Product Details
Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)

Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement)
By Ed Bonny, Skip Williams, Jeff Grubb, Rich Redman, Steve Winter

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Product Description

Even Greater Threats Await!

As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.

This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.

To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.


Product Details

  • Amazon Sales Rank: #118106 in Books
  • Published on: 2002-09-25
  • Released on: 2002-09-01
  • Number of items: 1
  • Binding: Hardcover
  • 224 pages

Editorial Reviews

About the Author
Jeff Grubb is an award-winning game designer whose recent credits include the D&D accessory Manual of the Planes and the three Ice Age Cycle novels, set in the Magic: The Gathering (r) world. He lives in Washington State.

Rich Redman has written the Dark-Matter (tm) Arms & Equipment Guide and the D&D guidebook Defenders of the Faith. He lives in Washington State.

Steve Winter has worked on numerous products as editor, designer, developer, and manager. He lives in Washington State.

Ed Bonny has had many articles published in Dragon (r) magazine, including his well-received AD&D (r) Planescape (r) and Skills & Powers articles. He lives in New Jersey.


Customer Reviews

More Monsters, more challenge4
As with most Monster Manuals, the larger more creatures you have at your finger tips, the easier it is to keep your players challenged and keep the game fun with a variety of opponents.

god5
this book is very god because it has creative monsters in it. And also a lot of templents. Well worth the price.

I like it!4
When I first got the book in the mail I was a TINY bit disappointed in the size, expecting a book the size of the Monster Manual 1, but when I looked through I was presently surprised. It has some very interesting new creatures (Dinosaurs, Gem Dragons, and Phoenix caught by eye when fist browsing over the Table of Contents) and the layout is great. A perfect amount of tables, neat spacing, and beautiful pictures make the book easy and fun to pick out monsters or look through when your bored. Though it does pull slightly away from the "old school" fantasy setting of goblins, orcs, knolls etcetera, it's a great book for DMs that want to make campaigns more interesting and for players intrigued by cool new monsters.