The Witcher
|
| List Price: | $29.99 |
| Price: | $24.99 & eligible for FREE Super Saver Shipping on orders over $25. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Big Game Vendor
34 new or used available from $7.99
Average customer review:Product Description
Set in a world created by best-selling Polish author Andrzej Sapkowski, The Witcher combines spectacular action and an intriguing storyline. You are a Witcher, a warrior who has been trained to fight since childhood, subjected to mutations and trials that have transformed you. You earn a living killing monsters, and are a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts.
Product Details
- Amazon Sales Rank: #3795 in Video Games
- Brand: Atari
- Released on: 2007-10-30
- ESRB Rating: Mature
- Platforms: Windows XP, Windows Vista
- Dimensions: .40 pounds
Features
- Story-driven role-playing game where game decisions have drastic consequences.
- Strategic use of herbalism to collect and create potions that have positive and negative effects on character.
- Action-heavy real-time combat with extensive weapon and magic specializations.
Editorial Reviews
Amazon.com
Reinvigorating the role-playing genre with a fresh and modern approach, The Witcher combines unrivalled story and character development in an original, vibrant world with tactically-deep real-time combat and a challenging view of good and evil that will intrigue RPG players of all levels.
![]() |
![]() He's not your average monster-hunting mercenary. View larger. |
![]() He'll pit blade against beast. View larger. |
![]() Or go mano v. mana. View larger. |
![]() Explore an elegant and inventive combat system. View larger. |
Far from a common black and white treatment of good and evil, the moral attitudes defining the world of The Witcher are as close to that of our own prevalent real world view as you are likely to see in a modern RPG. Set in a time dominated by vanity, greed and prejudice, there is no lack of work for Geralt as the kingdoms of the North forsake old alliances and give in to endless intrigue and purges instead of facing a growing tide of evil. But as despicable as the monsters, non-human enemies and pure human trash you are hired to eliminate may seem and may very well be, pity, mercy and good faith are nearly always a possible option to deadly force and one that can change Geralt’s overall destiny. It’s this kernel of reality in a universe peopled with fantastic and sometimes frightening beings and creatures against a backdrop of morally challenging scenarios that will keep players coming back for more as they explore the varying consequences of Geralt’s choices and the choices forced upon him. Character Development
A witcher's destiny is preordained at birth, but your goal is to determine Geralt's specific path. Hidden within The Witcher are a startling 250 in-game skills and abilities that allow you to define and in many cases plan the evolution of Geralt’s character. Will he rely mainly on his skill with a blade? Develop into an arcane battle mage? Transform into a potent alchemist? Or meld all these skills into a more complicated, but potentially unbeatable combo of all three? Give some thought to your path, but know it will not always be an easy or thoughtful one. Filled with non-linear decision-making opportunities and consequences, expect to be forced into quick decisions, choices between the lesser of two evils and to invariably be stuck with the consequences of your employer’s short-sighted plans for your services. It’s these consequences that will determine your progression through the game’s storyline and lead to the availability of different skills and abilities. Stunning Real-time Combat
Possessing superior strength, speed and agility makes Geralt quick to draw his blade when conflict arises, but this birthright is not always the right skill to rely on and depending on the enemy, can prove disastrous. To survive in this world of varied threats you will need to put aside the button mashing common to other RPGs and utilize The Witcher’s complex yet intuitive combat- based fighting system. You will learn quickly to switch seamlessly between the game’s six combat styles, dozens of potions, complex alchemy and magic systems and weapons modification mode, using your mouse alone or mouse with keyboard, to add tactical depth to your combat experience. Once you have mastered these, you will also have time to appreciate the ground-breaking fluidity of the game’s 600 in-game combat animations, based on actual medieval sword-fighting techniques and performed by experts at Frankfurt’s renowned Metric Minds Studio. It’s only through a combined focus on Geralt’s physical and mental capabilities that you can hope to survive the viciously violent world he inhabits and unlock both his true potential as a warrior as well as the secrets hidden in his past. Complete Game Features:
- Geralt of Rivia: a one-of-a-kind protagonist
- A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
- Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
- Original fantasy world drawn from literature
- Inspired by the writings of renowned Polish author Andrzej Sapkowski.
- Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
- It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
- Non-linear and captivating storyline
- Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
- All quests can be accomplished in several ways and the game has three different endings depending on the player’s actions and choices throughout the adventure.
- Visually stunning tactical action
- Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
- Motion capture performed by medieval fighting experts at Frankfurt’s renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
- Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.
Amazon.com
- Choose from over 250 special abilities, combat skills and magical powers to build the character
- All quests can be accomplished in several ways causing the game to have three different endings depending on the player's actions and choices
- Engage in real-time combat based on medieval sword-fighting techniques
- Includes six combat styles, dozens of potions, an alchemy system, modifiable weapons and magic
- Inspired by the writings of Polish author Andrzej Sapkowski
Customer Reviews
One big flaw but otherwise an excellent PC RPG
Let's get the bad stuff out of the way first....
The engine:
The one big flaw is the load/save times. Everybody hates it and everybody should. The game is easily worth the annoyance that comes with this, but c'mon people...learn to optimize your code! By the end of the game I kept a magazine at my computer which allowed me to tolerate it better...I recommend you plan ahead and do the same. I also had about one crash/ 6 hours gameplay. If you include an occasional combat lock (character would enter a tragic stutter loop, especially when pinned against impassable terrain and monsters) it came to about one forced reload / 3 hours. I don't consider that too bad for RPGs...it just isn't possible to test everything for every computer. Of course, the annoyance factor for a crash is way higher when reloading takes forever. On the flip side I never had to go farther back than one save because of a plot break.
Graphics:
Very good. Not groundbreaking, but immersive and high quality. I found myself chasing a bunch of pigeons just to watch them take off and climb higher and higher into the sky. The sunset is beatiful and lights up the whole sky. I started with the settings on high until the additional load-times outweighed the eyecandy enjoyment (about halfway through).
The combat system(gameplay):
Innovative and interesting. The attack chaining system is good, though a little unfair how easy some enemies are 'stun-locked.' Magic and swordplay interact well. They both become very powerful, but not too fast to be uninteresting. I highly recommend playing the game on hard to keep it interesting though...hard forces you to use alchemy to survive. This triumverate (sword, sorcery, alchemy), makes combat and character development very engaging. There is more than one way to conquor the system. The character has one MAJOR advantage though...speed. You can easily outrun anything. While some combats were a struggle, I could usually start running while under the influence of the 'speed healing' potion and ultimately win against more powerful enemies. Also, the game does depend on a few basic click skills. If you get stuck on one it could be very frustrating. Be sure your graphic settings do not kill your mouse timing. Also, IMHO the over the shoulder camera is far superior to the others...for all aspects of the game.
Inventory system:
Some good choices, some mediocre ones. Keeping quest items separate was a stroke of genius. You never have to worry about dropping a primary plot item. Treating big items (weapons and armor) separate from little ones (alcohol, food, greases) is a mixed blessing. There is no way to sell or delay choosing between weapons. They provide you with generous inn storage, but your on person storage is more limited. Personally I think they should go all or nothing (either very realistic like Stalker, or total conveinence (unlimited secondary items...unlimited weapons and armor would be going too far). However, there was clearly significant thought put into the whole system and it shows.
Storyline:
Slightly on the linear side, but there is still a strong sandbox element. The real strength is how your early choices impact the game later. It makes you think about the big choices for a long time because they really matter. Sometimes the consequences are very orthogonal, other times they are more predictable. There are a good number of interesting sidequests. Of special side quest note is the very 'notches on the bedpost' type set of cards that you collect for your 'secondary' conquests. While this is somewhat lewd, it is a very nice touch which adds alot of color to the game. Gambling and boxing are also secondary conquests which add alot of color. Very nice distractions from the main plot yet different from the standard FedEx side-quests. Because of the long range effect of plot choices, replayability is somewhat all or nothing. Reloading and trying the other choice works well for dialog options but not for plot twists. If you are a completist, prepare to be sucked in for a LONG time.
The verdict:
The real strength of the game is how it balances the different RPG elements. In this area it is amongst the best RPGs of all time. Most RPGs usually fail somewhere. Some lack a driving primary story that alters the world and choices that matter (Oblivion); some have character or combat development flaws (gothic 2...ever play a mage?); some are HORRENDOUSLY buggy (gothic 3); some are too linear (final fantasy). No game is perfect and much is a matter of taste, but most RPG gamers will greatly appreciate this offering...as long as they are patient with the loadtimes.
4.5-5 stars for the game. Subtract a star for the aggravating load times = solid 4 star game.
Excellent Story, Excellent Visuals, Excellent Dialogue
As a fan of some European games such as the Gothic series, I got my hopes up pretty high when I heard this one was making it into the States. I was a bit disheartened to learn that the U.S. version is somewhat censored (self-censored by the publisher, not the government or ESRB), and owning the uncensored version I can tell you that the differences are mostly minor and do not detract overall from the story.
Being built on the NWN engine, you wouldn't know it. The entire rendering engine has been replaced, the control scheme is very different, and virtually the only thing I can say I recognized were some of the item highlights and inventory selection. Instead of tilesets, the developer designed each area in 3DSMax, and imported them into the engine.
The results are very fresh and unique areas, and each area has the 'look' that the developer envisioned.
I have not read the books by the Polish author who came up with the idea, and I do not believe they are yet available here in the U.S., but I do have to say that the story is very engaging, the characters are believable, the interaction and choices are real, and this is a very 'deep' RPG which forces you to make real choices that have no apparent right or wrong answer.
The world isn't black and white, and most RPGs are. Not this one - every choice is shades of gray, and you will find it difficult to make decisions, sometimes which bear down to the lesser of two evils.
If I had to compare it to other games, I'd say you had the story telling ability of Gothic, the feel of Knights of the Old Republic, and a bit of unique feel to the game.
I believe this is worth the purchase, and even though I think the title of the game might put some people off, you won't be disappointed.
There are no bugs to speak of, though a patch is available for download which fixes some minor annoyances.
In all, I think this is a gem that may be overlooked by some at first glance, but for those who pick it up it will be one of those games you fondly remember as among your favorites.
PURE VISUAL MAGIC!
This is the most awaited fantasy cRPG in the past 2 years. For most part, IT DELIVERS!
THIS IS ONE OF THE MOST BEAUTIFUL cRPG GAMES I HAVE EVER PLAYED!
The environments are detailed, realistic, and can be experienced from up close. Grass, flowers and tree branches moved in both FABLE and TITAN QUEST as well; these, however, seem so true I caught myself reaching for my...antihistamines! Weather affects and day-night alterations (you have to see the elongating shadows to believe them!) are just gorgeous! More importantly, these are not just eye-candy: certain NPCs and monsters appear only when the correct combination of time-of-day and weather coincide...The horizon is far and the clouds move in endless variations. It reminded me of the sky of the original UNREAL, another visually ground-breaking game at its time. PURE VISUAL MAGIC!
The character (Geralt) can master both sword-fighting and magic spells (what is known as a Warlock). To some die-hard RPG fans this may seem like heresy, nevertheless, keep in mind that multi-classing is not unheard off. The movement repertoire for both practices are impressively designed. Especially the sword-fighting, it is at par to any console action game. And the spells (both offensive and defensive ones) are not less impressive.
Free roaming? Yes and no. One can decide which parts of the map he will visit but loading is still needed to travel even annoyingly short distances. And since quests and side-quest still have to be completed, yes, eventually a subtle, yet ever present, directionality is present.
Looting and bartering? Aaah...yes, sort of. You practically never change the sword you start off with (although you do get to improve its abilities), whereas good armor is only a little easier to come by compared to PLANESCAPE. On the upside, you get to gamble, have romantic relationships (FABLE was full of great ideas after all!) and bribe for information, so trinkets have other uses as well.
Detailed character modifiers? Nothing like the AD&D rules. You gain talents (gold, silver & bronze) which you can spend to improve your fighting or magical abilities. Pretty much like the DIABLO or the TITAN QUEST abilities systems.
So, apart for the slight action-cRPG handicap, I have only two other objections. First, the...camera placement. Once more (remember NWN2...) auto-placement can get on your nerves as it targets your character even if that is not the most logical option. Second, the controls. They need getting used to as the fighting combos are easily ruined by clicking out of sync. You do eventually get the hold of it, however it keeps glitching.
Whereas the BALDUR's GATES saga was story-heavy but (by today standards) visually lacking and the NEVERWINTER NIGHTS series was found, well, wanting in both aspects, THE WITCHER is the dream cRPG that BIOWARE was supposed to be capable of releasing all along. Finally it is here.
RECOMMENDED!
PS:
It has come up in the readers' comments, so I feel I should warn that this is the CENSORED version (the original version has some nudity and more...realistic language). Obviously, once more, ATARI believes America to be violence-insatiable yet sexually-immature.
I understand that these issues are important to many parents and they do have the right to raise their children as they see fit. Nevertheless, I would rather BOTH versions were available to chose from.
The uncensored version is available in Europe (you could try amazon.uk).










