![]() | Objective-C Pocket Reference by Andrew Duncan
Buy new: $9.95 / Used from: $5.17 Published December 1, 2002, by O'Reilly.
Old. Does not cover Objective-C 2.0. However, (1) the language hasn't changed all that much, and (2) this is the only pocket reference for Objective-C I'm aware of.
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![]() | Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Aaron Hillegass
Buy new: $31.49 / Used from: $27.87 Published May 15, 2008, by Addison-Wesley Professional.
'Cocoa' is the system of software frameworks used when writing applications for Mac OS X, the operating system used in Macintosh computers.
The operating system named iPhone OS, used in the iPhone and iPod touch, is derived from Mac OS X. (The system of software frameworks for iPhone OS is called 'Cocoa Touch'.)
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![]() | iPhone Forensics by Jonathan Zdziarski
Buy new: $29.19 / Used from: $20.38 Published September 17, 2008, by O'Reilly.
Written by one of the leaders in the iPhone hacking community.
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![]() | iPhone Open Application Development: Write Native Applications Using the Open Source Tool Chain by Jonathan Zdziarski
Buy new: $34.65 / Used from: $3.99 2nd edition, published October 21, 2008, by O'Reilly.
Written by one of the leaders in the hacking community which grew up around the "jailbroken" iPhone and iPod touch before Apple released the iPhone SDK. Explains the procedures used by that community. Applications developed by these methods will not generally be acceptable for distribution by Apple.
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![]() | The iPhone Developer's Cookbook: Building Applications with the iPhone SDK by Erica Sadun
Buy new: $26.39 / Used from: $18.89 Published October 23, 2008, by Addison-Wesley Professional.
A reference book of useful tidbits about iPhone OS 2.x. Includes 'private' APIs (NOT allowed by Apple in the App Store). They seem to be clearly labeled, for the sake of those who want to avoid them.
Supported on the author's web site and a Google discussion group.
A major update covering iPhone OS 3.0 is item # 26 on this list.
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![]() | Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) by Bill Dudney
Buy new: $23.07 / Used from: $16.99 Published October 28, 2008, by Pragmatic Bookshelf.
Includes one chapter specifically for iPhone OS 2.x. Much of the rest of the material is also applicable.
Text excerpts and downloadable source code available only from publisher's website.
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![]() | Designing Gestural Interfaces: Touchscreens and Interactive Devices by Dan Saffer
Buy new: $44.63 / Used from: $32.98 Published December 3, 2008, by O'Reilly.
An introductory text
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![]() | Learn Objective–C on the Mac (Learn Series) by Mark Dalrymple
Buy new: $26.39 / Used from: $21.39 Published January 2, 2009, by Apress.
Objective-C is the preferred language for programming 'native' applications for the iPhone and iPod touch (and applications for the Macintosh).
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![]() | Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan
Buy new: $29.69 / Used from: $20.00 Published January 9, 2009, by Addison-Wesley Professional.
One of the examples from the first edition has been reworked as an iPhone OS example. The other OS-specific information is for Mac OS X. The information which is strictly about the language applies to both.
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![]() | iPhone Games Projects by PJ Cabrera
Buy new: $26.39 / Used from: $19.94 Published around June 15, 2009, by Apress.
8 case studies, by 10 developers. (See table of contents, accessible from the Amazon description.)
Downloadable source code available from publisher's website.
'Space Hike', an app from this book, is available in the App Store (free).
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![]() | Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone by Lee S. Barney
Buy new: $26.39 / Used from: $16.99 Published around June 26, 2009, by Addison-Wesley Professional.
Describes how to develop apps with the QuickConnect and PhoneGap frameworks. The apps are coded in Javascript (etc.), with some Objective-C.
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![]() | iPhone Cool Projects by Gary Bennett
Buy new: $26.39 / Used from: $19.99 Published around August 7, 2009, by Apress.
7 case studies, by 7 developers, covering a variety of topics
Text excerpts (including table of contents) and downloadable source code are available only at publisher's web site.
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![]() | Programming the Iphone User Experience by Tody Boudreaux
Buy new: $26.59 / Used from: $2.49 Published around August 17, 2009, by O'Reilly.
Apparently gives the examples you don't get in Apple's Human Interface Guidelines. Excerpts are available at Amazon, not at publisher's web site. Apparently the code examples are not available for download.
Only 188 pages long, according to the publisher.
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![]() | Cocoa Design Patterns by Erik M. Buck
Buy new: $31.49 / Used from: $28.81 Published September 11, 2009, by Addison-Wesley Professional.
Covers Cocoa (for Macintosh), not Cocoa Touch (for iPhone) but should give insight into Cocoa Touch because of the large overlap between the two.
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![]() | Learn Objective-C for Java Developers (Learn Series) by James Bucanek
Buy new: $26.39 / Used from: $19.75 Published September 29, 2009, by Apress.
While the publisher's description mentions the iPhone, I have seen no evidence that any of the material in this book is specific to Cocoa Touch (the iPhone OS variant of the Cocoa framework used in Mac OS X).
The (rather skimpy) complete source code examples are available for download from the publisher.
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![]() | Objective-C For Dummies by Neal Goldstein
Buy new: $19.79 / Used from: $17.64 Kindle edition published September 4, 2009.
Paperback published around October 1, 2009, by Wiley.
It is not clear from the description that Cocoa Touch (the frameworks for iPhone OS) is covered in this book, although the author also wrote a well-regarded 'Dummies' book on iPhone application development.
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![]() | Core Data: Apple's API for Persisting Data on Mac OS X by Marcus Zarra
Buy new: $21.75 / Used from: $13.46 Published around October 13, 2009, by Pragmatic Bookshelf.
The bulk of the book discusses Core Data in the context of Mac OS X, but there is also a chapter explaining the differences when Core Data is used with iPhone OS 3.0.
Table of Contents, text excerpts, example code downloads, errata, and a support forum are available at the publisher's website.
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![]() | Starting an iPhone Application Business For Dummies (For Dummies (Computer/Tech)) by Aaron Nicholson
Buy new: $16.49 / Used from: $13.49 Published around October 16, 2009, by Wiley.
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![]() | iPhone Advanced Projects by Joachim Bondo
Buy new: $26.39 / Used from: $21.39 Published around October 28, 2009, by Apress.
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![]() | iPhone Game Development (Developer Reference) by Chris Craft
Buy new: $34.99 / Used from: $28.33 Published around November 6, 2009, by Wiley.
Some sample code downloads are available at the publisher's site.
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![]() | iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) by Zirkle Paul
Buy new: $23.09 / Used from: $17.24 Published around November 11, 2009, by O'Reilly.
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![]() | iPhone User Interface Design Projects by Joachim Bondo
Buy new: $26.39 / Used from: $24.85 Published around November 19, 2009, by Apress.
Case studies about UI design.
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![]() | Core Animation: Simplified Animation Techniques for Mac and iPhone Development by Marcus Zarra
Buy new: $35.09 / Used from: $64.65 Published around December 14, 2009, by Addison-Wesley Professional.
This book mostly talks about Core Animation for Mac OS X, but much of the material also applies to iPhone OS, as explained in the last chapter.
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![]() | The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition) by Erica Sadun
Buy new: $29.69 Supposedly published December 18, 2009, by Addison Wesley Professional but apparently delayed.
Sample content at Amazon, informIT, and Safari Books Online.
With about 885 pages (including preface and index), this is much more comprehensive than the first edition (item # 5 on this list). This edition includes coverage of many of the features new to iPhone OS 3.x.
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![]() | iPhone Design Award-Winning Projects (The Definitive Guide) by Chris Dannen
Buy new: $26.39 Estimated date of publication (by Apress): December 29, 2009
Information about iPhone applications which have won Apple Design Awards.
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![]() | Learn Xcode Tools for Mac OS X and iPhone Development (Learn Series) by Ian Piper
Buy new: $29.69 Estimated date of publication (by friends of ED): December 30, 2009
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![]() | Learn Cocoa on the Mac (Learn Series) by Jack Nutting
Buy new: $26.39 Estimated date of publication (by Apress): January, 2010
Apparently will discuss Cocoa Touch as well as Cocoa.
The description still indicates that the overworked Dave Mark is the lead author, but he has apparently moved down to third on the iist.
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![]() | Beginning iPhone Games Development by PJ Cabrera
Buy new: $26.39 Estimated date of publication (by Apress): January, 2010
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![]() | The Business of iPhone App Development: Making and Marketing Apps that Succeed by Dave Wooldridge
Buy new: $19.79 Estimated date of publication (by Apress): February 1, 2010
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![]() | Core Data for iPhone: Building Data-Driven Applications for the iPhone and iPod Touch by Tim Isted
Buy new: $26.39 Estimated date of publication (by Addison-Wesley Professional): February 26, 2010
Sample content available at Safari Books Online.
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![]() | The Essential Guide to iPhone Application Development for Flash Users by James Eberhardt
Buy new: $31.49 Estimated date of publication (by friends of ED): February 26, 2010
Written for a very specialized audience: experienced Flash programmers.
Now that Adobe has announced a way to transform Flash programs into iPhone programs, this book may be subject to major revision. Or not.
Only a one-page description is available.
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![]() | Pro iPhone Game Development by Jonathan Blocksom
Buy new: $29.69 Estimated date of publication (by Apress): March 15, 2010
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![]() | Pro Objective-C for Mac and iPhone by Jim Dovey
Buy new: $31.49 Estimated date of publication (by Apress): March, 2010
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Listmania!



































