Fable 2 Limited Edition
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| List Price: | $69.99 |
| Price: | $36.75 |
Availability: Usually ships in 1-2 business days
Ships from and sold by CdromUSA
33 new or used available from $20.94
Average customer review:Product Details
- Amazon Sales Rank: #743 in Video Games
- Brand: Microsoft
- Model: 9CS-00001
- Released on: 2008-10-21
- ESRB Rating: Mature
- Platform: Xbox 360
- Number of items: 1
- Dimensions: .50" h x 5.50" w x 7.50" l, .44 pounds
Features
- Action RPG Xbox 360 picks up 500 years after the first Fable and offers wide-ranging open-ended gameplay
- Players can assume the role of either a boy or girl
- Combat system allows for short-range, long-range and magic attacks
- Online multiplayer mode lets you bring other players into your world
Editorial Reviews
From the Manufacturer
Beginning as a penniless street-urchin your destiny is to become Albion's greatest Hero. But will your power lie in kindness or cruelty? Choose your own path to glory and experience how those choices change you and the world forever. A new life, a unique adventure - every time!
Limited Collector's Edition includes:
| Click the above images for a larger view |
Game Overview:
Fable II will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of Fable where players’ every decision continually defines who they become. Fable II is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.
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| Roads Are For Chumps - Explore the landscape and openly roam the countryside in a world 10 times the size of the original Fable.Click to view larger |
| Share the Experience - Dynamic co-op play allows for friends and family to join your games at any time online and off, and share your world.Click to view larger |
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Set 500 years after the original, “Fable 2” will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and caves in the world of Albion.
Features:
Choices, consequences: Fable II expands upon the scope and depth of the Xbox® classic by creating a wider, more complex kingdom of limitless choices and consequences. Players can play as a man or woman, get married, have children, and live a life of their own design—all leading to different consequences.
A land far, far away: Revisit the newly expanded world of Albion more than 500 years after the events of the original, where you are free to openly roam the countryside. For the right price, every house, hut, dungeon, and castle is for sale. See how the world grows and changes in incredible and unique ways in response to your decisions, as you rediscover Albion as if for the first time.
Fight with ease: The new combat system allows players to truly master hand weapons such as swords and maces, ranged combat weapons including crossbows and guns, and an entirely new magic system. Mix combat styles and become everything from a master swordsman to a skilled ranger to an evil magic wielder, each utilizing a different single button on the Xbox 360® controller.
A hero's best friend: Your canine companion acts as friend, compass and protector. Feed your pooch and he will love you unconditionally, creating a bond that sets up emotion-filled journeys throughout the magical world.
Experience the world together: For the first time in any next-generation RPG game, experience the expansive and immersive world with friends, using the new and exciting Dynamic Co-op Mode, bringing the long-awaited multiplayer function to the world of Fable II.
External mini-games earn in-game gold: Lionhead Studios Ltd. provides an unprecedented experience to gamers through Xbox LIVE® Arcade. Start earning in-game currency for Fable II later this year, even before the game's release to retail, by downloading and playing an Xbox LIVE Arcade title consisting of three mini-games. The Xbox LIVE Arcade title will allow gamers to purchase weapons, armor, and more for their hero. This first-of-its-kind experience can only be found on Xbox LIVE Arcade.
Customer Reviews
Fable 2 Limited Edition Under Delivers
I picked up this game because I enjoyed the first Fable and found it to be an easy to play game. The gameplay mechanics work for me and the easy controls make playing an RPG a good experience. But my review is not about the game. It's about the Limited Edition.
You get a card with a Code you can enter and get some Halo clothes and a weapon. You also get a bonus disc that comes with a 30 minute making of documentary that really doesn't go into the experience of making the game. Some video of a troll looking character in different places the artwork gallery.
I have picked up other Limited Editions. Halo 3 for example had a great making of that was fun to watch. Seemed like they had great production value.
I recommend buying the game but the limited edition extra's are not really worth the extra $10 to me. I was reading in a few reviews you can get them for free. So pick up the regular Fable.
Still an Action RPG?
Before I begin this review, I would like to say that I have made my first run through the game (completed, from beginning to end), own and have played both the first Fable and Fable: TLC from beginning to end, and that my review may or may not contain some minor spoilers. I won't give away particular happenings, but I may hint at some events. This review will focus on some aspects of Fable II, but will mostly be a comparison between both Fables I and II and made for those who have played both.
I am a dedicated fan of Fable, and have been avidly awaiting this title ever since I finished with The Lost Chapters. And perhaps I hyped myself up far too much for this game because I loved the last so much, but I somehow felt very unsettled and disappointed after completing the game. I have done quite a bit of exploring, though perhaps not as much as I should have (I'm not certain yet, though I have done a fair few quests). And in regards to the storyline itself, I didn't like it that much. I found that while they repeated some aspects of the original Fable, which can only be expected, it really did fall short. I wasn't as interested in the events, and after a while going about the storyline just wasn't really that enlightening. The characters seemed hollow to me, and while interesting and eccentric in their own ways I just didn't connect to them, though the voice-acting was once again brilliant. The villain was the biggest disappointment of all to me. The previous villain was a mystery, and while his motives remained uncertain that was what gave him his charm and made him memorable. With the Fable II villain I kept expecting something interesting. I understood his motives, yes, but instead of that giving him depth (which had so much potential) he ended up seeming bland and cliche in the wrong sort of way. And the ending felt very anti-climatic to me. For anyone who plans on playing Fable II due to the grandness of the original Fable, don't expect too much here.
As far as the options for clothing and weaponry goes, I found that while there was plenty, none of it really appealed to me that much, and the items that did appeal to me were much too expensive for me to afford when I was focusing on gathering up a stock of potions when I found that perhaps I'd need them more than I expected. It's great that you can have jobs in this game and such, becuse earning gold in the original Fable was a bit too easy and therefore a bit boring, but I found that earning gold in Fable II was just as boring and more a hassle than an 'enlightening' experience. I enjoyed the simple repetitive activity of working when I found I'd rather wait around for shops to open, but when I'm playing a video game I don't want to sit there for seemingly endless amounts of time. The lack of making gold on quests also seemed to make it less exciting when I finished running around to do whatever task had to be done, and this leaves me feeling that an aspect of the good/evil thing was lost. What about a hero who doesn't necessarily care about renown, but would rather do quests for the gold? While that was never an actual moral issue when it came to the game, it was also a reason to do more quests and that thought just makes it more realistic. Quests weren't as fun anymore, and I didn't feel the need to go about fulfilling them just for renown. And rather than seem fun, they were just another chore. They had a repetitive feel that I didn't always experience when playing the original (and yes, I am well aware that Fables I and II are different games and a grown up world, but I am also dicussing improvement). It's wonderful that you can own so many buildings and buy so many new things, but where, pray tell, is this gold coming from? I found that I had an abundance in the original Fable with nothing to spend it on, and quite a lack in Fable II with much more available to purchase. I also don't have Xbox Live as I don't enjoy online play, so while I preordered I did not have the option to play any pub games, and felt no desire to play them when I actually owned the game. There's an augment you can get for your weapons that allows you to earn gold for every kill, but I didn't encounter that until much further into the game. And to be honest, I didn't find a point in doing quests unless I wanted to get through the storyline. Just about everything in Fable II requires gold, which you cannot earn by completeing quests... a bad decision there, I think.
As far as family goes, I found the courtship process to be very similar to the previous Fable, as well as the marriage process. Having a child was no large feat and not all exciting, and I found that the family became a bit of an annoyance. They repeated the same dialogue while I roamed around the house, and both the husband and son nagged at me about having an even nicer house (their's was mediocre; not poor not rich) everytime I came around. I can only imagine the headache I'd have if I'd decided to have more children or have another family (well, there's the realism for you, but I do mean this negatively and not in a cliche manner). Also keep in mind that now when you marry and have children, you are expected to give gold to them daily (it will be automatically drained once you set the amount to give them), and I'm pretty sure that for each member of your household the amount of gold you are expected to give goes up. I found this to be irritating when I had to make a large drain on my funds in order to upgrade my equipment.
The good or evil aspects that Fable is so well known have seemed to remain the same, so I'll spend no time focusing on that. What I do want to mention is the dog. I found this to be a unique and enjoyable aspect of the game, though it did sometimes get in the way (not so as to slow you down too much or prevent you from doing something, but he did get in the way when you are in a tight space and wish to get out). This dog will show you where to dig and where to find treasure chests, and while that is also a good thing it also is a bad thing. I found that because of the dog telling me where to find items I didn't feel as much of a need to go out and explore things. However, I did enjoy the dog. And when he wasn't around because he got stuck somewhere (another slight glitch) or was off for whatever reason, I discovered that I (being a little nerd) missed having the dog running alongside my hero. That is an accomplishment in itself. But I also must mention that while you can train your dog, teach him to fight, and get him to find better items for you (oh yes, see, those nice items aren't going to be that easy to find) it will likely cost you money. You need books to train your dog to do these things, and unless you can find them you'll need to buy them.
What I do wish to say here is that I believe that the developers spent far too much time focussing on expanding the amount of items available to you and enlarging the world rather than focussing on the storyline, which really needed improvement in my opinion. I also found it to be very depressing, and again, anti-climatic. I was stunned when the storyline ended, and sat there through the credits wondering "is it over? is that really it?" I can't get over my disappointment there. It seemed even shorter than the original Fable, and to be honest I never had a problem with what was available there and felt that they delivered exactly what was promised. I expected a more enhanced storyline, and I was also irked that I didn't get to know more about the characters. And while there is much more available to purchase and to explore, you really need to work at it, and now it seems to me that Fable is becoming more of a Sims game (sorry Sims fans, but I like action RPGs and I find the Sims to be horrendously annoying) than an action RPG which is the genre it is supposed to be part of. For people who don't enjoy repetitive tasks, I suggest you think carefully about purchasing this title.
In the category of the creatures you face, I found that there wasn't a large improvement here, and that they brought back most of the old creatures with little variations (not a negative thing). But I also found that it seemed like they had less creatures to fight than in the previous title, and while I don't care either way I did expect something new and more creatures to face. The change in the troll creatures was annoying (a good idea, but annoying) as you have to attack certain tendril-like parts of the troll, and I did this with a gun and found that I'd be there for ages trying to get rid of the troll while I was being smacked around with rocks and the like. I enjoyed the combat much more in the previous title.
I hope this assisted any readers in some ways, and that my thoughts weren't too all over the place. I personally find that this title falls short of the original Fable, and wasn't exactly an improvement. The graphics are beautiful and the world is quite intruiging, but I found that the action aspect of this RPG title was lost somewhere and became just another aspect of the game. Because of this, I give Fable II a 3.5/5 rating.
from a non-gamer
I admit it; I am a non-gamer in a sense; I have a DS but tend to play solitaire and word games. RPG's are usually d--- boring to me, but when my spouse bought this game, I decided to try it. I'm now hooked on it, with two saved characters and probably more to come because of the different choices you can make. I enjoy the fighting and especially being able to control the pace. If I feel like fighting, I go to the Bandit Coast, if I feel like zoning, I go buy some clothes or interact with townspeople. Anyway, it hooked me with lots of gameplay and fun.









