Elder Scrolls IV: Shivering Isles
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Average customer review:Product Description
With the Elder Scrolls IV: The Shivering Isles DVD, you'll open up new areas in the world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content. Within the Realm of Sheogorath, players can explore the two extreme sides of the god's madness -- the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God?
Product Details
- Amazon Sales Rank: #2334 in Video Games
- Brand: 2K Games
- Released on: 2007-03-26
- ESRB Rating: Mature
- Platform: Windows XP
- Number of items: 1
- Dimensions: 1.00" h x 5.50" w x 7.50" l, .34 pounds
Features
- Travel across a bizarre landscape split between Mania and Dementia -- filled with vast, twisting dungeons mirroring the roots of the trees they are buried within
- Encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles & amphibious Grummites
- Discover all-new items, ingredients, spells, and more -- have the talented craftsmen of Crucible and Bliss forge new armor and weapons just for you
- More than 30 hours of new gameplay, with an entirely new plane of Oblivion - The realm of Sheogorath, the Daedric Prince of Madness
Customer Reviews
Suprisingly Excellent...
I was truly suprised at just how good this expansion turned out to be. Not only does it introduce a completly new realm full of fantastical scenery, objects, and characters, but it also introduces a broad range of vibrante and involving quests.
Upon entering the Shivering Isles, you are automatically presented with two sides of a coin - mania or dementia. The manic half of the Isles are vibrantly colored, producing wacky landscape and crazy characters. The dementia half, however, is more suited for the darker characters with its gothic scenery and clothing. As you begin to explore, you'll encounter a variety of new creatures, including an uber-goblin-like creature that makes its home in extensive, bellow ground networks. It is also of note that the newly introduced creatures of the Shivering Isles are really tough to beat, even at a higher level. To some extent, even with the leveling system, Oblivion's creatures had become rote kills - one or two blows and your done. Not so in Shivering Isles - a nice change. New items are also present, including some kick butt weaponry (which are overall much better than those found in your earlier adventures), as well as the opportunity to harvest certain ingredients and have weapons and armor custom made.
The quests are extremely enjoyable. For instance, in one side quest, you have the option of completly trashing another characters home - havok's real world physics made this a real treat. In addition, nearly every quest following the main storyline presents a new and creative opportunity to create a little chaos. In one quest, you're given the opportunity to torture uncooporative suspects, and in another you are able to choose a life of insanity or a 'dead end' for a band of unwary adventurers.
Overall, Shivering Isles introduces a realm that is built upon fantasy - a nice break from the more realistic style of Cyrodil. It is a truly involving game, making for a very fun play. I might even be tempted to say that its a bit better than Oblivion itself...
Shivering Isles is Hot!
Alright, I only started playing the Shivering Isles expansion two days ago, and I have only been able to play about three hours, but I love it. It's probably not for everyone, since it can be dark and kinda twisted (alright, it's actually really twisted), but I tend to think it's the best thing I've played yet from Bethesda and the Elder Scrolls world.
Don't read any further if you don't want any details revealed.
From the moment I entered the Strange Door in Niben Bay and had to figure a way to get past the Gatekeeper, I was hooked. It only got better. It wasn't long before I found myself in a village where all the residents had each been magically split into two persons, one manic and the other one really out there. Naturally, owing to the nature of Sheogorath's realm, the solution they want you to implement for them is to kill their doubles so they can have some peace and get their work done. Later, you get to direct the progress of a group of adventurers as they make their way through a dungeon. You can kill them off one by one, or make things happen that cause them to go insane. Then, if you last long enough to meet the Duchess of Dementia, if you play your cards right, she will make you her Grand Inquisitor and you get to go through her capitol city and interrogate all the residents and torture anyone who can't answer your questions. Of course, at your command, the torturer will inflict pain on them for no other reason than just because.
If you like Oblivion, especially if you like the Dark Brotherhood set of quests, you will love the Shivering Isles. So what are you waiting for?
Just Excellent!
As others have said, Oblivion is getting a bit "old" for some of us who have completed most of the quests (163 for me) over the past year or so. Shivering Isles is just what the doctor ordered. Great idea, an interesting and beautiful world, great new characters and many challenges for high level characters (or low level if that's where you're at). Seeing those beautiful Golden Saints (or Aurelans) again takes me back to Morrowind (ES 3). Nostalgia to be sure. New armor (either heavy or light; enchanted or regular) and weapons (all kinds) are available. I found the main quest to be just great. The Shivering Island "world" is relatively small so a horse is not needed (and nobody else has one so there would be balance issues). I only wish there were a few more good and challenging miscellaneous type quests -- especially since there are no factions to join. But I say there's 30 hours here -- at least.





