Assassin's Quest (The Farseer Trilogy, Book 3)
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Average customer review:Product Description
From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.
King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.
But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....
Product Details
- Amazon Sales Rank: #7402 in Books
- Published on: 1998-01-05
- Released on: 1998-01-05
- Original language: English
- Number of items: 1
- Binding: Mass Market Paperback
- 757 pages
Features
- ISBN13: 9780553565690
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
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Editorial Reviews
From Booklist
In this conclusion to the Farseer saga, FitzChivalry's quest for revenge on the usurping Regal requires him to journey to the Elderlings (wise old mages in the classic mold) and afterwards to realize the emergence of his own magical gifts, at which point the quest comes to an end after a mere 688 pages. Like much high fantasy these days, the book could have been pruned more than a trifle; on the other hand, along with the extra wordage come extra measures of characterization, world building, and emotionally compelling scenes of both magic and battle. And this is definitely the end of one story, although the world Hobb has created is now sufficiently developed (even why the characters have such archetypical names is explained) to be the scene of future books. In all, this is an improvement over its predecessors that will please their readers and probably whet their appetites for more from Hobb. Roland Green
From Kirkus Reviews
Final installment--each entry independently intelligible--of Hobb's stunning fantasy trilogy (Royal Assassin, 1996; Assassin's Apprentice, 1995) about the beleaguered Six Duchies and their Farseer kings. Months ago, King Verity vanished into the far mountains in search of the semi-mythical Elderlings, whose help he must have in order to defeat the rampaging Red Ship Raiders, leaving his murderous, venal, and insanely ambitious brother, Prince Regal, to dispose of Verity's last few loyalists at his leisure--including narrator, spy, and assassin FitzChivalry. Poor Fitz, unable to contact his beloved Molly (she thinks he's dead) and daughter (by Molly) for fear of exposing them to Regal's attentions, uses his magic Skill to locate Verity and receives an imperious summons: ``COME TO ME!'' So, abandoning his plan to assassinate Regal, Fitz enters the mountains with a small band of helpers. Eventually, having evaded Regal's minions, Fitz comes upon Verity Skill-carving a huge dragon out of black rock; nearby stand other lifelike dragon-sculptures that, to Fitz's animal-magic Wit, seem somehow alive. Are these eerie sculptures what remain of the Elderlings? Yet, for all his Skill, Verity cannot bring the dragons to life; and soon Regal will arrive with his armies and his Skilled coterie. An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama. -- Copyright ©1997, Kirkus Associates, LP. All rights reserved.
Review
"Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print--including mine!"--Melanie Rawn
"With shimmering language and the alluring garb of Faerie, Hobb concludes her Farseer trilogy with this immense coming-of-age novel."--Publishers Weekly -- Review
Customer Reviews
Gritty and heart-rending fantasy
I had never heard of Robin Hobb until a friend recommended her. Having just finished this trilogy, I am immediately ranking her as one of my favorite fantasy authors. Her characterization of FitzChivalry is breathtaking - one of the best-written characters I've ever read. I usually don't much care for first person narratives but this is definitely the exception to that rule.
This, the third book of the trilogy, kept me turning pages at an incredible rate. However, like many of the other reviewers, I was disappointed in the ending. Not because it was depressing - on the contrary, stories in real life don't always have happy endings, so why do books always have to? - but because it seemed rushed. All of the mysteries that were built up over the course of the trilogy (the Elderlings, the Raiders and Forged Ones) were suddenly summed up and solved in just a few pages, leaving me thinking, "That was it?"
But regardless of my dislike for the ending, this trilogy was fantastic and I am looking forward to reading more of Robin Hobb's work.
A good trilogy hits its low
Robin Hobb's Farseer trilogy started out strong, but each of the books became slightly disappointing when compared to the last. Where the first book was almost perfectly crafted, the second book was powerful but flawed, and the third was well-written but comparatively disjointed and unmoving.
The problem with this book is that from the get-go it severs too much of its own emotional power. The main character, FitzChivalry, already believes he has lost everything at the beginning of the story, and the book's ending only confirms his belief. The first two books thrived on the familiarity of Buckkeep and the characters residing within it; it drew on both the setting and the relationships of those characters to sustain its drama and emotional resonance. In this final installment, FitzChivalry never again sets foot in Buckkeep, and those characters are not present at all for at least half of the story. When they are present, they've changed almost beyond recognition.
In that way, reading Assassin's Quest is like having the rug pulled out from under you in much the same way it was for its main character. I'm sure Hobb knew this would be the effect of her decisions, and perhaps she even strove for it. That doesn't change the fact that this story is that much less engaging and emotional than the last two.
It is a satisfying conclusion to the trilogy, though, and probably the inevitable one. Why Hobb had to tell this story, I don't know, but she accomplished what she set out to do. It's a good read and necessary if you read the preceding books. It is not, however, their equal.
A Fantasy Reader's Fantasy
I read these books one after the other over three days. I was very much involved as a reader in the stories. In fact, they filled my dreams and nightmares while I was reading them. There is a great deal of writing skill in this trilogy. Plot twists abound and the characters are deeply drawn. This is well worth reading!
The style and feel of the introductions reminded me a little of Proust's Remembrance of Things Past. The descriptions of scenery and life were all rich in the Proustian tradition she recalled. The ending recalled to me The Prisoner of Zenda, but not in as positive a light, but for the sake of comparison.
The Prisoner of Zenda ended up much the same as Fitz except that it was entirely by his own choice, his own enlightened view of what was not only best for all of the people involved but what had to be the case if all that he had personally done to bring it about was to mean anything.
I am one of the readers of this trilogy who was a little disappointed in the resolution (and the haste of it). I also hope that it is correct that another work concerning FitzChivalry is in progress (as one reviewer stated). It seemed to me that Kettricken, seeming somewhat royally petulent in the last volume, and Chade who became the court dandy and popularly conceived hero of the events made out quite well in the story. And the minstrel was still unfeelingly barging her way through any life she touched. I'm not sure whether the resolution is realism and cynicism or the fantasy writer/reader's love of royalty.
I mean, I guess I can understand why royalty did what they did, but I would have felt more satisfied if, say, Kettricken hadn't just shown up at Fitz's once in awhile to not say anything, but simply sit there in silence with him ... because there was nothing that could be said. Read these books and hope with me that there is more of Fitz to come!




