Gran Turismo 4
|
| List Price: | $19.99 |
| Price: | $17.99 & eligible for FREE Super Saver Shipping on orders over $25. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
106 new or used available from $4.45
Average customer review:Product Description
Gran Turismo 4 has the enhanced racing simulations that hardcore racers crave! Whether you want to race closed circuits or specially designed city courses, you'll experience intense racing action on up to 100 tracks. Advanced behavior captures real-life racing and the unpredictability of finishes
Product Details
- Amazon Sales Rank: #790 in Video Games
- Brand: Sony
- Model: 711719732822
- Published on: 2005-02
- Released on: 2006-06-30
- ESRB Rating: Everyone
- Platform: PlayStation2
- Number of items: 1
- Dimensions: .57" h x 5.44" w x 7.52" l, .50 pounds
Features
- Work your way up the ladder as you acquire driving licenses, racing to earn money
- Buy and sell cars, upgrade parts and compete in various championships
- New technology blends real-time action with a photo-fixed background immerses players in New York City, the Grand Canyon and other environments
- Robust online racing mode with up to 6 other players -- interact and chat with other players in the community
- Get access to more than 500 authentic automobiles from across the world, from vintage to modern vehicles
Editorial Reviews
Amazon.com Product Description
Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century.
The Cars
Automotive history is at your fingertips with Gran Turismo 4. You can select from over 700 cars, dating back nearly a century to the 1915 Ford Model T Tourer. From the United Kingdom's AC to Sweden's Volvo, you'll can choose from practically every car manufactured since 1915.
Beyond the list of cars, GT4 sports a new and vastly improved physics engine. Offering even greater realism than its predecessors, the GT4 engine has been meticulously designed to cover every inch and turn of your driving experience. Using physics to calculate weight, speed, friction, and a host of other nuances, every car delivers performance with its own unique, precise handling and feel.
This game isn't just about the cars, though -- it's also about the competition. The advanced, lifelike drivers compete with fervor unmatched even by some of your video game buddies. Fueled by the latest advances in artificial intelligence, your digital rivals will react to your every move with behavior modeled after actual professional racers.
It may take you weeks to test drive all 700 available cars, but with Gran 4 you'll never truly run out of "new" vehicles. This game is equipped with a multitude of options to customize your favorite cars. Brakes, shocks, and engine components can all be upgraded. You can stylize your car with wings, rims, and color, and you can even change your oil. In short, you can do whatever needs to be done to keep your car tuned and looking hot for the next big race.
The Human Element
Gran Turismo 4 brings something completely new to your gaming experience. In the stands you'll find spectators who comes to life in 3D before your very eyes. They react with genuine human emotions to your every move, cheering as you pass, and snapping photographs as you cross the finish line. Your next pit stop will take place as if you were really there. You'll watch the process unfold in real-time as your crew rushes to change your tires and refuel your tank. But that's not all. With the new addition of convertibles, you are truly in the drivers seat. Your drivers will react with precise and fluid motions, and turn just as you would if you were behind the wheel. Gran Turismo has never looked so unbelievably real.
The Courses
Not only does GT4 bring you the rare opportunity to drive hundreds of cars, it also offers you a vast collection of actual racing locations. Rip through the exotic Costa di Malfi in Capri, burn rubber through the urban jungle of Hong Kong, or throw up some serious dust at the Grand Canyon -- no matter where you decide to race, you'll love driving any of the game's fourteen tracks. Feeling nostalgic? With Gran 4, you can even race on some of your old, favorite tracks from previous editions.
LAN Play
Compete against your buddies with the LAN play functionality of GT4. Connect up to three PlayStation 2 consoles and bring together up to six players in a racing frenzy that pits you against your friends. Each console will need a copy of Gran Turismo 4, the proper connecting cables, and all the standard gaming equipment. Once connected, you'll be ready for a life-like battle of driving abilities and mental toughness. With LAN play, the action has never been more intense or more realistic!
Amazon.com
Here's the simplest, most accurate statement ever made: In Gran Turismo 4, you race cars. That's it – find cars, buy cars, try out cars, and drive them around predetermined tracks. In the real world, people gladly hemorrhage money to buy a new car or race on a famous course. Why would we, stranger still, even want to do the same things in a virtual, digital world? The answer to both is the same: People love their cars.
Polyphony's opus, Gran Turismo 4, is nothing more than a beautifully composed love letter to the automobile. Take that as you will, because for car dorks like myself, it means that GT 4 is one of the most addictive and rewarding time sucks in recent memory. The car list, to understate radically, is immense. Sure, there are a handful of rides that any one of us could name that aren't included, but to be nitpicky is to miss the greater point of this collection. That is, there is more variety in every possible descriptor of the word "automobile" here than one person can reasonably hope to experience in months of rabid playtime. For that, I'm immensely thankful.
And yet, when considering my score, I didn't come up with a perfect 10. What could sully the simulation goodness that this long-awaited title dishes out liberally? I don't mean this with any negative connotation – GT 4 is a highly polished and nicely expanded version of GT 3. Building off of such legendary source material is certainly a good idea, and a lucky opportunity, for any game. Still, it means that GT 4 doesn't get any bonus points for innovation.
The new B-Spec and Photo modes are interesting ideas. Although in practice, these are such minor additions from a reward and gameplay-time point of view that, in the face of literally hundreds of hours of play, most will only venture to these features in times of idle curiosity. And then they'll leave them. B-Spec has players essentially coaching their on-track driver through a race, dictating things like level of aggression and when to make pit stops. Photo Mode sure is pretty, but the shots can only be printed on a Picturemate Epson printer, and even without this limitation, the idea is just sort of gimmicky and not really part of "the game."
In the standard circuit, the improvements (besides the car list) are universally welcome and ably done. Opponent AI is tweaked to both be more realistic and match the relative skill level of the player. The intermediate section of the game is balanced much better than the previous title – you'll have plenty of cash and some nice, new, and fast options for earning a quick buck for upgrades.
The moral of the story here, kids, is that Gran Turismo 4 is a fabulously executed game that remains a consistent joy to play for many, many moons. But it lacks innovation and, in the time since GT 3 came out four years ago, there are certain things that we expect from racing games that aren't here. Gran Turismo needs to innovate, but not compromise its core ideals, to make racing perfection.
Concept:
Primp and polish the nearly-perfect GT 3 with few major alterations
Graphics:
Enough to make God weep at the beauty of humanity's creative ability – these cars look shiny and sexy to a degree that we've never seen
Sound:
Visual cues are augmented greatly by sound design that highlights the differences in rides, as well as critical information in races
Playability:
An easier progression in the early levels is really nice and makes the game more accessible with less backtracking
Entertainment:
Unquestionably the most accurate racing game ever, car dorks should swoon on sight
Replay:
High
Rated: 9.25 out of 10
Editor: Lisa Mason
Issue: March 2005
2nd Opinion:
GT 4 is the best sim-racer out there, but it's afraid to expand its horizons. It looks better and there are more cars, but I wanted it to do more than meet my minimum expectations. The progression curve is easier, but I found B-Spec mode and the photo taker useless. The new bad-driving penalties are contrived and only apply to rally races. The perfect symbol for the impotence of the new features is the A- and B-Spec points. They don't buy anything! What's fun about GT 4? It makes you fall in love with cars because you start to become more and more interested in what all those numbers on the spec sheet mean as you race them. GT 4's got its core racing down. Now Polyphony Digital needs to start innovating, not simply re-making the same game every four years.
Rated: 8.5 out of 10
Editor: Matthew Kato

Subscribe to Game Informer
From the Manufacturer
In Gran Turismo 4, the characteristics of the cars are realistically designed and calculated so that they handle to the "real-life" physics of that particular vehicle, taking into account weight, speed, friction, wind, and more. To further enhance the realism of the driving experience, new technology blends real-time action with a photo-fixed background to immerse the player in real-life environments such as New York City, the Grand Canyon, and others. Highly detailed vehicles and environment mapping create broadcast-quality graphics, from competitor car reflections on the player’s automobile to leaves on a tree shaking in the wind.
The online mode features a robust system for players to race with up to six other players and interact and chat with others to form an automotive community.
In offline gameplay, players will have the opportunity to race in an enhanced arcade and simulation mode based upon similar game mechanics from Gran Turismo 3 A-spec. In both modes, players will have access to experience more than 500 authentic automobiles encompassing manufacturers from around the world, with a range from vintage to modern vehicles. Courses include existing closed racing circuits to specially designed city courses, reaching a total count of up to 100 tracks.
The arcade mode allows players to compete against each other or the artificial intelligence on select courses. The simulation mode allows players to start from the bottom and earn their way up the ladder as they acquire driving licenses, race to earn money, unlock cars and courses, buy and sell cars, upgrade parts, and compete in various championships. Playable from both first- and third-person perspectives, Gran Turismo 4 offers advanced opponent behavior to capture real-life racing and unpredictability of finishes.
Customer Reviews
My favourite game
I got a chance to play GT4 at E3 in May 2003 and GT4 Prologue at the Game Developers Conf in March of 2004. I also own the GT4 Toyota Promotional package. The first thing I noticed was the improved graphic detail, especially in the scenery. Rumor has it that Polyphony Digital, in development, added too much detail and overloaded the processor. It truly should be THE game that pushes the PS2 to its graphical limits. The streets of New York City are incredibly detailed as I lost my first race while being awed by scenery. The rally course is unbelievable. Seriously, the pre-rendered graphics are indistinguishable from reality. See the movies on GameSpot dot com. The real-time game play graphics while driving are equally as good.
The driving physics model was once again improved from GT3. The most noticeable change was improved realism in car handling at the extremes of traction. I have routinely compared driving cars on GT3 with the real cars I have driven at the actual Laguna Seca track. The new physics model in GT4 more correctly depicts the oversteer problems encountered during hard braking. In GT3, I can stand on the brakes and maneuver the car somewhat. But in GT4, the car gets unruly quite quickly if you start to turn while braking at the threshold, which is CORRECT. In the Toyota promotional package, the wheels can actually lock up! It seems to respond more accurately to mid-throttle and maximum throttle inputs while controlling the drifting car.
The new Logitech steering wheel is improved dramatically. It has both the paddle shifters and a "bump" shifter, simulating the sequential gearboxes of racecars and shifter karts. The steering wheel has more turns lock to lock than your typical driving wheel. I felt that the wheel was giving realistic pressures without any surprising yanks. They also improved the feel of the steering wheel while running over the rough, bumpy, inner curbs and the rumble strips on the exits of turns by adding more force to the wheel. It really pulls now and calibrates itself with GT4! Thumbs up on the wheel!
Likely tracks in the final game would be Laguna Seca, Grand Canyon, Las Vegas downtown, Circuit Tsukuba, New York City Circuit, Fuji Circuit, Cita d' Aria, Hong Kong, the Costa di Amalfi tarmac rally track in Italy, and Germany's famous 13-mile-long Nurburgring. I was told by the guys at Infineon Raceway (Sears Point) that Kazunori Yamauchi and the GT4 crew were there for several days to model the track.
Likely improvements include expanding the license tests to act more like a racing school. My friends at the Skip Barber driving school at Laguna Seca tell me many developers from Polyphony Digital have been to racing school there. Also, a detailed replay mode will allow you to pose your car to create a digital image/picture to email or print out.
I need to actually play the game for a few days to come up with any faults. But there are no noticeable faults during the 2 hours I was fortunate enough to play the game. After spending two years beating the gold times and the demos in all of the license tests in GT3, as well as finishing all other races in Arcade mode and Simulation mode, I can truly say that Gran Turismo 4 continues to improve the simulated race driving experience, not just in simulated accuracy, but in entertainment value as well. This is my favourite game. Cheers, Rex.
More Rules = More Fun?
I really, really loved Gran Turismo 3 (completed it from scratch twice) and was anxiously awaiting 4. I couldn't say I was disappointed, but there are definitely both good and bad characteristics to this game/simulation.
I am currently up to about 95% completion - which is A LOT of hours!
There's a lot of good. The graphics are excellent in high-def. You'd never confuse it with real life, but it's much easier to see details than good old 480i in GT3. GT4 is pretty poor in 480i, mostly because a lot of the fine detail they put in for 1080i is just smears at the lower resolution. But in 1080i, it really looks good. When you think about the number of man-hours that must have gone into rendering the Nurburgring, it's really quite astonishing. I am forced to assume it's accurate, since I compared Infineon (nee' Sears Point) to the real thing that I have driven in real life, it's basically perfect.
There is also a ton of cars, and plenty of new and returning tracks. The Nurburging and Ciruit de La Sarthe give you an amazing sense of speed and danger. Never once, even at 270 MPH on Tokyo R246 or Test track in GT3, did I ever feel like I was really going fast. Even on one of the license tests, at the Nurburgring, starting at high speed, my first gut reaction is "oh my God, this is going to make me die!". The difference from previous tracks is truly astonishing.
Several people have mentioned the questionable sounds. They're exactly right. Here's a hint for the designers of GT5; a late 60's American muscle car DOES NOT sound like an electric motor! Clearly, the sound guys have never driven a car with a 440 "6-pack" - when that thing cranks up, your dental fillings are in danger! On the good side, the Mazda 787b still sounds like it's ripping the firmament of the heavens.
The driving missions are also pretty interesting, too. They're sort of like the license tests, but not mandatory to drive in other races. Some are pretty easy, and others challenging.
There are some animations of spectators and photographers. One of the license tests has several people leaning out of doorways, onto the track, to get pictures, then jumping out of the way just in time. Or at least just in time, so far! There's one guy in a rally through some town on a license test that is really asking to get whacked, but so far I haven't managed it (if even possible).
There is a lot NOT to like, too, however. The license tests are still here, and in many cases even MORE irritating than before. No one has ever adequately explained to me why I should have to be taught how to drive by a video game, and in fact many of the times they demonstrate the "right" way to drive, aren't. Just like in GT3, trying to demonstrate "how much more difficult the car is to control with stability management off" proves just the opposite. It's FAR easier for me, at least, to get a good time if it's turned off. The car doesn't bog down nearly as much, the steering response is much more consistent, with nothing on. Some cars are difficult to drive with no traction control (try Monaco with a 427 Cobra on street tires and no TCS!!) but the "lessons" are about 50% wrong.
Even worse, there's now quite a number of "pace car" tests, where you follow a pace car around. If you get slowed down, it slows down, too, but then it frequently won't speed up enough to make the difference. It's all too easy to pass or rear-end the pace car when it slows excessively in odd places, then it's a big "FAIL" on the screen. And maybe it's a cultural thing, but I find it very irritating that even when you pass a test, you have to watch a movie of 3 guys with clipboard and uniforms logging that fact and clapping for you. Like I would feel gratified that the game considers me worthy.
But BY FAR the worst thing about the licenses is that there are a bunch of rally and ice racing tests for the *regular* licenses. I am of the opinion that the rally racing in it's entirety should be taken out and put in another game for rallying only. Now I have to do several rallys to get the superlicense, for crying out loud. They're mostly pretty easy, but why not just stick to standard racing. I'm pretty sure Michael Schumacher didn't have to do a ice rally before they let him drive in F1.
The license tests are not all that bad - I worked through them all in a couple of sessions - but it's awfully irritating.
Some of the new tracks, stink, as far as fun goes. I really can't stand the track that runs through "alleys" in some town. Yes, you can get through most of it like you run slot cars, don't even bother to steer, and just let the walls keep you straight. But still, while it's kind of neat to see once, it wears thin quickly. I had previously reported that the oval "Test Track" was gone, but I spoke too soon - it appears in several of the higher-level championships and is just as tedious and pointless as before. You can tell in half a lap whether you are going to finish first, or last.
The driving and car characteristics are quite a bit more challenging than before. Most notable is the different (I won't quite say "better" or "more accurate") modeling of the suspension motions. Driving standard cars with stock suspension will almost make you seasick from all the nose diving under braking. It may be accurate, maybe not, but it gives what seems to be a highly exaggerated effect in a video. This alone makes the cars much more difficult to drive.
There is also no more qualifying for individual races, near as I can tell. You start in last place, period. In standing-start races, it's not too bad, but in races with rolling starts, this is can be a 5-10 second handicap. You can qualify ("practice") in the championshps.
Maybe it's an attempt to even the odds with the still-slow AI cars, but mostly it's just irritating. And trying to pass the other cars seems to be much more difficult, since they seem to be even more prone to dorking you off the track, even if you drive cleanly.
As I have advanced through the game, the AI seems to have gotten worse than in GT3. Early on, on tracks with which you are not familiar, it will kill you (particularly the Nurburgring and the other very narrow tracks). But get in the higher series where the cars are mostly even (like the Formula 1 series where they are identical), and you know the tracks, and RUN AWAY from the AI cars - by maybe 3-5 seconds a lap on warm tires, and in some cases, 10 seconds a lap on cold tires). Basically, if you are even moderately competent, and can stay on the road, you can't lose.
But, the worst thing about the new game is that it seems to be far more restrictive about what cars you run and when you can run races. Rules on top of rules, on top of rules. The net effect is that you almost have to go through the whole thing in a very prescribed sequence, with little variation. But to get cars allowed to run the races, you are going to end up running the same series over and over and over.
Many of the cars you win are useless. OK, a Daimler Motor Carriage is neat historical piece, but it barely moves under it's own power, and you can't get any money by selling it. Also beware - you can buy some neat cars (like the Caterham 7) that you CAN'T RACE for some reason. There's no warning about this that I could discern. A Lotus 7 is a pretty common race car, I can see no reason at all why you couldn't race it in real life.
Another example - for some series, you win an Auto Union. Pretty neat car, huh? Want to take it around Tokyo R246 just to see how it drives? Sorry, it can run ONLY on the Nurburgring - you can't do a practice run or even take a picture on any other track.
This is a review, not a "tip sheet", but a couple of tricks - the '62 Buick is a total ringer and will beat ANYTHING, easily, in the "pre-1970" races. FAR faster than the 427 Cobra. Also, the Mazda 787b is still about as fast as you can get short of an F1 car, it's very easy on tires, and cheaper than it's most equivalent rivals. You can buy several of the hottest "Group B" or other fender cars *used* in the used car showrooms at huge discounts. The list of used cars continually changes, so check back often.
There's also a "B-Spec" mode where you make very mundane team manager decisions while AI drives the car. I can now see why you might want this. Who the heck is going to sit around and drive a *24 hour* endurance race? Or,in a regular race, once you get 3 laps ahead by the second pit stop, the whole thing gets so tedious that you can just switch to B-Spec at the next pit stop, and go to the grocery store.
On the whole, the game seems to require you to buy as many cars as possible. In most series, there are only a few cars that can plausibly win any race. In GT3, there are a couple of series that really can be challenging more than once (Polyphony Digital Cup and Formula GT) but in GT4, once you get the car you need, it's snoozeville.
Overall, as far as the racing goes, it's *probably* more realistic, but the restrictions seem beyond absurd, and once you get the hang of the handling there really isn't much challenge beyond perseverence. The dynamics changes seemed to have outpaced the ability of the AI, and the cars are just plain slower, compared to a human driver.
I don't have the steering wheel so there might be something more to know about it that I do, and all reports is that it really works well with the wheel (unlike GT3 where it was clearly an afterthought and barely controllable).
I have recently gone back and played GT3 and GT 4 back-to-back. For whatever the reason, the racing seems to be much more competitive in GT3. The AI drivers, in my opinion, are actually faster in GT3. In equal cars (say, Roadster Endurance, where it's all Miatas) the AI cars stay close, and if you mess up in the car setup (like, choose the wrong tires) you can get smoked. In GT4, in literally identical cars like those used in the "one-manufacturer" races, I just blow the other cars away. To the tune that I sometimes lap the backmarkers in a 5-lap race. In particular, the "passing algorithm" seems a big step backwards. In 3, if it needs to pass you, it will pull off-line and motor around. In 4, it just hangs on to it's "line" like grim death until it rear-ends you off the track.
That same effect is even more evident in the "Formula GT" championship. In 3, you had several different possible cars with different characteristics, so you can try to race your F090/s (which handles well and is easy on tires, but not a lot of HP) against the F094/s/h which is generally faster but is a lot more tricky to keep the tires on. This keeps the interest level up as your skill increases. In 4, all the cars are literally identical (and don't drive all that well, BTW) and once you get used to driving it you are lapping the AI cars in 10 laps, and there's nothing you can do to consequentially increase the challenge, aside from just screwing up the handling on purpose.
So, to sum up - It still a good game, and if you have a lot of patience it's OK. It's technically excellent and a remarkable peice of programming, but, boy, you pretty well have to adopt it as a way of life to ever get very far. It's just barely an increment on GT3, and there are significant downsides. Neat game, but GT3 is as good or better.
Brett
(edited from original based on more experience)
Still, by far, the best racing game out there!
I picked up a copy of this game the day it came out (just two days ago) and I love it. I will, however, admit that it does have its share of drawbacks, but there still isn't a racing game out there that can hold a candle to this one.
To begin, the graphics absolutely rock! For as many cars and as many tracks as there are in this game, with as customizable and unique as so many of the cars are, I'm absolutely astounded. It's one thing for a game that has, let's say 10-20 cars, to have rockin' graphics, but when a game has put such meticulous detail into each and every of the 600+ cars, you've got to be inspired (granted it did take them forever and a day to move from the previous sequel to this one).
The tracks are incredible and even include moving people. That, in itself just blew my mind.
There is the addition of the ability to manage a racing team, which, I'll admit, I have yet to try, but I just bought the game two days ago, so I'm sure I'll get to it.
There's also the picture taking feature, another thing I have yet to explore. That particular feature doesn't particularly appeal to me, but it's still a neat idea.
The level of customization has, again, been increased over its predecessor, although I question how much more can really be done. The one thing I wish they had in this regard was the ability to repaint your car, but I can live with that.
And, lastly, for anyone who thought far enough ahead to save their GT3 data, you can transfer the A and B licenses, in addition to $100k to the new game. This is definitely a bonus after having put into GT3.
Addressing some gripes:
First of all, no, your cars don't suffer damage, but this was intentionally left out. In an interview with the creators/developers, the discussed how they had considered adding damage, but decided against it for a few reasons: 1-Most players (the developers and myself included) prefer not to drive damaged cars. I'm sure most of you may disagree with this until you're blue in the face, but I'm just passing along the information. 2-Probably more importantly, although this game is supposed to be "all about the realism" as a driving simulator, the sheer amount of data added by including realistic damage, would certainly lead to processor lag time with the (now) limited hardware of the PS2. And, to avoid having all damage and wrecks look exactly the same on all cars, different styles of crash damage would have to be added for each and every one of the hundreds of cars. I would much rather have the developers focus on other, more important aspects of the game. Nuff said.
Another complaint addresses the lack of Ferraris and other exotic cars. This issue was addressed during the development of GT2 and 3. It's the same reason that there weren't any Fords in the game, initially. It's all about licensing issues. Ferrari (and I assume Lamborghini, although the Lamborghini GT appeared in the Japanese release of GT3) would not sell the license to use the cars in the game. Why? Because Ferrari decided to contract out and develop their own game, which fell completely flat. If Ferrari doesn't want their cars in this game, then I say to heck with em!
As for online play issues, I have yet to play the PS2 online, so that isn't of any concern to me either way.
So, in conclusion to all of my ramblings, is this game perfect? No, not quite. If some obstinent car companies would sign on (*cough-Ferrari-cough*) and, maybe, throw in a few more American cars (there are probably 2 or 3 to one as many Japanese cars as American) I would think that it was pretty darn close. I would give this game 4.5 stars if I could, but I'll go with 5 since there seem to be so many nay-sayers. It's simple, really: if you liked the previous installations of this game, you will like this one.








