| These items can educate you about the gamer generation and provide you with tools for learning how gamers play and how to incorporate those concepts into corporate learning events. | ||
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| Gadgets, Games and Gizmos for Learning: Too...
by Karl M. Kapp $48.00 My upcoming book that describes how to span the boomer/gamer knowledge gap through the intelligent application of gadgets, gam... | Winning E-Learning Proposals: The Art of De...
by Karl M. Kapp $64.95 Literally, everything I know about writing a winning e-learning proposal. Step-by-step guide with illustrations and plenty of ... | Games That Teach: Experiential Activities f...
by Steve Sugar $54.00 Provides a great list of games you can play in the class room |
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| Learning by Doing: A Comprehensive Guide to...
by Clark Aldrich $46.56 Describes different types of educational games and simulations. Easy to read with humor and insight in each chapter. | Beyond E-Learning: Approaches and Technolog...
by Marc J. Rosenberg $28.65 Provides a non-nonsense look at how learning and e-learning can become strategic tools in workforce performance improvement. | PlayStation Portable Core (PSP 1000)
$399.99 This portable game platform plays movies, music, is bluetooth enabled and is a powerful tool. Get one and play with it and con... |
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| Got Game: How the Gamer Generation Is Resha...
by John C. Beck $23.36 Great insight into the gamer's ethos. Identifies traits that make gamers uniquely prepared for the workforce of the future. | Eye Toy Play 2 with Camera
$45.82 The future of interactivity with games and, possiblity, the future with training activities. Check it out and have fun, must h... | E-Learning Solutions on a Shoestring: Help ...
by Jane Bozarth $37.11 Great examples of how e-learning can be done inexpensively but effectively. |
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