantean Civilization -- the Atlanteans have very powerful economic benefits, but they are very slow-growing because their citizens cost so much. They also have relatively weak military units. On the other hand they have some powerful god powers (and some reusable god powers). They also have very powerful towers and walls. Probably best suited for defensive/economic strategies.

2) The titans -- all the civilizations can now create a titan. It works somewhat like creating a wonder, but instead of having to defend a wonder you use the titan to attack your enemies. The titan is very powerful but it can be defeated, especially by heroes (since it is a myth unit). They can not be transported over water, so they are of limited use in an island map scenario. They are fun.

3) A new campaign -- this is a definite weakness. The campaign is quite short, and most of the scenarios fall into the same pattern (building up an army and then defeating a titan). The campaign does not measure up to the original campaign.

However, while the expansion is generally an improvement the game is less stable. I have encountered freezes (especially when I hit pause in a one-player game) that lock up the entire system and require a cold reboot (Win98). I think the problem is a sound effects bug.