Product Details
Mortal Kombat Armageddon

Mortal Kombat Armageddon
From Midway Entertainment

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Product Description

Mortal Kombat: Armageddon celebrates the best-selling fighting game by giving you the most complete roster ever. Choose from more than 50 fighters from the entire Mortal Kombat universe - past, present and future. From Liu Kang to Shang Tsung to Shao Kahn, they're all here -- along with an incredible new Kreate-A-Fighter and Kreate-A-Fatality modes. With more playable fighters than any other Mortal Kombat game to date, it's the most complete, intense and lethal fighting experience ever!


Product Details

  • Amazon Sales Rank: #1067 in Video Games
  • Brand: Midway
  • Released on: 2007-05-29
  • ESRB Rating: Mature
  • Platform: Nintendo Wii
  • Number of items: 1
  • Dimensions: .50" h x 5.25" w x 7.50" l, .26 pounds

Features

  • Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure
  • Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
  • Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality
  • Take your custom fighter online, and compete against other Kreate-A-Fighters
  • Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more

Customer Reviews

Wii Controls NOT Nearly As Bad4
I am a "returning" gamer (haven't really played since SNES and a brief 3DO ownership in the early 90's), having been romanced by the Wii into coming back. I am 26 years old, married, all that jazz.

Anyhow, I used to play Mortal Kombat II as a kid and, to me, ONCE YOU'VE DONE TRAINING MODE for a while, the Wii controls work great. They work consistently for me, BUT I have significantly modified some of the suggested moves. For example, the "U" shaped moves I perform in the sort of way you would a "hit" in Rayman, when you're playing a music game: like hitting a drum with a drumstick, except I either do a little roll to the left or right at the end depending on what move I want.

Coordinating the B button is not that hard, come on. Go into training and do the moves repetitively until it happens every time. Was a little long for me, but I remained humble, had some faith in the developers and sure enough I found movements that worked for me.

The back-forth or forward-back motion requires you hold and move the remote on a fairly flat plane. My wife pointed out when I was not performing it correctly, my motions were "warping" to one side or another, or I was holding the remote oddly. A nice flat back-forth works great, every time.

Just like other reviewers say, sometimes it doesn't work. But I honestly think this is just "in the heat of battle" excitement making you a little sloppy with what are physical motions.

Honestly, the only thing I really DON'T like about this game is the "rubber doll" feel to the characters. Sometimes I feel like I am playing with Barbie and Ken just like I did when I was a kid by making them fight. They seem to have this sort of glazed over sheen over much of their personality and it feels a little plasticy. But boy are they vicious.

Anyhow, a solid four-star game all around. Worth the purchase price, or at very least the price of a used copy.

Mortal Kombat Armageddon Wii Review4
This review will detail the features of the Wii version. If you wish to know more about the game as a whole, there are plenty of other places to look.

Wii Exclusives:

Wiimote Motion Control
Wiimote Training Video
Wiimote Training Mode
Khameleon Character (From N64 MK Trilogy)
Endurance Mode
Fastest Load Times (3 Seconds compared to PS2's 9 Seconds)
Sharpest Graphics

There is a demonstration video showing you how to use the new motion controls...you can also test them out in the practice mode.

I had absolutely no problem adapting to the controls, and I much prefer them to the standard button input and can't imagine going back. It's not always accurate...I'd say it's about as accurate as the button inputs would be. The motion controls are just for special moves and the kreate-a-fatalities in Arcade mode.

Tilt steering is supported in Motor Kombat of course and Menu navigation is a breeze with the Wii remote as a laser pointer style mouse.

IF YOU ARE TURNED OFF BY THE WII CONTROLS, both the GAMECUBE and CLASSIC CONTROLLERS are supported as an alternative! You can even play with a combination of control types.

The only thing missing is the online play, and I'll leave it up to you weather that is a big deal of not...It really depends on if you play games online. I don't, so I don't mind.

Best of the MK Series5
If you're a returning fan of the Mortal Kombat series, then Armageddon is unquestionably going to bring you hours of entertainment. This is in my opinion the most comprehensive and well-executed installment of the series. All the characters of previous games have been included, as well as over 10+ maps. I'm talking 60+ characters, everyone from every game! Special moves are done using the Wii motion controls. The Wii motion controls are optional and are easy to execute with 90%+ accuracy after sufficient practice. Though they do appear confusing and difficult at first.

Fairness in game play has been INCREDIBLY improved. The development team has obviously made a great attempt at leveling the playing field between all characters. No more are there any characters or moves that seem inherently "cheap", or impossible to block. All characters have their own individual fighting styles and special moves, but the controls to execute the same type of move across characters is the same for all characters. This makes it easy to be proficient at multiple characters without having to re-learn an entire control map, while keeping the characters distinct styles and moves.

KREATE-A-FIGHTER: One of the best features of the game, as well as something people have been asking for for years. Use gold coins earned in Konquest and Arcade mode to create a FULLY customizable character. Body type and features, clothes, special moves, fighting styles and moves, colors, weapons, etc. A feature that ads many hours of playability and really enhances 1-on-1 combat with a friend by creating your own foes to pit against each other.

KONQUEST: This is the single-player campaign mode. It's a simplified and refined version of previous MK action RPG's, and conforms to the action RPG style of game play. You run around maps collecting coins and unlocking treasures in the game / Krypt. Along the way you fight enemies, solve puzzles, etc. Throughout Konquest you are pitted against various characters from MK at increasing levels of difficulty. Konquest is the main way to unlock extra costumes, characters, maps, etc. in the game. The only other way is to earn money and purchase the items in the Krypt. Konquest has a simple but solid story and gameplay engaging enough for you to keep wanting to play further & further.

LOTS OF CONTENT: More unlockables and content than any other MK game previous.

ENDURANCE MODE: Defeat as many enemies as you can. You get one bar of life, and each time you defeat an opponent a new one appears each time with extra difficulty.

MAKE YOUR OWN FATALITY: Because of the HUGE character roster, MK no longer has character specific fatalities. Instead there is a custom scripted fatality system, where you create custom fatalities on-the-fly when you finish an opponent.

All-around an excellent addition to the Mortal Kombat series. Everything that a MK game should be is included, plus so much more! A game worth owning.