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Ender in Exile

Ender in Exile
By Orson Scott Card

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Product Description

After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.

In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.

After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.

Having not seen their families or interacted with other people for years—where do they go now? What can they do?

Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. 

What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.

For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.

On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean


Product Details

  • Amazon Sales Rank: #607597 in Books
  • Published on: 2008-11-11
  • Released on: 2008-11-11
  • Format: Bargain Price
  • Number of items: 1
  • Binding: Hardcover
  • 384 pages

Editorial Reviews

From Publishers Weekly
Set between Card's Hugo and Nebula–winning Ender's Game (1985) and Speaker for the Dead (1986), this philosophical novel covers familiar events, but puts new emphasis on their ethical ramifications. In the wake of his victory over the alien Formics, 12-year-old military genius Ender Wiggins is hailed as a hero, but governments opposed to the International Fleet, which trained him, intend to portray him as a monster. Ender winds up as titular governor of one of the new human colonies, where he struggles to adapt to civilian life and ponders his role in the deaths of thousands of humans and an entire alien species. His agonized musings aren't always sophisticated but possess a certain gravitas. Fans will find this offering illuminating, and it's also accessible to thoughtful readers new to the series. (Nov.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From School Library Journal
Adult/High School—Here is Card's answer to all those readers who asked, "What happened to Ender?" between Ender's Game (1985) and Speaker for the Dead (1986, both Tor), a gap that covers nearly 3000 years. Twelve-year-old Ender Wiggin should be coming home to a hero's welcome after wiping out the dreaded buggers—aliens who have twice defeated humanity in the past—in a fierce space battle. He is instead proclaimed a dangerous weapon and appointed titular governor of a colony world to keep him as far away from Earth as possible. His beloved sister Valentine joins him on the colony ship but is unable to penetrate the barriers he has erected around himself. Wracked with remorse at his genocide of the buggers, Ender searches for the reason the aliens allowed him to defeat them, knowing the answer will give him direction. As in most great speculative fiction, Card mines the depths of humanity's philosophical and political ideas through Ender's trials and discoveries. Exile brings together many drifting story lines from a number of other books in the series, so it's not for the uninitiated. For those who are familiar with Ender and his world, this is a wonderful treat to be devoured whole in a gulp and then returned to later to digest at leisure.—Charli Osborne, Oxford Public Library, MI
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist
Card’s latest addition to the Ender Wiggins canon nicely dovetails with Ender’s Game (1977) and Ender’s Shadow (1999), which it parallels by looking at the same events from another viewpoint. The war against the Buggers is over; all the Formic hive queens are dead—so now what is Ender to do? Returning to Earth seems problematic, since he’s viewed as both war hero and villainous murderer of children. Ender, wracked with guilt over the destruction of the Formics, tenaciously struggles with the question of why the queens let him kill them and begins his long pursuit of atonement. His exile sends him, at age 13, with a large group of new colonists, including his sister, Valentine, to an established human colony on a former Formic world, of which he will be governor. Meanwhile, his brother, Peter, back on Earth, is surreptitiously manipulating politics in order to become the Hegemon. Threads from all the other books in the series flow through this narrative, which fills gaps, fleshes out familiar characterizations, and introduces well-limned new ones. Ender’s angst, combined with his handling of the intrigue swirling around him, ensures the depth for which the series is famous. --Sally Estes


Customer Reviews

Ender and Valentine are back, and Card cleverly ties up loose ends5
This book is more properly considered part of the Ender's Shadow series, rather than a sequel to Ender's Game. It is stylistically like the Shadow series, features many of the same characters, and ties up loose ends from those books.

Card has found a clever way to do that, while centering the story on Ender and Valentine. Readers of Ender's Game will recall that Ender and Valentine left on the first colony ship because there were some good reasons Ender could not return to Earth. This book picks up just before that voyage begins.

However, that voyage takes decades because of time dilation. So the events of the Ender's Shadow series all unfold during the voyage.

That allows a different slant on those happenings, while also resolving much of what happened to Ender during that period. Ender still has some life issues to face, and this novel shows us how he faces them.

I don't recommend this as anyone's introduction to the world of Ender. Read Ender's Game for sure before this. I'd also recommend at least the first couple of books of the Ender's Shadow series as prerequisites. The more of the series you've read the better you'll lke this, though I don't think you needed to read all the way through that series to enjoy this book. (By the way, it's unnecessary to read Speaker for the Dead and its sequels. They take place later in the timeline and you won't suffer any loss of enjoyment if you have not read them.)

However, if you liked Ender's Game and want to know what happened to Ender as a teen in more detail, this is the story for you. And if you felt there was one major loose end at the end of Shadow of the Giant, you're right and that loose end plays into the story as well.

I was pleased because the sequels to Ender's Game (Speaker for the Dead, etc.) really didn't give me a satisfying view of Ender's character. I concluded at the end of that series that Card really didn't like Ender that much, based on the life he lived in those novels. Perhaps I was mistaken, or perhaps Ender has grown on Card over the years, because the tone of Ender as a character is completely different here than in those books.

There are some minor inconsistencies in this story and the other books and stories in the series. Card details these in the Afterword. The biggest conflict is with the story where the computer character Jane is introduced, which was in the collection First Meetings in Ender's Universe. For me these inconsistencies did not get in the way of the story.

If you have read and liked just about any of the Ender books before, you'll definitely want to get this one to complete some disparate storylines. If you're like me, you'll read it fast. It just came today; I finished it before bedtime and felt motivated to write this review right away.

Terribly written, barely worth it.1
It's times like this when I wonder if fellow reviewes are being serious- this book is pretty awful, and from a very objective standpoint. The argument against, to me, mostly boils down to Card writing in too much of his own beliefs and trampling any chance of a story ever happening in the process.

First off, the problems with exposition. In many places in the book, Card just spells out what he wants to get at rather than writing his ideas into a story. One character will turn to another, and just say in explicit terms exactly how they feel about any given situation, rather than Card bothering to actually write any of that into a story. Ender and his siblings, his father, Graff, and others all just turn to other characters and spell out the plot point-by-point. Card even breaks any attempt at a solid narrative just for characterizations, sometimes styling what is ostensibly the silent narrator's prose to be like that of the character so it seems to come from their voice and not his. He does this early on with the character Alessandra, for example. From the non-quoted text, "There was no chance that an unstable, irresponsible- no, pardon me, I mean "feckless and fey" person like Mother...". This would at best be an unwarranted shift between first- and third-person if it happened in a vacuum, but it leads into the second point...

Card's self-insertion. His obsession with the Portuguese language is less strong than it was in the latter part of the Ender series, which is very refreshing, but it pops up again here and there. Bits of Portuguese even started popping up toward the end of the parallel-running Bean saga. If you didn't know, Card spent time as a missionary in Brazil, and takes plenty of opportunity to write Brazil and the Portuguese language into this series. Even with this toned town, there's still too much of Card happening here. One example is a scene when two scientists casually state that monogamy is clearly the best way to raise children, and that this has been proven countless times. This is immediately backed up by the goodness of democracy- not only is monogamy scientific, but it was voted on. Why, monogomy must be right if it's both scientific and democratic! For those who don't know, Card has been a major mind on the front to "protect the sanctity of marriage" (ie: by denying gay marriage), and has written at length about the topic in a number of mediums, using very similar arguments, and the entire debate about monogamy is a sham to talk about the sanctity of marriage.

So in the end, you're left with the classic case of a sequel that's only worth the random errata it adds to the series. And even this is riddled problems. At some point, Card forgot critical points of what he wrote about the series, was perhaps too bothered to go back and read the books, and had to openly ask fans to fill him in. In his own words, from the Afterword, "I can't trust my memory about details in Ender's Game and the Shadow books". This has prompted some outraged fans to wonder if Card had a ghost writer help him with the original books, though I'd say that's taking it a bit too far. Card has been gracious enough to say that he's resolved these plot holes by rewriting Ender's Game, for an edition to be re-released at some point in the future. I wish I had this power over my own life. You might call this the "George Lucas" approach.

If you're new to the series, you should be starting with Ender's Game anyway, and personally I'd skip Ender in Exile entirely and just read the Bean ("Ender's Shadow") series to get the rest of the story. There's another book due in that line, "Shadows in Flight", that might hopefully provide a better resolution to the overall arc. If you've come this far into the series, reading the entire Ender saga and perhaps Bean's as well, you're probably going to read this book regardless of reviews. I only ask that you consider checking it out from a library, as it's an only passable read that you'll have to go through to dig out the answers you've always wanted regarding this chapter of Ender's life, and you might be glad to return it when you've gotten your fill, considering you'll have to repurchase Ender's game at some point to round things out if you continue on that path.

I wanted to like it more than I did3
Huge fan of OSC and the series (esp. the "Speaker" sequence) and was excited about this book. I enjoyed reading it, but it wasn't as filling as most of his other books. At times it felt like a "who's who in the Enderverse" with references thrown in to many different story lines, which felt somewhat disjointed at times. The potential climactic ending...wasn't.

However, it has it's hidden gems and interesting people. As always, great insight into the complexities of human relationships. Worth the read, but not one of the better books within the Enderverse.