Product Details
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
By Jason Patnode

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Product Description

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications


Product Details

  • Amazon Sales Rank: #379862 in Books
  • Published on: 2008-01-14
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 408 pages

Features


Editorial Reviews

About the Author
Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.


Customer Reviews

An Invaluable Source for ZBrush and Maya!5
This is the first book I found that deals with ZBrush. As a new user of the program, I found this book invaluable in getting started with ZBrush. The tutorials are well laid out and there are tons of supplemental videos to help, too. I've been using Maya for a while, mainly for vehicle modeling, and I found this foray into organic character modeling to be very helpful in building my skills.

Excellent Intermediate Book5
I found this book to be one of the best intermediate books out there for both Maya and Z-Brush. Be sure to read the recommendations at the beginning of the book. Great stuff with easy to read tips that can be applied immediately. There are lots of things about this book that I like better than the Autodesk books. This gets to the point quicker, instead of spinning you around with overview or "Before you begin.." or "Conventions used in this book.." type of junk. If you've made it through one of the beginning Autodesk books and want to expand out a little, this book works great.

Amazing maya and zbrush book5
This is a great book for creating characters in maya and refining them in zbrush. It is written by a pro (the guy was Lead 3D Technical Artist at LucasArts) so he definitely knows what he's talking about. He covers the whole art pipeline process and gives a great overview, but also goes into great detail. It's the best 3D book I own, and I own many!