Product Details
Gran Turismo 5 Prologue

Gran Turismo 5 Prologue
From Sony Computer Entertainment

List Price: $29.99
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Product Details

  • Amazon Sales Rank: #153 in Video Games
  • Brand: Sony
  • Model: 98158
  • Published on: 2008-04
  • Released on: 2008-04-15
  • ESRB Rating: Everyone
  • Platform: PLAYSTATION 3
  • Number of items: 1
  • Dimensions: .57" h x 5.45" w x 6.77" l, 1.00 pounds

Features

  • The award-winning Gran Turismo franchise returns with its 5th installment, exclusively for PS3. With its signature realism and physics, it continues to blur the line between simulation and reality.
  • Race more than 60 meticulously detailed cars from worldwide manufacturers, including Ferrari, BMW, and Nissan in stunning 1080p at 60 frames per second.
  • Each car features an all-new interior dash view with driver animations and gauges that track vehicle performance in real-time.
  • In addition to racing with up to 16 players online, it features Gran Turismo TV, a new dedicated online channel that delivers motorsport and automotive content from around the globe.
  • Get a jump on the competition. You can transfer your Gran Turismo 5 Prologue progress to Gran Turismo 5 when it releases.

Editorial Reviews

Amazon.com
The award-winning Gran Turismo franchise returns with its 5th installment, Gran Turismo 5 Prologue, exclusively for PlayStation 3. With its signature realism and unrivaled physics, this highly anticipated precursor to Gran Turismo 5 continues to blur the line between simulation and reality.

"Prologue" is defined as an introductory or preceding event or development, and true to every letter, Gran Turismo 5: Prologue treats both long-time fans of the Gran Turismo franchise as well as those coming to it new, with a generous sampling of what they can expect to see in Gran Turismo 5 later in the year and further releases on the PS3.

Grand Turismo 5: Prologue

The new direction of Grand Turismo
GT5: Prologue online play
Take your ride online for the first time.
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Race across six international tracks
Race across six international tracks.
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Customize your ride in the garage
Customize your ride in the garage.
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Developed By the Best
Polyphony Digital is the developer of the Gran Turismo franchise, led by creator Kazunori Yamauchi. Polyphony Digital is known for pushing the limits of the PlayStation hardware, and with its realistic graphics and physics, Gran Turismo 5: Prologue is no different. In addition to receiving CAD data from the auto manufacturers, they have taken thousands of photos to model each car (and track). As an example of the level of detail, a car in Gran Turismo 4 has the same number of polygons as a headlight in Gran Turismo 5: Prologue.

Polyphony works even closer with the automotive industry to make sure that the cars look and drive just as they do in real life. In fact, Kazunori Yamauchi designed the on-board computer for the real Nissan GT-R. If you’re lucky to buy one when it releases, you will notice the Polyphony Digital logo when you start your car.

Take Your Cars and Tracks Online and Off
Gran Turismo 5: Prologue features over 60 stunning cars – including vehicles by Lotus, Mitsubishi, Nissan and Ferrari for you to race on seriously realistic, real-life tracks: including the Eiger Nordwand, the London City Track and Suzuka – all rendered in incredible High Definition graphics. There's also all-new driving physics for the most lifelike driving experience ever and new, improved opponent artificial intelligence for the toughest race challenge yet.

But that's not all – for the first time ever in the history of Gran Turismo, players will now be able to race online. Up to 16 players will be able to go head-to-head on some of the world's best racetracks on PlayStation Network. All you need to get racing is a broadband connection and PS3. Once you're up and revving, Global Online Rankings and the My Garage homepage feature will leave the world in n o doubt as to just who is the best at Gran Turismo.

And then there's the Online Dealership, providing a wealth of information on cars and manufacturers and also Gran Turismo TV – a dedicated online channel available exclusively from PSN and packed with some of the greatest content that Motorsport, car manufacturers and TV has to offer.

Key Features:

  • Race over 60 cars from worldwide automotive manufacturers, precisely modeled both inside and out.
  • All-new interior dash view, featuring full driver animation and working gauges.
  • Compete on 6 tracks with 12 total layouts, including Fuji Speedway, Suzuka Circuit, and for the first time ever, Daytona International Speedway.
  • Online racing with up to 16 players, complete with detailed rankings, plus downloadable ghost cars and race replays of top racers.
  • New online community features including Gran Turismo TV, featuring worldwide automotive and motorsport programming.
  • Tune vehicle performance, from suspension and tires to gear ratio and engine modifications.
  • Rendered in stunning 1080p at 60 frames per second with crisp, realistic lighting and camera effects (replays rendered in 1080p 30fps).
Full Car List (71 cars):
  • Lexus IS F '07
  • Nissan Skyline GT-R V-spec II Nur '02
  • Nissan Fairlady Z Version S '07
  • Nissan Skyline Sedan 350GT Type SP '06
  • Nissan Skyline Coupe Concept '07
  • Nissan Skyline Coupe 370GT Type SP '07
  • Nissan Skyline Coupe (V36) Tuned Car
  • Nissan GT-R Proto '05
  • Nissan GT-R '07
  • Honda Integra TYPE R '04
  • Honda NSX Type R '02
  • Acura NSX '91
  • Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
  • Mazda RX-8 Type S '03
  • Mazda RX-7 Spirit R Type A (FD)
  • Mazda RX-7 (FD) Special Tuned Car
  • Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
  • Subaru Impreza Sedan WRX STI spec C Type RA '05
  • Mitsubishi Lancer Evolution IX GSR '05
  • Mitsubishi Lancer Evolution X GSR Premium Package '07
  • Mitsubishi Lancer Evolution IX GSR Tuned Car
  • Mitsubishi Lancer Evolution X GSR Tuned Car
  • Suzuki Cappuccino '95
  • Suzuki Swift Sport '07
  • Suzuki Cervo SR '07
  • Suzuki Cappuccino Tuned Car
  • Suzuki Swift Sport Tuned Car
  • Daihatsu Copen Active Top '02
  • Daihatsu OFC-1 '07
  • Chevrolet Corvette Z06 '06
  • Chevrolet Corvette Z06 (C6) Tuned Car
  • Dodge Viper GTS '02
  • Dodge Viper SRT10 Coupe '06
  • Dodge Viper SRT10 Coupe Tuned Car
  • Ford Mustang V8 GT Coupe Premium '07
  • Ford GT '05
  • Ford Focus ST '06
  • Ford GT Tuned Car
  • Audi R8 4.2 FSI R tronic '07
  • Audi TT Coupe 3.2 quattro '07
  • BMW Z4 '03
  • BMW 135i Coupe '07
  • BMW M3 Coupe '07
  • BMW 135tii '08
  • Mini Cooper-S '06
  • Mercedes-Benz SL 55 AMG '02
  • Volkswagen Golf GTI '01
  • Volkswagen Golf V GTI '05
  • Alfa Romeo 147 TI 2.0 TWIN SPARK '06
  • Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
  • Ferrari 599 '06
  • Ferrari F430 '06
  • Ferrari 512BB '76
  • Ferrari F40 '92
  • Lancia Delta HF Integrale Evoluzione '91
  • Citroen C4 Coupe 2.0VTS '06
  • Renault Clio Renault Sport V6 24V '00
  • Clio Renault Sport V6 24V Tuned Car
  • Aston Martin DB9 Coupe '06
  • Jaguar XK Coupe '06
  • Lotus Elise 111R '04
  • Lotus Elise '96
  • Lotus Elise 111R Tuned Car
  • Lotus Elise Tuned Car
  • TVR Tuscan Speed 6 '00
  • TVR Tamora '02
  • Art Morrison Corvette'60
  • Amuse/Opera Performance Gran Turismo 350Z RS
  • Amuse S2000 GT1 Turbo
  • Mine's BNR34 Skyline GT-R N1 base '06
  • Blitz Dunlop ER34 '07

Amazon.com


Customer Reviews

GT5 Prologue - some improvements, some issues remain, great for fans4
Note, my opinion is based on the PS3 version while driving with Professional physics, ASM/TCS off, using a Sparco cockpit and Logitech G25 wheel.

PRICE - nearly a no-brainer buy for fans; but a little high considering it's a prologue, limited number of events and cars.

GRAPHICS - improved as expected given the possibilities of the PS3. In a way the sensation of speed has decreased, an ironic side effect of the smooth picture quality. It's easier to look further into the distance.

SOUND - really stunning, accurate, raspy, and powerful. Enormous help to the gameplay to hear unique exhaust notes for each car. Huge improvement from GT4.

CARS - there are plenty of great cars for everyone - rather than recreating hundreds of nearly identical and/or boring, useless-for-racing cars, this game sticks to the cars that are meant to go fast, and does them well. The sound and handling of each is unique and seems to be accurate. And the Ferrari F2007, once you beat the S races and earn the required 2 million credits, is just so cool to drive (even though its quick tune options are limited - you can't modify the power, weight, ride height, springs, or driving physics).

TRACKS - the Daytona trioval is a lot more interesting to drive than a super speedway like Motegi. Daytona also comes with a road course, and even though I feel driving a road course in the infield of an oval feels a bit unnatural, it's still a fun course. There's also Fuji, Suzuka, London, and High Speed Ring. Not bad.

AI - improved number and varied driving personalities, but they still defy the rules of clean racing and the laws of physics with impunity. They drive right through you as you serve your penalties (which they often cause). You'll see shortcutting, using runoff areas for acceleration, wallriding, refusing to back off even when their line is hopeless, and of course bumping and shoving you, leaving you to collect from the new array of infractions. It's getting a bit harsh, but the restart button is only a menu away.

HANDLING - if you select "standard" the cars handle pretty much like they did in GT4; if you put it on "professional" then it takes on a more realistic (i.e. unforgiving) character. Default settings are a little mushy even with cars you'd expect to be nimble, and the professional physics render the supercars (Corvette, Ford GT, Ferrari) nearly uncontrollable. After unlocking the S group and quick tune, some cars can have their downforce cranked up to get some handling back, but cars that are more about beauty than function don't have this available. Many of them remain just a tiny mistake away from an unrecoverable slide. No wonder so many inexperienced drivers crack them up (especially if they turn off the driver aids). I completed all the races (except three of the S races) on "professional" but since the AI is not subject to the same realities, you may occasionally need to set it back to "standard" in order to be competitive.

So far the game has overall been enjoyable, and much of the struggle can be overcome by selecting the correct car for each race, just as it was in GT4.

Different console. Same problems.2
Right up front, I'll point out the three most obvious things about GT5 Prologue.
1. It looks gorgeous
2. The AI is abominable.
3. There is still no car damage.

To use a lovely english expression : it's all mouth and no trousers. Look past the HD graphics and hype and you'll find Gran Turismo 1 lurking here.

The Gran Turismo games are known for their accurate car handling and fantastic graphics, and GT5 Prologue is no exception. The problem is that it is all absolutely ruined by the other driver AI. Previous Gran Turismo titles have never exactly shone when it comes to the AI, but in GT5 it's simply non-existent. It's not that the AI is dumb, it's just not there. The other cars all drive on rails, irrespective of where you are. For example, on the High Speed Ring circuit - there's a challenge to get from the back of the pack to the front in a single lap. In the car they give you, it is 100% impossible to come any higher than 3rd, and that's a stretch. The driving-on-rails is so accurate and predictable that you can actually predict exactly where every car will be at any given point. You'll come up behind the Ford Focus at the end of the second turn, and don't even think about passing him on the outside because he will always jink to the left for no reason as he goes across the bridge. If you're in the way, then tough. The game will just force you off the track. At the next corner, the Mazda 6 will always follow the identical line inside the corner, again irrespective of whether you're there.
The same is true in the other types of race. Within minutes of playing this game, you will find yourself making a tidy corner only to have a much faster car come right up behind you and ram you off the track because you're in the way of it's pre-programmed line. To see how truly awful it is, start a race at the back and watch the 15 cars in front of you. They'll all cut the same corner in the same way, every lap, all with the identical puff of dirt as they do it.
It is simply abominable.

The problem is that this issue was solved long ago by the likes of - well - just about every other racing franchise out there. It's compounded by the fact that there is still no car damage or dirt in GT5. You can stuff any car into a concrete armco at 175mph and it will simply bounce off without so much as a scratch. To think that Polyphony could put out a game with no car damage and ruinous AI on a next-gen console in 2008 just boggles the mind given how accomplished the competition is (think: Project Gotham Racing).

So what about the eye-candy aspect? Well - it runs at 1080p (full HD) and it looks absolutely spectacular. The textures are crisp and don't blur out at highly obtuse angles like they would on an X-Box. The car models are beautiful as are the various effects like the real-time reflections and the colour-flip paint jobs. There is some aliasing on high-contrast areas but detail popup is minimal. There are very noticable level-of-detail swaps on some of the cars where they swap from a low detail to a high detail version. It's most noticable on the Daytona circuit where you'll occasionally see the shading on the back of a car pop noticably as the model swaps to it's higher resolution version. In fact the eye-candy aspect is only marred slightly be the fact that the game clearly doesn't run at 60 frames per second. Well - it does on sparsely populated tracks but in the thick of the action on some circuits, you'll see noticable slowdown which you just shouldn't have on a console as powerful as a PS3.

What other things to know about? Well the online aspect of the game has a lot of promise but it's buggy at best. If your PS3 isn't set up pefectly on a broadband network (NAT type 1) it just won't connect to the servers. If you're lucky enough to have a good setup, then even when it does connect, the racing is a bit dodgy. It's obvious that the sample rate for your system communicating with all the others is fairly slow as you'll often see your opponents cars jump across the circuit from one side to the other, or suddenly appear to brake or accelerate at light speed as the servers catch up.

When you come to use the game for the first time, be prepared for a long wait. It seems to copy the entire blu-ray disc on to the internal hard drive which takes a good 15 minutes, then as soon as you connect, it will download a huge update which will take 5 to 10 minutes to download and another 5 minutes to install. So out-of-the-box to first race is about 30 minutes. That seems a bit odd to me - I was entirely expecting the game to run off the disc like many of the other PS3 titles.

So GT5 Prologue : it's great eye-candy, sure. But the two biggest, most long-standing problems with the GT franchise are still present. Awful AI and no car damage. The press previews and talk from Polyphony indicate that the full game will have car damage, but historically, they've never been known to change their underlying game engines between the 'Prologue' and the full versions of GT. They have always claimed that they've fixed the AI with each successive version of the game, but honestly - GT5 Prologue has taken a massive step backwards. They say it's better than ever but it's actually worse than ever. So when they say there will be car damage in the full game, I say 'cry wolf' I'm afraid.

It's an ominous omen for GT5 later this year. Sure it'll have more cars and more tracks. But chances are it will have the same problems the GT franchise has always had, and that's simply not good enough. Couple that with the questionable frame rate and online problems and that could be disastrous.

I dearly love the GT franchise - I've had every one of them and I've been hoping and praying that they would one day fix the AI problems and the lack of car damage. If they've not done it on the PS3, then it's just never going to happen, and that is a sad indictment of Polyphony's marketing strategy. I've played this game a lot, desperately wanting to like it but I always put the controller down and am left with an empty feeling. It's just not exciting.

Same Old Same Old, Though a Bit Prettier3
Another great looking GT game with semi-simulation game play and some annoyingly unresolved core issues. Your opponents are still mindless cruise missiles who do not respond to your presence on the track at all and who never make mistakes. Plus damage modeling remains absent, though promised DLC sometime this summer is supposed to address that issue. Those of us who remember the "damage" system from GT2 (or Forza for that matter) where you hit a wall at 140 and then the car pulls a bit to the right may be a bit skeptical as to how this will be implemented. The usual GT combination of annoyingly flawless competitors and no damage makes using the other cars as bumpers to improve cornering as tempting as ever, especially in some of the more brutally difficult challenges. (See below.)

This specific implementation has some unique issues. Those of you who feel the GT-R is a bit over-hyped will quickly grow tired of all the added background content about that vehicle in the game. Much like the Acura NSX was the former over favorably modeled vehicle in prior GTs, the GT-R here seems a bit too perfect. A good third of the 75 cars in GT5) featured are useless and boring, a familiar problem from GT4 with its dozens of bland Japanese cars that those outside the Nipponese car buying market could care less about. (5 Skyline Models! 7 Suzuki and Daihatsu Micro-Cars!) However, most of the cars here are reasonably interesting and the graphics are beautiful. The handling model also appears to be as accurate and distinctive for each car as might be expected.

The mere six tracks in the game grow very tiring very quickly. The Daytona oval is as dull as could be imagined, and the London circuit, though gorgeous, is under-utilized in the actual in-game events due to the fact that it has no decent straights and too many sharp angled turns.

Besides bad opponent AI, no damage, GT-R propaganda, a few dull cars, and a teeny variety of tracks, are there any other problems? You betcha! The real problem here is the gameplay. There are about 40 races in the game total at this point, grouped into 4 tiers, each of which must be completed in order to advance. Some of the races, especially in the A tier, are vastly difficult especially A-8, the Ferrari pass them all in one lap. If you can't win that last race in the tier, you need to grind away over and over until you finish it in order to advance.

When you finally get to the last tier ("S"), you will be disappointed; though you can now finally tune your cars, your tuning options mainly amount to either minute changes in camber and brake balance a la NASCAR, or beefing hp up / weight down or vice versa in order to balance cars out in each race. The added "joy" of S class racing is the return of the GT4 5 second penalty for bumping other racers and / or the landscape. As was also the case in GT4, you are penalized even if the drone racers hit you, while they are not.

The game so ends with a whimper rather than a bang as you strap weights onto your car to trim it into the point category, and then grind your teeth in frustration as your cruise missile opponents hit you from behind and vanish into the horizon as you lose the race because of the penalty levied because of the unavoidable and unintentional collision. An actual damage system and opponents with more brains than a pigeon would be a much better solution to the bumper cars problem, but this is what the geniuses at Polyphony give us instead.

To add insult to injury, the GT crew in recent news have announced that the actual GT5 game may not be out till 2010 and the much hyped DLC upgrade may not be out in summer 08 as originally promised. Lovely! In the meantime, why buy this at all? I would suggest buying Grid instead, which is a fully realized game with functional damage, an actual campaign structure, challenging artificial opponents who also make mistakes and even crash at times, and more than twice as many tracks. Sure there is no trendy BGM, the handling is not as realistic, and there are less cars modeled than GT5P, but damage and human style opponent AI more than make up for those deficiencies.

Rent GT5P if you want to see the pretty graphics, play Grid during the loooong wait for the real GT5 and then see if the end Polyphony product is a worthy enough game to spend 60 clams on. Content and graphics in the GT games are fine, but the series needs to see damage modeling and more challenging competition in the single player game in order to remain a viable contender in the next-gen racing game market.