Product Details
Art is Work

Art is Work
By Milton Glaser

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Product Description

Twenty-five years after the publications of Milton Glaser: Graphic Design, the longest-selling design book in publishing history, Milton Glaser looks to the future in Art Is Work and considers the central role of tradition in the creation of new work. Glaser, one of the most influential figures in the history of international design, considers not only his own work and the current scene, but argues passionately that art and the creative life are serious business.

Lavishly illustrated with more than 500 full-color reproductions, Art Is Work is a comprehensive overview of Glaser's rich and impressive oeuvre. In this fascinating weave of image and text, Glaser reacquaints us with the bedrock principles that will always be central to design as he looks forward to the new opportunities--and dangers--that technology offers.


Product Details

  • Amazon Sales Rank: #118144 in Books
  • Published on: 2008-10-28
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 272 pages

Editorial Reviews

From Booklist
From book jackets and LP covers to ad posters and soup cans, Glaser has designed them all. This new volume is his showcase. In the introduction, he suggests that we substitute the word work for the word art , in order to "restore art to a central, useful activity in daily life." By subverting commonplace words, objects, and symbols in his own work, Glaser has accomplished that goal. For example, his highly recognized I [love] NY ad campaign turned T-shirts and bumper stickers into a mass of moving canvases. A follow-up to his first collection published 25 years ago, the bountifully illustrated Art Is Work outlines Glaser's career over the past quarter century. The work is good, according to his scale of art appraisal. And the several sequences showing how a drawing develops from the raw stage into its mature, final form demonstrate that for Glaser it was hard work, too. Jeff Snowbarger
Copyright © American Library Association. All rights reserved

About the Author
Milton Glaser is the recipient of many awards from such organizations as the American Institute of Architects and the Society of Arts in England. His work has been the subject of exhibitions around the world.


Customer Reviews

Magnificent!5
From his famous Dylan poster to the iconic "I Love New York" logo, Glaser is probably (with the exception of Saul Bass and Paul Rand) the most recognized graphic designer of the 20th century.

Glaser is a true renaissance man- blending illustration, graphic design, signage and interior design. His work today still resonates and vibrates with the same intensity and passion as his days with the Pushpin era.

With his latest book, Milton Glaser once again proves he is the maestro of design and illustration. It is filled with case studies, personal captions and wonderful illustrations and photographs of his work.

Whether you are a student or a professional-buy this book. It will truly inspire you.

Glaser a genius, all designers need this4
I'd have rated it 5 stars save that the printer (I returned my first copy) has a few blotches and splotches here and there; not terrible, just improper). Milton Glaser was called a genius when he was inducted into the NY Art Directors Club Hall of Fame. He is! His conceptions are powerful and creative. His control of many illustration media, of typography from various eras and modes of thought, of decorative matter, his ability to endlessly combine them, are a lesson to experienced designers, illustrators, and art directors, and a stimulus to those who get by on a few cheap tricks. The work is gorgeous, the text is instructional, the overall effect energizing. Buy it.

Great for Students4
Milton Glaser has rightly been called a genius. With the exception of some printing issues (the only reason this doesn't get 5 stars), this is a great book. Besides cataloguing much of Glaser's work, the interviews and pieces which show the progression of his work are amazing. I'd highly recommend this to ANYONE involved in teh creative process, but especially to students who may not fully realize how the creative process can play out (and scoffs at the idea of multiple sketches and comps)