I'll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train (Pfeiffer Essential Resources for Training and HR Professionals)
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Average customer review:Product Description
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
Product Details
- Amazon Sales Rank: #401119 in Books
- Published on: 2006-05-19
- Original language: English
- Number of items: 1
- Binding: Paperback
- 272 pages
Editorial Reviews
Review
"The book is a reference guide for trainers and designers that allows the reader to quickly locate information and tips about creating and hosting classroom game shows…" (Training Media Review, 09/21/2007)
Review
"Learning deserves high energy, entertaining, and interactive formats. The game show is a great structure to maximize learner engagement and performance. Dan Yaman and Missy Covington have always been leaders in this field and this book adds a great resource to organizations."
—Elliott Masie, CEO, The MASIE Center Learning CONSORTIUM
"Want to be a hero in your company? Get this book. Use its ‘secret weapons’ in meetings, classes, and conferences to jumpstart learning and fun, not to mention impress the heck out of others."
—Lou Russell, CEO, Russell Martin & Associates
"How many unique training ideas come your way that truly work? Exactly. Yaman and Covington have broken new ground. They have the training tools of the next decade and they have them first. This book just might transform!"
—Kevin Hogan, author, The Psychology of Persuasion and The Science of Influence
"Game shows are a brilliant instructional methodology that keep trainees at the highest possible level of learning while experiencing a ton of fun. Dan Yaman and Missy Covington have found the key to making all fun learning and all learning fun. Quick, grab the key from them with this clever book and discover the benefits for everyone you teach."
—Paul R. Scheele, cofounder, Learning Strategies Corporation; author, Natural Brilliance and PhotoReading
From the Inside Flap
Games have become a classroom standard—proven to hold participants’ attention as well as enable groups to learn, practice, and apply new skills. Ready to kick it up a notch? Just as game shows have spiced up our living rooms, they are now taking our classrooms to new heights of learning, interactivity, and fun.
I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.
Customer Reviews
Take Your Learning Environment to a New Level!
I've been using games to enhance the learning experience for 10 years. Everything from 2 students in a quiet classroom to a company-wide competition in front of hundreds cheering on their favorite teams. This book includes all the tips to ensure your games are effective in aiding the learning process. If I would have had this book 10 years ago, I certainly would have avoided a few of those pot holes I've stepped in as I've learned how to incorporate games into the learning culture of our business. This is a great tool for any teaching or training professional. Well done Dan and Missy!!
Rich LaPat - Director of Technical Learning and Development, Comcast University - Southern Division



