Working Effectively with Legacy Code
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Average customer review:Product Description
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control.
The topics covered include
- Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance
- Getting legacy code into a test harness
- Writing tests that protect you against introducing new problems
- Techniques that can be used with any language or platform-with examples in Java, C++, C, and C#
- Accurately identifying where code changes need to be made
- Coping with legacy systems that aren't object-oriented
- Handling applications that don't seem to have any structure
This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
Product Details
- Amazon Sales Rank: #92824 in Books
- Published on: 2004-10-02
- Original language: English
- Number of items: 1
- Binding: Paperback
- 456 pages
Editorial Reviews
From the Back Cover
Get more out of your legacy systems: more performance, functionality, reliability, and manageability
Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts.
In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control.
The topics covered include
- Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance
- Getting legacy code into a test harness
- Writing tests that protect you against introducing new problems
- Techniques that can be used with any language or platform—with examples in Java, C++, C, and C#
- Accurately identifying where code changes need to be made
- Coping with legacy systems that aren't object-oriented
- Handling applications that don't seem to have any structure
This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
© Copyright Pearson Education. All rights reserved.
About the Author
MICHAEL C. FEATHERS works for Object Mentor, Inc., one of the world's top providers of mentoring, skill development, knowledge transfer, and leadership services in software development. He currently provides worldwide training and mentoring in Test-Driven Development (TDD), Refactoring, OO Design, Java, C#, C++, and Extreme Programming (XP). Michael is the original author of CppUnit, a C++ port of the JUnit testing framework, and FitCpp, a C++ port of the FIT integrated-testing framework. A member of ACM and IEEE, he has chaired CodeFest at three OOPSLA conferences.
© Copyright Pearson Education. All rights reserved.
Excerpt. © Reprinted by permission. All rights reserved.
Preface
Do you remember the first program you wrote? I remember mine. It was a little graphics program I wrote on an early PC. I started programming later than most of my friends. Sure, I'd seen computers when I was a kid. I remember being really impressed by a minicomputer I once saw in an office, but for years I never had a chance to even sit at a computer. Later, when I was a teenager, some friends of mine bought a couple of the first TRS-80s. I was interested, but I was actually a bit apprehensive, too. I knew that if I started to play with computers, I'd get sucked into it. It just looked too cool. I don't know why I knew myself so well, but I held back. Later, in college, a roommate of mine had a computer, and I bought a C compiler so that I could teach myself programming. Then it began. I stayed up night after night trying things out, poring through the source code of the emacs editor that came with the compiler. It was addictive, it was challenging, and I loved it.
I hope you've had experiences like thismdjust the raw joy of making things work on a computer. Nearly every programmer I ask has. That joy is part of what got us into this work, but where is it day to day?
A few years ago, I gave my friend Erik Meade a call after I'd finished work one night. I knew that Erik had just started a consulting gig with a new team, so I asked him, "How are they doing?" He said, "They're writing legacy code, man." That was one of the few times in my life when I was sucker-punched by a coworker's statement. I felt it right in my gut. Erik had given words to the precise feeling that I often get when I visit teams for the first time. They are trying very hard, but at the end of the day, because of schedule pressure, the weight of history, or a lack of any better code to compare their efforts to, many people are writing legacy code.
What is legacy code? I've used the term without defining it. Let's look at the strict definition: Legacy code is code that we've gotten from someone else. Maybe our company acquired code from another company; maybe people on the original team moved on to other projects. Legacy code is somebody else's code. But in programmer-speak, the term means much more than that. The term legacy code has taken on more shades of meaning and more weight over time.
What do you think about when you hear the term legacy code? If you are at all like me, you think of tangled, unintelligible structure, code that you have to change but don't really understand. You think of sleepless nights trying to add in features that should be easy to add, and you think of demoralization, the sense that everyone on the team is so sick of a code base that it seems beyond care, the sort of code that you just wish would die. Part of you feels bad for even thinking about making it better. It seems unworthy of your efforts. That definition of legacy code has nothing to do with who wrote it. Code can degrade in many ways, and many of them have nothing to do with whether the code came from another team.
In the industry, legacy code is often used as a slang term for difficult-to-change code that we don't understand. But over years of working with teams, helping them get past serious code problems, I've arrived at a different definition.
To me, legacy code is simply code without tests. I've gotten some grief for this definition. What do tests have to do with whether code is bad? To me, the answer is straightforward, and it is a point that I elaborate throughout the book:
Code without tests is bad code. It doesn't matter how well written it is; it doesn't matter how pretty or object-oriented or well-encapsulated it is. With tests, we can change the behavior of our code quickly and verifiably. Without them, we really don't know if our code is getting better or worse.
You might think that this is severe. What about clean code? If a code base is very clean and well structured, isn't that enough? Well, make no mistake. I love clean code. I love it more than most people I know, but while clean code is good, it's not enough. Teams take serious chances when they try to make large changes without tests. It is like doing aerial gymnastics without a net. It requires incredible skill and a clear understanding of what can happen at every step. Knowing precisely what will happen if you change a couple of variables is often like knowing whether another gymnast is going to catch your arms after you come out of a somersault. If you are on a team with code that clear, you are in a better position than most programmers. In my work, I've noticed that teams with that degree of clarity in all of their code are rare. They seem like a statistical anomaly. And, you know what? If they don't have supporting tests, their code changes still appear to be slower than those of teams that do.
Yes, teams do get better and start to write clearer code, but it takes a long time for older code to get clearer. In many cases, it will never happen completely. Because of this, I have no problem defining legacy code as code without tests. It is a good working definition, and it points to a solution.
I've been talking about tests quite a bit so far, but this book is not about testing. This book is about being able to confidently make changes in any code base. In the following chapters, I describe techniques that you can use to understand code, get it under test, refactor it, and add features.
One thing that you will notice as you read this book is that it is not a book about pretty code. The examples that I use in the book are fabricated because I work under nondisclosure agreements with clients. But in many of the examples, I've tried to preserve the spirit of code that I've seen in the field. I won't say that the examples are always representative. There certainly are oases of great code out there, but, frankly, there are also pieces of code that are far worse than anything I can use as an example in this book. Aside from client confidentiality, I simply couldn't put code like that in this book without boring you to tears and burying important points in a morass of detail. As a result, many of the examples are relatively brief. If you look at one of them and think "No, he doesn't understandmdmy methods are much larger than that and much worse," please look at the advice that I am giving at face value and see if it applies, even if the example seems simpler.
The techniques here have been tested on substantially large pieces of code. It is just a limitation of the book format that makes examples smaller. In particular, when you see ellipses (el) in a code fragment like this, you can read them as "insert 500 lines of ugly code here":
m_pDispatcher->register(listener);...m_nMargins++;
If this book is not about pretty code, it is even less about pretty design. Good design should be a goal for all of us, but in legacy code, it is something that we arrive at in discrete steps. In some of the chapters, I describe ways of adding new code to existing code bases and show how to add it with good design principles in mind. You can start to grow areas of very good high-quality code in legacy code bases, but don't be surprised if some of the steps you take to make changes involve making some code slightly uglier. This work is like surgery. We have to make incisions, and we have to move through the guts and suspend some aesthetic judgment. Could this patient's major organs and viscera be better than they are? Yes. So do we just forget about his immediate problem, sew him up again, and tell him to eat right and train for a marathon? We could, but what we really need to do is take the patient as he is, fix what's wrong, and move him to a healthier state. He might never become an Olympic athlete, but we can't let "best" be the enemy of "better." Code bases can become healthier and easier to work in. When a patient feels a little better, often that is the time when you can help him make commitments to a healthier life style. That is what we are shooting for with legacy code. We are trying to get to the point at which we are used to ease; we expect it and actively attempt to make code change easier. When we can sustain that sense on a team, design gets better.
The techniques I describe are ones that I've discovered and learned with coworkers and clients over the course of years working with clients to try to establish control over unruly code bases. I got into this legacy code emphasis accidentally. When I first started working with Object Mentor, the bulk of my work involved helping teams with serious problems develop their skills and interactions to the point that they could regularly deliver quality code. We often used Extreme Programming practices to help teams take control of their work, collaborate intensively, and deliver. I often feel that Extreme Programming is less a way to develop software than it is a way to make a well-jelled work team that just happens to deliver great software every two weeks.
From the beginning, though, there was a problem. Many of the first XP projects were "greenfield" projects. The clients I was seeing had significantly large code bases, and they were in trouble. They needed some way to get control of their work and start to deliver. Over time, I found that I was doing the same things over and over again with clients. This sense culminated in some work I was doing with a team in the financial industry. Before I'd arrived, they'd realized that unit testing was a great thing, but the tests that they were executing were full scenario tests that made multiple trips to a database and exercised large chunks of code. The tests were hard to write, and the team didn't run them very often because they took so long to run. As I sat down with them to break dependencies and get smaller chunks of code under t...
Customer Reviews
a wealth of practical information and solutions
Martin Fowler's book on Refactoring showed us how to improve the design of our code. We learned to make changes safely, by taking small, rote steps, and by ensuring that we ran our tests after each small change. But what if we're working on the typical ugly system with no tests? In Working Effectively With Legacy Code, Michael Feathers tackles the problem that most of us end up dealing with.
Feathers does an excellent job of articulating the problems and scenarios, using clear examples from C, C++, Java, and C#. Many of the code examples look a lot like real examples I come across all the time--they don't appear to be fabricated.
Working Effectively With Legacy Code contains a catalog that provides a wealth of solutions. The catalog shows how to resolve concerns like, "I'm changing the same code all over the place" and "how do I safely change procedural code?"
The book is highly entertaining and comes across as a conversation with a really sharp, really patient guru developer. Often, it's a chore to slog through code-heavy books. But Feathers manages to keep my attention with interesting stories, loads of examples, and well-written text.
I think that Working Effectively With Legacy Code is an important book. The vast majority of existing code presents the classic catch-22: you can't change it safely because it doesn't have tests, and you can't write tests without changing it to easily support testing. It's not an easy problem, and most people will give you high-level ideas for solving it. Feathers is the first person to dig deep and present a wealth of knowledge and insight on the problem, all in one place. I'll be pulling this book from my shelf for years to come.
excellent reference and guide
"Working Effectively with Legacy Code" is a very valuable resource. The author defines "legacy code" as "code without tests." It doesn't matter whether the code was written last week or ten years ago. There is more emphasis on old code that nobody understands, mainly because it is messier and harder to work with.
The examples in the book are mainly in C, C++ and Java, but there are a couple in C# and Ruby. While it is essential to know one of these languages, the author provides enough information to understand the others. When a technique only applies to a certain language, it is clearly indicated.
The author shows how different diagrams can help you learn how to understand code. In addition to UML, there are dependency and effect sketches. The author uses these to show how to think about understanding and refactoring. Other tools, such as refactoring browsers and mocks are explained.
Speaking of refactoring, there are "dependency breaking techniques" (aka refactorings) with step-by-step instructions (Martin Fowler style) throughout the book. There are also explanations of why patterns and design rules exist. Most importantly, there are lots and lots of cross-references and an excellent index.
Working with legacy code isn't fun, but this book helps make it as painless as possible. With the split emphasis between psychological/understanding/techniques and refactoring, this book is both a great read and an excellent reference.
No more fairy-land
The average book on Agile software development describes a fairyland of greenfield projects, with wall-to-wall tests that run after every few edits, and clean & simple source code.
The average software project, in our industry, was written under some aspect of code-and-fix, and without automated unit tests. And we can't just throw this code away; it represents a significant effort debugging and maintaining. It contains many latent requirements decisions. Just as Agile processes are incremental, Agile adoption must be incremental too. No more throwing away code just because it looked at us funny.
Mike begins his book with a very diplomatic definition of "Legacy". I'l skip ahead to the undiplomatic version: Legacy code is code without unit tests.
Before cleaning that code up, and before adding new features and removing bugs, such code must be de-legacified. It needs unit tests.
To add unit tests, you must change the code. To change the code, you need unit tests to show how safe your change was.
The core of the book is a cookbook of recipes to conduct various careful attacks. Each presents a particular problem, and a relatively safe way to migrate the code towards tests.
Code undergoing this migration will begin to experience the benefits of unit tests, and these benefits will incrementally make new tests easier to write. These efforts will make aspects of a legacy codebase easy to change.
It's an unfortunate commentary on the state of our programming industry how much we need this book.





