Product Details
Games That Teach: Experiential Activities for Reinforcing Training

Games That Teach: Experiential Activities for Reinforcing Training
By Steve Sugar

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Average customer review:
Provides a great list of games you can play in the class room

Product Description

Games are your answer!

They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!

Games aren?t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar?s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they?ve scarcely even begun. With Sugar?s help, your games will always be both fitting and new. These aren't your average games. They're frame games, game shells to which you can add your own unique content.

With this simple book, you'll quickly create perfect games for every setting!

In this book you?ll get:
* An abundance of unique and playful games. These content-reinforcing designs will increase the smile quotient of even the most hard-to-please audience.
* A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
* A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.

As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!


Product Details

  • Amazon Sales Rank: #640733 in Books
  • Published on: 1998-05-29
  • Released on: 2008-12-04
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 192 pages

Editorial Reviews

From the Inside Flap
They don't want to hear you lecture. They don't want to read an instruction guide. So how can you tell them what they need to know?You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable designs put an And to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they've scarcely even begun. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"?every game has a practical, instructional purpose.In this book you'll get:An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.A handy selection matrix. This tool helps you choose the games that suit your specific training needs.A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.In the Foreword, game legAnd Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." You'll agree. You'll employ these games again and again, wherever and whatever the setting.As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!About the AuthorSteve Sugar, whom game legAnd Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on

From the Back Cover
They dont want to hear you lecture. They dont want to read an instruction guide. So how can you tell them what they need to know?
You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer!
Games arent just for kids. Games can help people learn business ideas: games can teach. Steve Sugars adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seem to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before theyve scarcely even begun. With Sugars help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach"—every game has a practical, instructional purpose.
In this book youll get:
An abundance of unique and playful games. These content-reinforcing designs will increase the "smile quotient" of even the most hard-to-please audience.
A handy selection matrix. This tool helps you choose the games that suit your specific training needs.
A simple seven-step game implementation model. This plan shows you how to customize these designs for your own use.
In the Foreword, game legend Sivasailam "Thiagi" Thiagarajan identifies Games That Teach as a collection he "can use immediately." Youll agree. Youll employ these games again and again, wherever and whatever the setting.
As a student, Sugar used games to remember his schoolwork; as a teacher, he used games to energize dull lessons; as a trainer, he uses games to excite learners and accelerate learning. And now he offers you this invaluable treasury of his fluid game designs. Bring a bounty of frame game fun to your next training session or presentation!
About the Author
Steve Sugar, whom game legend Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.
paperback / 208 pages
Games that Teach / Code F507-C28 / $39.95

About the Author
Steve Sugar, whom game legend Thiagi has called "one of the best game designers in the training business," is the president of The Game Group, a consulting firm. Sugar, an editor and contributor on several American Society of Training and Development (ASTD) INFO-LINE publications, has created three game systems that are used across the world. He speaks at all of the major training conferences, and has been interviewed in Training magazine.


Customer Reviews

A wonderful teaching tool!5
This book is a refreshing way to look at teaching. The creative games that fill the pages bring fun to learning. This book not only gives the reader wonderful games to use with his/her pupils, but step by step instructions on how to make these games effective. The games presented are broad enough to be used in almost any educational setting with any topic the facilitator is presenting. Most of the games are done within cooperative groups or teams, allowing for more group interaction and all around fun. This book is a must have for any teacher, workshop facilitator, or seminar presenter.

Games for Brain Dead Instructional Designers4
You've reached that impass when you just can't think of another game or experiential activity -- that's when you need to dig out those really great training activity books like Games that Teach, by Steve Sugar. If you can't find something to use in his book, or something to modify, he'll certainly get your creative juices going again so you can come up with something on your own!

A superb tarining tool5
Games that Teach is a wonderful book for designing interactive training sessions. The games are easily adaptable almost to any subject and situation. It's a simple book to use and implement but with great results in terms of teaching the key points in a content and entertainment in the classroom.
Y.Nevhiz Demirel,"DDE" Istanbul,Turkey